Page 125 of 333

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:03 am
by Mayhemizer_slith
I always put land units to TRS

1) if both in same port, right click the TRS to load unit.

2) after naval move from shore of the sea area click the load button in naval move window.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:06 am
by Orm
ORIGINAL: Mayhemizer_slith

1) if both in same port, right click the TRS to load unit.
That is how the bug occurred. No real idea what I did different the fourth time so I could get past it.

Edit: I now try to do all the loading in the naval review form. Seems safer.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:09 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

Italy will begin the searches in the Norwegian Ocean.

Euro-Axis will also seach in the Faeroes Gap, and the North Sea. And a search might occur in the Arctic Sea as well.

Any air support in the Norwegian Sea? The ATR3 can reach up to the 2-box.

Any air support for the other sea areas that can be decided at this point?

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:18 am
by Mayhemizer_slith
No planes to Norwegian Sea.
ART3 to Faeroes Gap box 0.
Spitfire to North Sea box 0.

Arctic Ocean will be determined later if needed.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:24 am
by Orm
The Italian SUB finds, and sinks, the CW CP in the Norwegian Sea. (Axis 2, Allies 3)

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:26 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

Next up is the Faeroes Gap.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:33 am
by Orm
No combat in the Faeroes Gap. (Axis 7, Allies 6)

Next up is the North Sea.

Edit: There was a double roll for Faeroes Gap. Correct rolls were Axis 1, and Allies 7. Naval combat will commence.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:35 am
by Mayhemizer_slith
I received two rolls for Faeroes Gap search, 3 seconds between.

The first one is used (in my email Axis rolled 1).

Check your email did you receive it two times.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:41 am
by Orm
Yes. I noticed it as well. It was peskpesk (Germany) that rolled the die (used the die roller), and I just talked to him, and he didn't notice anything. He suspects it might have been an accidental double click that made this happen.

I suppose that the email with the earliest time-stamp is the roll that will be used? Or?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:44 am
by Mayhemizer_slith
That's how it happens, if you accidentally double click it.

And yes, we use the first result that arrives and second is ignored completely.

Sink first the minor country CP, the CW CPs and abort any ships to Liverpool. CW stay.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:52 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

Four surprise points are used to make it an surface action. The remaining four are used to increase the damage done.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:56 am
by Orm
ORIGINAL: Mayhemizer_slith

Sink first the minor country CP, the CW CPs and abort any ships to Liverpool. CW stay.
No minor country CP there. But I will sink the formerly Danish, now CW, CP first.

(If you try to merge a former minor country CP with a MP CP then, I think, they will join together, and when split the colour showing it had once been a minor CP has disappeared)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 6:59 am
by Mayhemizer_slith
Oh good to know. I though formed Dutch and former Danish CP cannot enter same port and that's why I always sink them first.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:00 am
by Orm
The result of the naval combat in the Faeroes Gap.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:06 am
by Orm
ORIGINAL: Mayhemizer_slith

Oh good to know. I though formed Dutch and former Danish CP cannot enter same port and that's why I always sink them first.
That is true for the Dutch, but nor for the Danish. This because the Dutch gets incompletely conquered, but the Danish gets completely conquered. Huge difference for the naval counters. The Danish ships become CW ships after the conquest. The Dutch remains Dutch, and thus minor power ships.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:10 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

The German ships abort the Faeroes Gap after the minor encounter with the Allied convoy. They head for the Bay of Biscay. The Allied cruiser Java is in a position to try to intercept the German fleet. Will the cruiser intercept?

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:18 am
by Mayhemizer_slith
Yes please

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:23 am
by Orm
The intercept fails (9 rolled), and the German fleet reach Bordeaux.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:25 am
by Orm
Next up is the North Sea.

Edit: No additional Axis air.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Apr 29, 2021 7:32 am
by Orm
Sep/Oct '42
Impulse #1 (Axis)

The Italian SUB finds, but is distracted by the aggressive British fighters in the area. (Axis 5, Allies 2)

I assume that CW goes with naval air combat.

Axis stay in the sea area.

Will Allies stay as well, and thus a second round of naval searches?

Image