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RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 11:23 am
by Red Prince
3 of 5
United Kingdom:

RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 11:23 am
by Red Prince
4 of 5
Denmark Foothold:

RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 11:23 am
by Red Prince
5 of 5
Evacuation from France:

RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 11:37 am
by Red Prince
ORIGINAL: Centuur
I agree with you that a 1941 Barbarossa which also includes an attack out of Persia is extremely difficult to defend against. However: the USSR isn't dead yet (but might be mortally wounded, since they are about to lose one of the two key area's they should defend at all costs). Yes, winter is coming, but it might be too late for them to recover.
In 1941 the low number of USSR units means that it can't afford an extra front (like Persia) to defend. The defense of the USSR starts in Egypt, the Med and even in France. A closed Med in 1940 is deadly to the Allied cause.
The forces Germany used in Persia were indeed composed of units normally not very effective in mountains. However: the USSR couldn't affort to extract units from that theater, because at that moment the Germans were capable of breaking that line. I don't agree with players who want to wait until M/J to attack the USSR. You should attack, as soon as things are ready. When weather is reasonable (snow is reasonable to attack in), you can (and should) attack in M/A. The position of Guderian and his corps was in Morooco end of 1940, so it was indeed a good decision to move them towards Persia, since you needed the build up there to go as fast as possible. It would have taken at least two more turns to get them into Poland and vBock and INF corps in Persia. Time is precious for the Axis at start and shouldn't be waisted to get the right forces at the right places, if that means attacks are going to get delayed.
An attacker has benefits when he can attack on a wide front. The longer the better. It hasn't got to do with luck at all that the USSR is in a very bad position. The USSR was going to get into a very difficult position the moment the French weren't Vichied so early in 1940.
Mistakes were made, yes. This game isn't a normal WiF game if it is played between experienced players too. However: it is a typical game we might see in MWIF because of new players who will be amazed what is possible in this game. I would like to go up against Red Prince and other newbie players, since the best way to learn to play WiF is to play the Axis against players who know how to defend.
[:)] I'm afraid you'll have to get in line behind bo. He made the first claim to a battle with me a little over a month ago. [;)]
I think your point is well made that new players are going to try almost anything. It will teach everyone a lot of strange things that can happen, both fresh players and experienced players alike. It is sure to be a lot of fun, one way or another.
One of the many great things about MWiF, I think, is that it eliminates all of the sorting of counters that has to be done before and after each game. I think this will encourage both sides of the coin, meaning that it's less time consuming if one side "throws in the towel" early on because they are over-matched or have played badly, and it also might encourage people to play things out a little longer since all it will cost them is a little more time. Even if this game ends up seeing a German invasion of the United States [X(] I still intend to play to the bitter end. Not that I expect that to happen. But MWiF certainly gives you the opportunity to explore those possibilities, particularly in Solitaire Mode.
While I am talking about the wonderful features of MWiF, I have read in a few other threads that the flags on the map are ugly and/or that showing territory control could be done some other way. Well, I like it this way. For a prettier map, you can turn them off, of course, but I've never really been able to understand how people can play over-the-table and keep track of who controls which hex. Especially when games can take months and have a week or more inbetween sessions. It's so much easier to just turn on the flags and figure out where you can move your units so that they remain in supply . . . or so that they cut somebody else's supply.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 11:47 am
by Red Prince
One more before I call it a day. I failed to mention that there are a few units here and there for the CW. There might be one or two I'm still forgetting, but they have a unit in Brisbane, one in Aukland, and one in Halfiax:

RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 5:00 pm
by WIF_Killzone
How could you forget Canada, the allies wouldnt have won the war without us ramsacking the British pubs, hitting on their girls and generally trying to instill some fighting spirt in them.

RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 6:25 pm
by Red Prince
ORIGINAL: WIF_Killzone
How could you forget Canada, the allies wouldnt have won the war without us ramsacking the British pubs, hitting on their girls and generally trying to instill some fighting spirt in them.
[:D]
Don't worry, it wasn't all of "Canadia" I forgot. Just Nova Scotia.
-----
By the way, that's pronounced "kuh-nay-dee-uh" if you weren't sure. [;)]
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 7:27 pm
by CrusssDaddy
ORIGINAL: Red Prince
Maine, New Brunswick, and Nova Scotia are covered in locusts.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 7:34 pm
by krupp_88mm
ORIGINAL: CrusssDaddy
ORIGINAL: Red Prince
Maine, New Brunswick, and Nova Scotia are covered in locusts.
these graphics are a terrible joke, hopefully will be modded within a day or two of release to something much less nauseating, if not then i wont be playing it
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 7:56 pm
by warspite1
ORIGINAL: krupp_88mm
these graphics are a terrible joke, hopefully will be modded within a day or two of release to something much less nauseating, if not then i wont be playing it
Warspite1
Really?! That would be a
real shame....tell us more.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 7:56 pm
by Red Prince
ORIGINAL: krupp_88mm
ORIGINAL: CrusssDaddy
ORIGINAL: Red Prince
Maine, New Brunswick, and Nova Scotia are covered in locusts.
these graphics are a terrible joke, hopefully will be modded within a day or two of release to something much less nauseating, if not then i wont be playing it
krupp_88mm,
I have already read your views on the graphics, and I'm sure you have read the responses. These are the graphics, and they will not be changed before the release or after. There are too many other pressing issues to be dealt with, and I personally like the graphics, as do many others. If you feel you must continue to campaign for a change, please use the appropriate threads for any more comments you have about them. This thread is dedicated to the Global War AAR. I actually found the joke about locusts to be funny, and I'm sorry you saw it as an invitation to discuss your feelings about the graphics here.
-Aaron
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 7:58 pm
by warspite1
Red Prince don't waste your time - he is not campaigning for a change he is just trolling like that other joker Crusssdaddy.
Edit: for the avoidance of doubt, the joker reference was sarcastic.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 8:04 pm
by Red Prince
ORIGINAL: warspite1
Red Prince don't waste your time - he is not campaigning for a change he is just trolling like that other joker Crusssdaddy.
Edit: for the avoidance of doubt, the joker reference was sarcastic.
Edit: Edited to include te edit. Getting dizzy yet?
-----
Not a waste of time, in my view. If I ask him once, and nicely, to keep his comments to the appropriate thread, perhaps he will. That will save me time later. I don't want to have to waste my time moving posts from this thread to that one. I'd like to keep this thread roughly on-topic. Diversions into advice about the AIO and jokes we all trade in this thread still relate to the game being played, so I don't mind that at all. I just don't want this to start a fresh debate about something that isn't going to change -- in this thread. That's all.
My view is that it never hurts to be polite before you break out the baseball bat. [;)]
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 8:22 pm
by Orm
Do you have any plans for 1942. What are CW and USA plan to do? And Japan? Is Italy planning mischief?
RE: MWiF Global War Hot-Seat (AAR)
Posted: Tue Feb 14, 2012 9:43 pm
by Klydon
Besides finishing up in Russia, I would think the Axis would be thinking in terms of the strategic defensive for the most part. The final knock out shot would be a landing in England, but I don't see how that would happen given the state of the German fleet and the fact that the UK is now crawling with US troops in addition to CW troops.
Japan could do some more offensive operations, but outside of India, why would they? They should be in full fleet mode as much as possible and be looking to slice up the Allied fleet (be tough) to delay the counter attack.
Some hay could be made in Africa, but the Axis are fairly stretched as it is and if they put too much there, the Allies will simply bypass them and cut them off.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Wed Feb 15, 2012 12:10 am
by Red Prince
ORIGINAL: Orm
Do you have any plans for 1942. What are CW and USA plan to do? And Japan? Is Italy planning mischief?
These are just stray thoughts before going to sleep for the night, but I have been considering making a bid for Norway with Germany. I probably won't, since Klydon is right . . . first priority is setting up defensive positions and trying to clear out Archangel and Murmansk. But if the CW and/or USA tries to reinforce Norway, that's a bunch of troops that aren't going to be used in Morocco or Western Europe.
Italy will only go after India if the Japanese really falter there. They need to focus on Tahskent and putting some good units in Egypt.
The Allies need to build up. Sometime before mid-1942 I think there will be a large scale attack, either in Morocco or Portugal (maybe Spain), to get a true foothold in Axis territory.
Honestly, most of my plans for 1942 have already been put into motion -- about 8 months ahead of schedule -- so I'm playing catch-up strategically. That goes for both sides, really.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Wed Feb 15, 2012 12:11 am
by Shannon V. OKeets
ORIGINAL: Red Prince
5 of 5
Evacuation from France:
I was thinking about this the other day and I think the US missed an opportunity. When the marine was still around and Bordeaux was empty, it should have 'walked' into Bordeaux since it can cross an all-sea hexside.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Wed Feb 15, 2012 12:15 am
by Red Prince
ORIGINAL: Shannon V. OKeets
ORIGINAL: Red Prince
5 of 5
Evacuation from France:
I was thinking about this the other day and I think the US missed an opportunity. When the marine was still around and Bordeaux was empty, it should have 'walked' into Bordeaux since it can cross an all-sea hexside.
I don't believe that Bordeaux was empty when the MAR unit was in the hex beside it . . . I'll look back through the posts to see if I'm wrong about that. I'm pretty sure it was empty for a single impulse (if that) when the MAR was 1 hex NE of the original landing site. ZOC would prevent it from moving more than 1 hex in that case. I'll add to this when I find out if that was the case.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Wed Feb 15, 2012 12:23 am
by Red Prince
Here are all the images I could find with Bordeaux and the invasion of France:
So, the USA makes its invasion of France:

That was Impulse #1 . . . and the next one is from Axis Impulse #2, which shows Bordeaux already covered by a German INF:
From Impulse #3:
Also from Impulse #3:
And I won't bother with the rest, because the INF hasn't moved out of Bordeaux since then. So, there was no missed opportunity.
RE: MWiF Global War Hot-Seat (AAR)
Posted: Wed Feb 15, 2012 5:03 pm
by Centuur
ORIGINAL: Red Prince
ORIGINAL: Orm
Do you have any plans for 1942. What are CW and USA plan to do? And Japan? Is Italy planning mischief?
These are just stray thoughts before going to sleep for the night, but I have been considering making a bid for Norway with Germany. I probably won't, since Klydon is right . . . first priority is setting up defensive positions and trying to clear out Archangel and Murmansk. But if the CW and/or USA tries to reinforce Norway, that's a bunch of troops that aren't going to be used in Morocco or Western Europe.
Italy will only go after India if the Japanese really falter there. They need to focus on Tahskent and putting some good units in Egypt.
The Allies need to build up. Sometime before mid-1942 I think there will be a large scale attack, either in Morocco or Portugal (maybe Spain), to get a true foothold in Axis territory.
Honestly, most of my plans for 1942 have already been put into motion -- about 8 months ahead of schedule -- so I'm playing catch-up strategically. That goes for both sides, really.
Defensive positions? India? Clearing Archangel and Murmansk? What is everyone thinking here? The USSR isn't dead yet![:-] That should be the most important task of the Axis in 1942. Stalin should be made to shot himself in his bunker in Novosibirsk...
I've seen Axis players looking at the map end of 1941, starting to think defensive, because the USSR is proclaimed dead and than forgetting to exterminate those remaining Soviets in Siberia or not sending enough troops into Siberia to make sure that succeeds. That is a major trap in this game.
Defensive thinking is important, sure. But not before the summer of 1942 has ended in the utter destruction of the remains of the Soviet Union. If it survives: no way the Axis are going to win this game...