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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 12:37 pm
by Orm
Thank you, Ronnie, for your help in keeping this game going. [:)]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 12:39 pm
by Orm
ORIGINAL: Mayhemizer_slith

Axis win initiative and they go first.

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Not the weather I was hoping for. Nor was it the weather that I feared for. [:D]

Not sure what to think of that.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:08 pm
by Orm
Sep/Oct '42
Impulse #1 (Axis)

No declarations of war.

Land:
Combined: Germany, Italy
Naval: Japan

No port strikes. No naval air.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:16 pm
by Orm
In Kattegat the cruiser HSwMS Gotland spots 4 capital ships of the German fleet heating towards the North Sea. They send a report to Stockholm.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:19 pm
by Orm
And in Stockholm the report reaches the English embassy that reports back to London that Bismarck, along with three unidentified capital ships, are headed towards Norwegian waters, or the North Sea.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:35 pm
by Orm
HNLMS Sumatra, and HMS Southampton, patrols the passages into the Faeroes Gap and are put onto alert of a possible German attempt to enter the Atlantic.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:37 pm
by Orm
Sep/Oct '42
Impulse #1 (Axis)

Will CW try to intercept the German fleet entering the Faeroes Gap from the North Sea?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:49 pm
by Mayhemizer_slith
Yes please.

Use CA Sumatra.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Apr 24, 2021 1:58 pm
by Orm
Dinner is ready. Will probably roll for interception tomorrow morning.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 25, 2021 3:11 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

The two Allied cruisers fail to intercept. (10 rolled)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 25, 2021 3:45 am
by Orm
After some pondering the German Admiral decides on staying in the sea area.

Edit: The 4 German ships stay in the 2-box of the Faeroes Gap.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 25, 2021 9:32 am
by Orm
Almost competed the naval movement when I noticed that I moved a SUB wrong, and did an 'undo' and the SUB disappeared. Did a find unit on it and it was listed as in port, but the port was empty of SUBs. So I exited the program and loaded the save I made halfway through the naval moves. And begun with checking the naval moves already done in that save. And found another error. I already shipped a GARR from Tokyo to Rabaul, but the GARR still remained in Tokyo (the TRS had left port). So I thought I needed to go back and redo the move when I find that the GARR is actually in Rabaul as well. The same unit is now in both Tokyo, and Rabaul.

So I need to redo the naval movement from the beginning. And hope that this isn't a regular thing now.

Anyway. I need a break from this. I hope to continue with the game today. But I am not sure that I will do so.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Apr 28, 2021 5:40 am
by Orm
Game seems corrupt. [:(]

Loaded auto-save from the naval movement. Loaded GARR on TRS in Tokyo, and sailed them to Rabaul. Looked ok except that the GARR (now in Rabaul) was listed as on the TRS (in Rabaul) instead of on land in port. So I ended the step to see if the GARR would become 'unloaded' in Rabaul after naval step was done. The GARR was then back in Tokyo, with the TRS in Rabaul.

Any idea on how to proceed? [&:]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Apr 28, 2021 6:01 am
by Mayhemizer_slith
How about if you start impulse from start? Not using autosave.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Apr 28, 2021 6:06 am
by Orm
ORIGINAL: Mayhemizer_slith

How about if you start impulse from start? Not using autosave.
Yes. Doing so now.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Apr 28, 2021 6:10 am
by Orm
ORIGINAL: Mayhemizer_slith

How about if you start impulse from start? Not using autosave.
Same result.

Did nothing before that naval move. Passed with both Italy, and Germany.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Apr 28, 2021 7:25 am
by Mayhemizer_slith
We need more editing. Maybe we can edit location when Japan wants to disembark it?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 4:23 am
by Mayhemizer_slith
I loaded from save Ronnie gave us and just went on without fixing trades. I was able to send GAR to Rabaul.

Then I loaded from impulse 1 save (number 241) I sent and GAR moved nicely to Rabaul. Can you try from this save?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 5:08 am
by Orm
Yea. I now suspect that it is a bug in this version of MWIF, and not because of any edit. And that feels splendid to me. [:)] And this because I had the same bug in our Australian game.

So I had a theory that it might depend on how you load the unit on the TRS so I used the Naval Review form to load the TRS and shipped it without issue. And that strengthened that suspicion. But then I tested that theory further, it failed. No bug occurred when I redid the test as I think I originally did the move. So now I think it is an variant of the old transportation bug we have had for ages.

So it seems that I can not regularly recreate it. Or maybe I did something slightly different.

Anyway. I now think that the game can continue as is. Just need to be watchful with the 'undo' feature, and check every transport move. [:)]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 5:47 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

Naval movement continued:

Italy:
Submarines based in Brest sail for several locations. They are as follows:
North Sea 4-box
Norwegian Sea 4-box
Arctic Ocean 2-box

Japan:
CP (Dili) -> South China Sea
SUB (Batavia) -> Azanian Sea
SUB (Batavia) -> Mozambique Channel
SUB (Tokyo) -> Christmas Island
SUB (Truk) -> South Pacific
SUB (Rabaul) -> Antipodes
SUB (Rabaul) -> Tasman Sea
CA (Truk) -> The Marianas
TRS + GARR (Tokyo) -> Rabaul
TRS (Singora) -> Hanoi - embark MIL -> Singora
BB (South China Sea 2-box) -> 0-box
CA (Fukuoka) -> China Sea 0-box
BB (Canton) -> China Sea 0-box
BB (Canton) -> Bismarck Sea 2-box
CA (Truk) -> China Sea 4-box
CA (Tokyo) -> China Sea 4-box

Axis has the option to search in a few sea areas.

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