Page 130 of 319

RE: WitPTracker AE Release 1.8 Available!

Posted: Sat Jun 04, 2011 10:40 am
by HexHead
ORIGINAL: floydg

ORIGINAL: HexHead

I have the Beta in a separate directory, an entire copy of my original installation, to run my AI games separate from PBEM (which is still the last Official Patch).

I C&P'ed Tracker to the new directory structure.

I then try to get Tracker to run a Turn from an AI game that is 5 Feb 42 (the Tracker for the PBEM was still in Dec 41).

I get this message:

Error comparing bases (COMPAREBASE_UNEQUALSIZE)

and it bogs down with comparing Ships (looks like an infinite loop in the command.exe window).

I have run the dll provided by michael's link. I have tried the other approaches mentioned in the Tracker instructions and website. BTW, whenever I go to read Multiple Turns, no matter the install, Tracker seems to not identify files or repeatedly insists there are no unloaded Turns and other such Oops messages.

Any help or corrections would be vastly appreciated.

Thank you,
HH

I believe that all of this is related to the DLL being used in WitPTracker and under which DLL the save file was saved. Each instance of an issue appears to stem from misreading the save file (missing devices cause the null pointer exception in the engine reading routine, missing turn information leads to not showing unloaded turns, COMPAREBASE error likely because no bases were read in, etc etc). I really don't think there is anything we can easily change in WitPTracker to get things to run more smoothly.

While I'd (and I assume Damian would as well) like to get everyone back up and running, there are so many variables in play right now, it's becoming very difficult to do so.

Floyd

Thx for the reply - I think I follow your analyis. What seems to be occurring in my case is that what I would really like to do is clear the DB. Now, I could just read from my vanilla Patch install (the PBEM reserved install with the vanilla path), but then we run into Game Date issues, because, if I'm on the right track (no pun), the one I wish to read is my AI install dated 5 Feb 42 and my PBEM is only in mid-Dec 41 - Tracker works like a charm under the Latest Official for the PBEM.

And thx to Mr. n{number string} for that last post - that's real yeoman's work; as stated above by me, Tracker educated me, if nothing else, and I realized that a lot of the info is available in-game, though not as nicely presented, but what you're doing here is saving players a lot of headaches in game management.

And all for the price of a compliment. Thx, guys, you're the best. I know that things will be just peachy keen in the end - I write software manuals and I know pros when I run into them - the user is safe in your hands.

Muchos gracias,
HH

RE: WitPTracker AE Release 1.8 Available!

Posted: Sat Jun 04, 2011 1:57 pm
by erstad
TF rearm cost based on the largest device in the TF.

Any thought to base this on the largest device that needs rearming, rather than the largest device present?

This distinguishes, for example, between two very common but very different rearm scnearios - ships fired main batteries; versus ships fired only AA weapons

RE: WitPTracker AE Release 1.8 Available!

Posted: Sat Jun 04, 2011 5:47 pm
by rader
Any solution to this yet? Having the same problem...

Thanks! [8D]

ORIGINAL: Icedawg

I just installed the latest version of tracker (1.8) and encountered the following message when I attempted to open the program:

Exception in thread "main" java.lang.NullPointerException

at witptracker.Engines.GetEngines(Engines.java:75)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:154)
atwitptracker.Main.main(Main.java:157)


Can anyone tell me what this means?

I have installed the latest version of java (from the link on the tracker website).

I am not sure if I have installed the Microsoft Visual C ++ 2005 program. I downloaded it from the tracker website, but when I went to install it, nothing much seemed to happen. I got the license agreement window, clicked "yes" to begin installation, but nothing seemed to happen after that. I got an installation in progress window, but the progress bar remained blank, then just disappeared.

Any help would be appreciated.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sat Jun 04, 2011 6:57 pm
by pws1225
I believe Damian is looking into it.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 12:07 am
by floydg
ORIGINAL: rader

Any solution to this yet? Having the same problem...

Thanks! [8D]

ORIGINAL: Icedawg

I just installed the latest version of tracker (1.8) and encountered the following message when I attempted to open the program:

Exception in thread "main" java.lang.NullPointerException

at witptracker.Engines.GetEngines(Engines.java:75)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:154)
atwitptracker.Main.main(Main.java:157)


Can anyone tell me what this means?

I have installed the latest version of java (from the link on the tracker website).

I am not sure if I have installed the Microsoft Visual C ++ 2005 program. I downloaded it from the tracker website, but when I went to install it, nothing much seemed to happen. I got the license agreement window, clicked "yes" to begin installation, but nothing seemed to happen after that. I got an installation in progress window, but the progress bar remained blank, then just disappeared.

Any help would be appreciated.

As I mentioned a few posts ago - this is most probably because of incompatibilties between the save and the DLL being used to read it in. I don't know what the perfect solution is, but if you use the exact same DLL to read the save in WitPTracker as was used to write the file, I believe you'll be okay. The hard (impossible?) part is being able to do that, since there have been a few revisions of the DLL and there is no way to tell which DLL wrote which file. Sorry, but until things stabilize with the beta and the DLL's, there really isn't much we can do.

Floyd

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 1:13 am
by michaelm75au
I think there are basically 2 DLLs - the one in the main game directory which should be last official one, and the one the beta2 directory off the game directory for m4+ games.
The beta one should be able to handle earlier games as it was  only updated to include an extra piece of data in the save.
The extra complication was that at about the same time Microsoft updated their 2005/8 C++ libraries which got built into the new DLL.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 4:22 am
by rader
Ok, no problem if it isn't fixed yet. I tried putting the .dll file that came with the beta m6 upgrade into the tracker folder, but no dice.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 5:04 am
by michaelm75au
Can you purge older turns from the database?
After you get to turn 500, you may not want turns 1-100 any more. Can I (the player) delete these? And if so does it break anything? And would it speed up the database loading?

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 5:10 am
by n01487477
ORIGINAL: michaelm

Can you purge older turns from the database?
After you get to turn 500, you may not want turns 1-100 any more. Can I (the player) delete these? And if so does it break anything? And would it speed up the database loading?
Michael - there is no facility as yet to purge specific turns. You can only reinitialize the whole DB by deleting all the trackerdb files. Floyd and I have a crack at it once in a while to speed up the DB but we've not come up with something substantial as yet.

To create that functionality would be time consuming at present - but maybe something for the future.

Cheers

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 5:23 am
by michaelm75au
Thank you. Just curious. I have never got past 20 turns of a game so far.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 8:22 am
by HexHead
ORIGINAL: n01487477

ORIGINAL: michaelm

Can you purge older turns from the database?
After you get to turn 500, you may not want turns 1-100 any more. Can I (the player) delete these? And if so does it break anything? And would it speed up the database loading?
Michael - there is no facility as yet to purge specific turns. You can only reinitialize the whole DB by deleting all the trackerdb files. Floyd and I have a crack at it once in a while to speed up the DB but we've not come up with something substantial as yet.

To create that functionality would be time consuming at present - but maybe something for the future.

Cheers

My question, exactly - how do I delete all the trackerdb files? I tried reinstalling from the zip in my AI games WitP folder where I have the Tracker for that install, but it retained the mid-December turn from the PBEM install.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 8:37 am
by n01487477
ORIGINAL: HexHead
ORIGINAL: n01487477

ORIGINAL: michaelm

Can you purge older turns from the database?
After you get to turn 500, you may not want turns 1-100 any more. Can I (the player) delete these? And if so does it break anything? And would it speed up the database loading?
Michael - there is no facility as yet to purge specific turns. You can only reinitialize the whole DB by deleting all the trackerdb files. Floyd and I have a crack at it once in a while to speed up the DB but we've not come up with something substantial as yet.

To create that functionality would be time consuming at present - but maybe something for the future.

Cheers

My question, exactly - how do I delete all the trackerdb files? I tried reinstalling from the zip in my AI games WitP folder where I have the Tracker for that install, but it retained the mid-December turn from the PBEM install.
Hi -
unzipping in the existing folder will still retain the trackerdb files. You need to delete the files in yellow in the pic - it varies but there are probably 4-5 files all starting trackerdb.
Then check the witptracker.properties file for the correct configuration.
When you start the batch file you should get "Initializing Witp Tracker AE database."

That should be it ... otherwise I have some video's

Image

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 10:20 am
by witpqs
Just FYI bearing on Michael's question indirectly, I only ever get several months into a game before I need to delete the database and start over. Most recent few times the symptom is that it will start taking geometrically longer to start up, rapidly (in a few turns) jumping from >3 minutes to >10 minutes. At that point it's not worth any old info to me and I start over.

RE: WitPTracker AE Release 1.8 Available!

Posted: Sun Jun 05, 2011 6:16 pm
by HexHead
ORIGINAL: n01487477

ORIGINAL: HexHead
ORIGINAL: n01487477



Michael - there is no facility as yet to purge specific turns. You can only reinitialize the whole DB by deleting all the trackerdb files. Floyd and I have a crack at it once in a while to speed up the DB but we've not come up with something substantial as yet.

To create that functionality would be time consuming at present - but maybe something for the future.

Cheers

My question, exactly - how do I delete all the trackerdb files? I tried reinstalling from the zip in my AI games WitP folder where I have the Tracker for that install, but it retained the mid-December turn from the PBEM install.
Hi -
unzipping in the existing folder will still retain the trackerdb files. You need to delete the files in yellow in the pic - it varies but there are probably 4-5 files all starting trackerdb.
Then check the witptracker.properties file for the correct configuration.
When you start the batch file you should get "Initializing Witp Tracker AE database."

That should be it ... otherwise I have some video's

Image


Sorry for the lengthy quote, but if I have this right, this is the procedure:

a) Determine target directory

b) Delete files indicated above from target directory

c) Unzip source files from the zip to target directory - overwrite when prompted

d) Config as needed and run to initialize

If so, just to ask, how come an all-embracing overwrite from the zip doesn't do the trick?

Thx, HH

RE: WitPTracker AE Release 1.8 Available!

Posted: Mon Jun 06, 2011 12:32 am
by n01487477
ORIGINAL: HexHead

Sorry for the lengthy quote, but if I have this right, this is the procedure:

a) Determine target directory

b) Delete files indicated above from target directory

c) Unzip source files from the zip to target directory - overwrite when prompted

d) Config as needed and run to initialize

If so, just to ask, how come an all-embracing overwrite from the zip doesn't do the trick?

Thx, HH
Because the trackerdb files are only created when the program is initialized - they don't exist in the install zip. So if they exist in the folder there is nothing to overwrite them and they are what is read by tracker.
Hope this clarifies the issue [;)]

AA ratings

Posted: Mon Jun 06, 2011 12:42 am
by n01487477
Hi guys -
I'm playing with the new beta and I note that our AA ratings are half what they should be ... Have we always been wrong or is this a display error with AE M+ beta? I no longer have the official patch loaded so just want to check ...

Cheers

RE: WitPTracker AE Release 1.8 Available!

Posted: Mon Jun 06, 2011 1:22 am
by HexHead
ORIGINAL: n01487477

ORIGINAL: HexHead

Sorry for the lengthy quote, but if I have this right, this is the procedure:

a) Determine target directory

b) Delete files indicated above from target directory

c) Unzip source files from the zip to target directory - overwrite when prompted

d) Config as needed and run to initialize

If so, just to ask, how come an all-embracing overwrite from the zip doesn't do the trick?

Thx, HH
Because the trackerdb files are only created when the program is initialized - they don't exist in the install zip. So if they exist in the folder there is nothing to overwrite them and they are what is read by tracker.
Hope this clarifies the issue [;)]

Yes, indeed, it does. Thank you. If I had slowed down and done some examining, I probably would've caught on to that, eventually.

Thx

RE: AA ratings

Posted: Mon Jun 06, 2011 10:04 am
by floydg
ORIGINAL: n01487477

Hi guys -
I'm playing with the new beta and I note that our AA ratings are half what they should be ... Have we always been wrong or is this a display error with AE M+ beta? I no longer have the official patch loaded so just want to check ...

Cheers

I was told that they were twice what they should be, so I removed the /2 in WitPTracker.

RE: AA ratings

Posted: Sat Jun 11, 2011 12:31 am
by dorjun driver
So, Tracker works, then doesn't, then does, and then doesn't.  By doesn't, I mean will not run.  At least on my box.

Is this just a disjoint between the beta's and Tracker 1.8 or something more fundamental?  Combat Report, while still running, is starting to display some weird info as well.

More info upon request.

RE: AA ratings

Posted: Sat Jun 11, 2011 7:16 am
by BigDuke66
Not sure if it was already mentioned but the list of HQs on the Air Group screens seems to be incomplete, at least the 221, 223, 224, 225 & 235 RAF Group HQs are missing.