Posted: Tue Apr 16, 2002 5:57 pm
Mogami - just FYI, I compiled some of the info we were discussing yesterday in terms of supply etc. I have some screenshots to post but they are on my machine at home. Hopefully I can post them later today.
Now, where were we:
9- Oct - The luganville shuffle continues for a couple of days. The airfield at Lunga proves to be tough to keep out of commission. It must be because of its size and the availability of engineer units. It keeps coming back even after some pretty good poundings. The heavy units are headed back for another round after refueling at Nevea.
The convoy is still unloading. They still have over 65% on board, I figure it will take them about a week to unload. By the time they are through, the next convoy carrying another 35K tons from Shortland will be due.
Air raids from Noumea continue with increased intensity. So far they are mostly concentrating on Koumac and the ships at Port Vila and not the convoy at Luganville.
The aviation support situation at Port Vila continues to be serious. I try to rest planes as much as possible and I have moved some groups back up to Truk with the planes that can fly. I'll move them back down is some attractive targets appear.
At the end of the turn I notice that the US begins an airlift of supplies to Luganville. I still have a small LRP on station and they report shooting down several of the transports. This is a good sign, because it means the supply situation is starting to bite. I will beef up the LRP to see if I can interdict more transports if the AI tries it again.
10 Oct - The US CA's are at sea again. This time I pick them up off the N tip of New Caledonia. The system works the way it's supposed to and a/c from Port Vila put another bomb into San Francisco. A larger raid would have been nice, but the planes are still mostly grounded while the repair crews are catching up.
I'm not sure where they are headed. They do not appear to have any transports in tow so I don't think it's and invasion of Koumac. Could be another run for Lunga in which the Birds of Paradise will be waiting. They will have to survive another day of air attacks to get there and this time I'll be ready.
The AI sends a big raid agains the convoy. Despite my having almost 30 fighters on station the raid gets through and sinks one of the transports and damages an escort. This is a little ominous. The disturbing thing about this is that not only are the raids getting bigger, I think their aim is getting better too. With raids of 50+ bombers, I just don't know where I am going to find the fighters to keep them off the convoys.
I think this convoy and the next may be the last two really big ones I am able to send. They are mostly made up of 3000 tonners and that is what is taking so long to unload - which is the real problem. I think from now on, I may use the smaller AP's for this run to decrease their exposure at anchor.
11 - Oct - The Revenge of the Birds
The AI gets and object lesson in pushing your luck when the US CA's are caught south or Rennell I. by planes from Lunga. The San Francisco is torpedoed once and the Australia takes 2 bomb hits. By then end of the day the cruisers have split off from the main task force a sure sign that they are in trouble. Just in case they press on to Lunga I prepare a fast CA force to run down the slot from Shortland.
LBA from Noumea takes it up another notch. This time the concentrate on the heavy group which is laying up in Port Vila. Again the CAP does what it can but the raid gets through and this time they manage to hit Nagato. The damage caused is minor (less than 10% system damage) but it's too close for comfort. I think I'm going to have to start running the bombardment forces in from the north. Port Vila is just too close to Noumea.
The convoy up anchored and sailed in the night, because I had forgot to set them to "do not retire". I straighten that out and send them back. Likewise the fast transports carrying the base force for Port vila have been fiddling around at sea, I think afraid to go into Port Vila because of the air activity. I set them to "do not retire as well"
12 Oct. The US cruiser TF breaks off and turns up in Luganville in the morning. They manage to avoid tangling with the bid dogs but the Port Vila air force has a go at them and hits Australia repeatedly and also damages a DD. I see no sign of San Francisco and suspect that she was sunk after the action yesterday.
The AI tries another airlift into Luganville and this time the carnage is impressive (if the pilots reports are to be believed). It seems like a large percentage of the missions were interdicted and several transports were shot down.
Overall, the campaign is playing out about the way I expected. I still have complete mastery of the ocean and the ability to interdict any naval operation that I care to. I have enough air parity to keep the supply lane to the beachead open for now but I can see the day coming when that will not be true.
The airbase at Luganville is a non-factor right now. Probably as because there are too few supplies to repair damage and planes as well as the damage from the bombardments.
The next couple of weeks will be crucial. I need to get enough supplies ashore before the increasing air power starts to close the supply line. I'm also going to have to rethink the deployment of reserves as well. I'm not sure I'll be able to sail them down in the large transports - I may have to shuttle them in over a period of days using fast transports. If so, I'll need to get them moved forward sooner. It will all depend on how the air situation goes.
Once the convoys are done, I am going to have to find a way to rest some of the air assets so that I can pull together enough firepower to actually contest the air battle when the land battle starts to heat up.
On the positive side, the supply situation must be serious on the other side or the airlifts would not have started. I think I can successfully keep Luganville isolated both by sea and air so it will be an interesting month of November and December. Alot will also depend on the AI's reaction to the bases at Koumac and Port Vila...
Now, where were we:
9- Oct - The luganville shuffle continues for a couple of days. The airfield at Lunga proves to be tough to keep out of commission. It must be because of its size and the availability of engineer units. It keeps coming back even after some pretty good poundings. The heavy units are headed back for another round after refueling at Nevea.
The convoy is still unloading. They still have over 65% on board, I figure it will take them about a week to unload. By the time they are through, the next convoy carrying another 35K tons from Shortland will be due.
Air raids from Noumea continue with increased intensity. So far they are mostly concentrating on Koumac and the ships at Port Vila and not the convoy at Luganville.
The aviation support situation at Port Vila continues to be serious. I try to rest planes as much as possible and I have moved some groups back up to Truk with the planes that can fly. I'll move them back down is some attractive targets appear.
At the end of the turn I notice that the US begins an airlift of supplies to Luganville. I still have a small LRP on station and they report shooting down several of the transports. This is a good sign, because it means the supply situation is starting to bite. I will beef up the LRP to see if I can interdict more transports if the AI tries it again.
10 Oct - The US CA's are at sea again. This time I pick them up off the N tip of New Caledonia. The system works the way it's supposed to and a/c from Port Vila put another bomb into San Francisco. A larger raid would have been nice, but the planes are still mostly grounded while the repair crews are catching up.
I'm not sure where they are headed. They do not appear to have any transports in tow so I don't think it's and invasion of Koumac. Could be another run for Lunga in which the Birds of Paradise will be waiting. They will have to survive another day of air attacks to get there and this time I'll be ready.
The AI sends a big raid agains the convoy. Despite my having almost 30 fighters on station the raid gets through and sinks one of the transports and damages an escort. This is a little ominous. The disturbing thing about this is that not only are the raids getting bigger, I think their aim is getting better too. With raids of 50+ bombers, I just don't know where I am going to find the fighters to keep them off the convoys.
I think this convoy and the next may be the last two really big ones I am able to send. They are mostly made up of 3000 tonners and that is what is taking so long to unload - which is the real problem. I think from now on, I may use the smaller AP's for this run to decrease their exposure at anchor.
11 - Oct - The Revenge of the Birds
The AI gets and object lesson in pushing your luck when the US CA's are caught south or Rennell I. by planes from Lunga. The San Francisco is torpedoed once and the Australia takes 2 bomb hits. By then end of the day the cruisers have split off from the main task force a sure sign that they are in trouble. Just in case they press on to Lunga I prepare a fast CA force to run down the slot from Shortland.
LBA from Noumea takes it up another notch. This time the concentrate on the heavy group which is laying up in Port Vila. Again the CAP does what it can but the raid gets through and this time they manage to hit Nagato. The damage caused is minor (less than 10% system damage) but it's too close for comfort. I think I'm going to have to start running the bombardment forces in from the north. Port Vila is just too close to Noumea.
The convoy up anchored and sailed in the night, because I had forgot to set them to "do not retire". I straighten that out and send them back. Likewise the fast transports carrying the base force for Port vila have been fiddling around at sea, I think afraid to go into Port Vila because of the air activity. I set them to "do not retire as well"
12 Oct. The US cruiser TF breaks off and turns up in Luganville in the morning. They manage to avoid tangling with the bid dogs but the Port Vila air force has a go at them and hits Australia repeatedly and also damages a DD. I see no sign of San Francisco and suspect that she was sunk after the action yesterday.
The AI tries another airlift into Luganville and this time the carnage is impressive (if the pilots reports are to be believed). It seems like a large percentage of the missions were interdicted and several transports were shot down.
Overall, the campaign is playing out about the way I expected. I still have complete mastery of the ocean and the ability to interdict any naval operation that I care to. I have enough air parity to keep the supply lane to the beachead open for now but I can see the day coming when that will not be true.
The airbase at Luganville is a non-factor right now. Probably as because there are too few supplies to repair damage and planes as well as the damage from the bombardments.
The next couple of weeks will be crucial. I need to get enough supplies ashore before the increasing air power starts to close the supply line. I'm also going to have to rethink the deployment of reserves as well. I'm not sure I'll be able to sail them down in the large transports - I may have to shuttle them in over a period of days using fast transports. If so, I'll need to get them moved forward sooner. It will all depend on how the air situation goes.
Once the convoys are done, I am going to have to find a way to rest some of the air assets so that I can pull together enough firepower to actually contest the air battle when the land battle starts to heat up.
On the positive side, the supply situation must be serious on the other side or the airlifts would not have started. I think I can successfully keep Luganville isolated both by sea and air so it will be an interesting month of November and December. Alot will also depend on the AI's reaction to the bases at Koumac and Port Vila...