Page 124 of 124
Re: Quick Questions Thread
Posted: Sun Aug 24, 2025 1:00 am
by Wiedrock
altemosejd wrote: Sat Aug 23, 2025 10:31 pm
Hey all, qq below that's driving me crazy:
playing a GC on the axis side. I see all of my turn battles and combat reports, but during the AI soviet turn, I don't see anything. the turn ends and I have no idea how my units that were engaged performed, what equipment was lost, where it happened, etc. It's driving me crazy since I'm pretty sure when I played the intro scenarios it showed the combat reports for both sides.
You can see enemy attack locations and results in 2/3 ways.
1. key "L" and then filter for enemy ground phase to see total losses.
2. battles and locations you see on map when you press "F11", just click the appearing markers on map (you can exit this mode with "F1").
3. CR (Commanders Report) has a tab for Battles. You can filter them as needed and jump to a battle on map by clicking the Hex coordinates.
Re: Quick Questions Thread
Posted: Sun Aug 24, 2025 5:12 pm
by altemosejd
Thanks for the response Wiedrock. Is there a specific time during the turn that you can see this info? I just tried two turns on my GC campaign and everytime I pull up the battles filter after the soviet turn it just shows 0's across the board. I know there's been counterattacks but no records of the battles in the "F11" tab or the commanders report. When the turn summary pops up it does look like the games already started my air phase, so I'm beginning to wonder if i've got a weird setting somewhere skipping the soviet summaries. The losses tab seems to be reflecting combat tho. Weird.
Edit - just ran a couple other scenarios and I can see the AI counter moves, as well as the battle reports from the AI initiated combat. So i definitely have something weird going on with my grand campaign. I did run the modded 1941-1945 GC-OOB 3.6 - Axis Hard scenario so I'm beginning to wonder if something is wrong with the mod itself.
Re: Quick Questions Thread
Posted: Mon Aug 25, 2025 5:46 pm
by Wiedrock
altemosejd wrote: Sun Aug 24, 2025 5:12 pm
Thanks for the response Wiedrock. Is there a specific time during the turn that you can see this info? I just tried two turns on my GC campaign and everytime I pull up the battles filter after the soviet turn it just shows 0's across the board. I know there's been counterattacks but no records of the battles in the "F11" tab or the commanders report. When the turn summary pops up it does look like the games already started my air phase, so I'm beginning to wonder if i've got a weird setting somewhere skipping the soviet summaries. The losses tab seems to be reflecting combat tho. Weird.
Edit - just ran a couple other scenarios and I can see the AI counter moves, as well as the battle reports from the AI initiated combat. So i definitely have something weird going on with my grand campaign. I did run the modded 1941-1945 GC-OOB 3.6 - Axis Hard scenario so I'm beginning to wonder if something is wrong with the mod itself.
Sounds weird.
Be aware that there are 3 different settings regarding the F11 view on Map. You can filter for showing Air or Ground or both by clicking F11 again and again, is that the issue?
Re: Quick Questions Thread
Posted: Wed Aug 27, 2025 12:48 pm
by Sertorius21
We are playing the GC, are in July 1942, and I still have the GD as a regiment. It sat idle for quite a while, having been in refit at the end of the winter, and I saw no dates anywhere on when it would convert to a division. Q-Ball kindly indicated that I needed to put it to refit mode (from April that is), which I did last turn, but do I also need to perform some other actions? Send to Reserve? Put on a depot + HQ? Avoid moving at all?
Re: Quick Questions Thread
Posted: Wed Aug 27, 2025 3:43 pm
by Q-Ball
Sertorius21 wrote: Wed Aug 27, 2025 12:48 pm
We are playing the GC, are in July 1942, and I still have the GD as a regiment. It sat idle for quite a while, having been in refit at the end of the winter, and I saw no dates anywhere on when it would convert to a division. Q-Ball kindly indicated that I needed to put it to refit mode (from April that is), which I did last turn, but do I also need to perform some other actions? Send to Reserve? Put on a depot + HQ? Avoid moving at all?
You didn't see anything in the "Renames" section, because it's actually just a TOE upgrade to a full division; you'd have to look through the TOEs to see the April Conversion. Just put it on a Depot with plenty of supplies, that should do the trick; the TOE does need to upgrade (a bit random, but it should happen quickly), and then you need enough stuff in the pool of course.
The GD "Motorized" Division by 1943 includes a Panzer Regt, A StuG BN, a Tiger Co, a PzJg BN, a company of Sig33, even a company of Flame Tanks, plus some organic Nebelwerfer...it seems like if the Germans could think of it, they just stuffed it in there. By early 1943, it has over 300 AFVs in the TOE, despite being a "Motorized" division still. It's really a Panzer Division on Steroids
Re: Quick Questions Thread
Posted: Wed Aug 27, 2025 3:49 pm
by Sertorius21
Oh yes I know what it looks like in 1943!
Thanks, so indeed put on a depot and let it drain some replacements once it converts.
Re: Quick Questions Thread
Posted: Wed Aug 27, 2025 9:10 pm
by Wiedrock
Sertorius21 wrote: Wed Aug 27, 2025 12:48 pm
We are playing the GC, are in July 1942, and I still have the GD as a regiment. It sat idle for quite a while, having been in refit at the end of the winter, and I saw no dates anywhere on when it would convert to a division. Q-Ball kindly indicated that I needed to put it to refit mode (from April that is), which I did last turn, but do I also need to perform some other actions? Send to Reserve? Put on a depot + HQ? Avoid moving at all?
Living Manual 1.32, p.352 wrote:21.2.6. TOE Upgrades
[...]
The chance of a unit adopting a new TOE is influenced by its mode and location.
• Units that are in the national reserve TB or on a National Supply Source
(25.2.3) and that are in refit mode will change automatically to the new TOE.
• Units that are in refit mode elsewhere will have a 50% to update in the first
possible turn.
• Units that are not in refit mode will have a 20% to update in the first possible
turn.
• Units that are isolated have a 0% to update in the first possible turn.
Each month, after the initial month for the new TOE, these chances will increase by
5%. So, for example, a unit not in refit mode will have a 25% to upgrade in the second
month, 30% in the third.
In any case, a unit will not change its TOE if it is more than ten hexes from a depot.
[...]
Players can view future upgrades by accessing a particular units TOE window.