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RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:39 pm
by Mayhemizer_slith
I undestand your frustation. It is weird that I received messages in correct order.
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:43 pm
by warspite1
ORIGINAL: Mayhemizer
I undestand your frustation. It is weird that I received messages in correct order.
warspite1
Well no, its not weird its correct!!! [;)] What is weird is:
- why the second e-mail was sent one second later
- why
I received the second one first - If I had them in the correct order like you, then even though there was a spurrious extra one, I would have reported the sinking and so there would be no problem...[:@]
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:48 pm
by Mayhemizer_slith
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
I undestand your frustation. It is weird that I received messages in correct order.
warspite1
Well no, its not weird its correct!!! [;)] What is weird is:
- why the second e-mail was sent one second later
- why
I received the second one first - If I had them in the correct order like you, then even though there was a spurrious extra one, I would have reported the sinking and so there would be no problem...[:@]
-I'm not that good with computers to tell those reasons [:)]
-Sometimes it took over 5 minutes to send me that email, that was the reason to use "both" so I see result right away
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:49 pm
by AllenK
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
I undestand your frustation. It is weird that I received messages in correct order.
warspite1
Well no, its not weird its correct!!! [;)] What is weird is:
- why the second e-mail was sent one second later
- why
I received the second one first - If I had them in the correct order like you, then even though there was a spurrious extra one, I would have reported the sinking and so there would be no problem...[:@]
I got the second one first as well, so it wasn't just Warspite1.
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:53 pm
by Mayhemizer_slith
Imagine if those rolls would have been generated same time [:D] Which result is the real one.
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 3:57 pm
by Orm
ORIGINAL: Mayhemizer
Imagine if those rolls would have been generated same time [:D] Which result is the real one.
No problem at all. Then it would have been a re-roll. [:)]
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 8:58 pm
by Courtenay
CVPs land on carriers when they are aborted. Then any bombing is done, and can sink aborted CVPs. Only after all bombing is completed do the remaining CVPs land, if there are carriers available. (A carrier could be sunk while all the planes are still in the air.)
The game did things correctly.
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 10:57 pm
by Jagdtiger14
No biggie here...this also happened to Brian and I in our game.
RE: 4 player E-mail: A
Posted: Sun Oct 02, 2016 11:28 pm
by Jagdtiger14
SCRATCH ONE FLATTOP!

RE: 4 player E-mail: A
Posted: Mon Oct 03, 2016 12:01 am
by brian brian
Jt14 meant the dice roller kerfluffle. Confusing when it happens. I always look at 'freeware' like this - you get what you pay for.
The historical CW lost Courageous on turn 1, Glorious on turn 4, and the Ark Royal on about turn ... 13?
RE: 4 player E-mail: A
Posted: Fri Oct 07, 2016 3:26 pm
by warspite1
What time can peeps be online Saturday/Sunday?
RE: 4 player E-mail: A
Posted: Fri Oct 07, 2016 3:49 pm
by Mayhemizer_slith
I'm working but most likely I can respond using my phone almost any time.
RE: 4 player E-mail: A
Posted: Fri Oct 07, 2016 4:28 pm
by AllenK
A few things to do during the day and early evening Saturday and early evening Sunday but otherwise available.
RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:13 am
by warspite1
Right so applying the 4 to Ark Royal, ignoring the 7 because I never sent it, and applying the 5 to Canarias results in:

RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:20 am
by warspite1
Both sides stay. The British bring in no further aircraft. The Luftwaffe has a Me-110c and an Me-109E2 available.
Do they want to bring them in?
RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:27 am
by Mayhemizer_slith
No additional planes to CSV at all.
RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:41 am
by warspite1
The rolls are 3 = Axis and 1 = Allies
The Allies have just one surprise point and so cannot get out of the battle.
Do you wish to put the Condor at the front to slightly improve the odds?

RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:49 am
by Mayhemizer_slith
Question to be sure:If Axis abort after the first round, do the planes stay in sea area for third round?
RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 8:52 am
by Orm
ORIGINAL: Mayhemizer
Question to be sure:If Axis abort after the first round, do the planes stay in sea area for third round?
Yes. If they voluntary abort from air combat the aircraft stay in the sea area and are available for next search.
RE: 4 player E-mail: A
Posted: Sat Oct 08, 2016 9:05 am
by Mayhemizer_slith
OK thanks. Italian NAV is front bomber. If the best CW fighter is fighting after the first round, remaining Axis NAV's will abort.