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RE: Aviation Support
Posted: Sat May 14, 2011 12:55 am
by floydg
ORIGINAL: BigDuke66
Well can that be changed?
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.
Of course it can be changed. Once it's confirmed the modes the different support values function in...
Daily Raw Materials
Posted: Sat May 14, 2011 8:19 am
by n01487477
OK - finished putting some touches on this ... this is not from a normal scenario(JWE's econ mod)
- seems cluttered might have to redo the whole thing but this is what I'm going with. If there are no daily numbers then it doesn't show up.
-Also added some mouse over tool tips as well.

LCU Production screen
Posted: Sat May 14, 2011 11:37 am
by Arigoth
On the LCU production screen there are four columns with different delays (M,A,V, and just delay). What are those different designations for?
RE: LCU Production screen
Posted: Sat May 14, 2011 11:44 am
by n01487477
ORIGINAL: Arigoth
On the LCU production screen there are four columns with different delays (M,A,V, and just delay). What are those different designations for?
delay = the no of days until arrival
Delay M.Pts = Manpower points to equip the unit to 100% TOE;
Delay Arm.Pts = Armament points to equip the unit to 100% TOE;
Delay Veh.Pts = Vehicle points to equip the unit to 100% TOE;
This is worked out mathematically but still is an inexact number given the large number of interactions being worked apon

RE: Daily Raw Materials
Posted: Sat May 14, 2011 1:12 pm
by treespider
OK - finished putting some touches on this ... this is not from a normal scenario(JWE's econ mod)
- seems cluttered might have to redo the whole thing but this is what I'm going with. If there are no daily numbers then it doesn't show up.
-Also added some mouse over tool tips as well.
So is this available for download?
RE: Daily Raw Materials
Posted: Sat May 14, 2011 1:17 pm
by n01487477
ORIGINAL: treespider
OK - finished putting some touches on this ... this is not from a normal scenario(JWE's econ mod)
- seems cluttered might have to redo the whole thing but this is what I'm going with. If there are no daily numbers then it doesn't show up.
-Also added some mouse over tool tips as well.
So is this available for download?
Not until Floyd rolls it into the code base - don't think it'll be too long this time though. Got one more thing to do with summary of pilots as there has been some fuss about the 50K limit. I'll give that to Floyd tonight / tomorrow morning(I hope)
Sorry you've been waiting patiently -
RE: Daily Raw Materials
Posted: Sat May 14, 2011 1:20 pm
by treespider
No worries...just curious
RE: Daily Raw Materials
Posted: Sat May 14, 2011 2:04 pm
by n01487477
New pilot summary for comment (not what's happening obviously)

RE: Daily Raw Materials
Posted: Sat May 14, 2011 4:17 pm
by erstad
Seems a welcome addition. Thanks for the continued support.
I'd suggest changing the "Max" column to "TOE" to reduce the number of times you have to answer "How can I have more planes than the max"
"Planes" could be changed to "Active Planes" (and the existing "Active" changed to "Active Pilots"). Although if you have a thing against two line column headers, most folk will figure it out. (although a little legend on the bottom might help some folks).
RE: Daily Raw Materials
Posted: Sun May 15, 2011 12:59 am
by BigDuke66
About the support I asked michaelm about and he told me this:
***
My original understanding was that these 'support' type devices would work in COMBAT mode, but the only comment in the code is that the Engineers need to be COMBAT to work at the base.
I know aviation support doesn't use MODE, because I was told to remove that check during dev. But MODE probably has some sort of affect on the USE of these 'support' devices during the turn.
***
So you can change how air support is counted.
Btw could you change the name? "Air S (P)" doesn't seem to make sense what is that P for??? Simply "Air (R)" would be enough.
RE: Daily Raw Materials
Posted: Sun May 15, 2011 8:54 am
by n01487477
ORIGINAL: BigDuke66
About the support I asked michaelm about and he told me this:
***
My original understanding was that these 'support' type devices would work in COMBAT mode, but the only comment in the code is that the Engineers need to be COMBAT to work at the base.
I know aviation support doesn't use MODE, because I was told to remove that check during dev. But MODE probably has some sort of affect on the USE of these 'support' devices during the turn.
***
So you can change how air support is counted.
Btw could you change the name? "Air S (P)" doesn't seem to make sense what is that P for??? Simply "Air (R)" would be enough.
Thanks - I'll double check that mode.
"P" actually means planes but I guess we can change it to R meaning required ... but that seems not as specific as planes either ... or am I wrong?
RE: Daily Raw Materials
Posted: Sun May 15, 2011 9:36 am
by floydg
ORIGINAL: BigDuke66
About the support I asked michaelm about and he told me this:
***
My original understanding was that these 'support' type devices would work in COMBAT mode, but the only comment in the code is that the Engineers need to be COMBAT to work at the base.
I know aviation support doesn't use MODE, because I was told to remove that check during dev. But MODE probably has some sort of affect on the USE of these 'support' devices during the turn.
***
So you can change how air support is counted.
Btw could you change the name? "Air S (P)" doesn't seem to make sense what is that P for??? Simply "Air (R)" would be enough.
The "Air S (P)" means
Air Support at the base, with the total number of
planes at the base in parenthesis. So I think the header is fine.
RE: Daily Raw Materials
Posted: Sun May 15, 2011 12:33 pm
by BigDuke66
Well I thought it should be based on what is on the base screen:
Aviation Support
Aviation Support required
But does the tracker count the planes for that number at a base?
If so maybe it could be split and could show the normal aviation support + Float plane support and in brackets the Planes + Float Planes, float planes would be patrol too but as there are patrol planes that can act as both float & normal I'm not sure how the tracker can count this.
Right now I'm not sure if aviation support by ships does also help normal planes, I think not.
RE: Daily Raw Materials
Posted: Mon May 16, 2011 7:30 pm
by vonTirpitz
I've known for awhile that my tracker pilot losses did not come close to matching the in-game (and more likely) losses. A couple of posts I've seen of others games convinced me that it wasn't just my database.
Is this something that can be corrected in tracker?
Thanks again for your efforts with this great utility.
ORIGINAL: n01487477
New pilot summary for comment (not what's happening obviously)
RE: Daily Raw Materials
Posted: Mon May 16, 2011 11:48 pm
by dorjun driver
I've been using Tracker successfully for sometime now, but for some reason after starting a new game (Guadalcanal, US vs AI) Tracker fails to start. Any help is greatly appreciated.
Attached is the bat file dump.
RE: Daily Raw Materials
Posted: Mon May 16, 2011 11:55 pm
by n01487477
ORIGINAL: vonTirpitz
I've known for awhile that my tracker pilot losses did not come close to matching the in-game (and more likely) losses. A couple of posts I've seen of others games convinced me that it wasn't just my database.
Is this something that can be corrected in tracker?
Thanks again for your efforts with this great utility.
ORIGINAL: n01487477
New pilot summary for comment (not what's happening obviously)
Yeah - we're not looking at the global cumulative numbers here just the pilot array as it stands in the DB. I'll see about putting in the global numbers sometime.
RE: Daily Raw Materials
Posted: Tue May 17, 2011 12:44 am
by n01487477
ORIGINAL: dorjun driver
I've been using Tracker successfully for sometime now, but for some reason after starting a new game (Guadalcanal, US vs AI) Tracker fails to start. Any help is greatly appreciated.
Attached is the bat file dump.
Yep - I see a problem here too ... It was working so I'm not sure what has changed[&:] I'll have to investigate further
RE: Daily Raw Materials
Posted: Tue May 17, 2011 12:46 am
by dorjun driver
Thanks Damian. No rush.
RE: Daily Raw Materials
Posted: Tue May 17, 2011 1:14 am
by witpqs
Beta AE version 1108m4 - Tracker says "Can't Read Save File"
You might want to touch base with Michael.
RE: Daily Raw Materials
Posted: Tue May 17, 2011 1:31 am
by n01487477
ORIGINAL: witpqs
Beta AE version 1108m4 - Tracker says "Can't Read Save File"
You might want to touch base with Michael.
Thanks - will do ...