Page 14 of 24
RE: Patch 01 ... Patch 02
Posted: Wed Nov 18, 2009 2:46 pm
by pad152
When someone asks why is the game so expensive, they need to told because of the support like this, months after release, new features are still being added and the game is still fully supported by the developers!
RE: Patch 01 ... Patch 02
Posted: Wed Nov 18, 2009 4:26 pm
by FOW
ORIGINAL: khyberbill
Adjustments to artillery and supplies have been made.
Will results like the below be changed then? There were well rested troops, sitting behind lvl 5 forts in rest mode. I have an AMD Turion 64x2 and it still took 8 minutes and 24 seconds for the bombardment phase to play out.
REST MODE - that was part of your problem.
When the enemy starts lobbing shells you should be in combat mode, sitting in the trenches, not rest mode, lounging around in deck chairs and playing cricket [;)]
RE: Patch 01 ... Patch 02
Posted: Wed Nov 18, 2009 4:34 pm
by m10bob
ORIGINAL: pad152
When someone asks why is the game so expensive, they need to told because of the support like this, months after release, new features are still being added and the game is still fully supported by the developers!
NO!!!!!...This must not be revealed!!!!!!..We MUST have a means to keep the riff-raff out!!!!!
RE: Patch 01 ... Patch 02
Posted: Wed Nov 18, 2009 5:08 pm
by khyberbill
REST MODE - that was part of your problem.
When the enemy starts lobbing shells you should be in combat mode, sitting in the trenches, not rest mode, lounging around in deck chairs and playing cricket
I said well rested. They were in reserve mode. They get really slaughtered if in combat mode.
RE: Patch 01 ... Patch 02
Posted: Fri Nov 20, 2009 9:19 pm
by Rising-Sun
bump, how the progress going??
RE: Patch 01 ... Patch 02
Posted: Fri Nov 20, 2009 9:35 pm
by Nomad
ORIGINAL: bjmorgan
WRONG M10BOB! I've heard that thousands of sailors got bombed in San Diego in WWII. Every year since then, too.
And my dad was one of those no doubt. [8D]
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 1:26 am
by ckk
I'll save Terminus the keystrokes[:D] It will be ready when it' s ready!
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 10:44 am
by Swenslim
If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 12:32 pm
by BigBadWolf
Maybe some comfort can be found in the immortal words of Johan Andersen, LGP of PI:
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
[8D]
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 4:10 pm
by jwilkerson
ORIGINAL: RisingSun
bump, how the progress going??
The progress is just wonderful, thanks for asking [:D] at this point I would guesstimate Tuesday-ish for the public beta.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 9:17 pm
by freeboy
that is awesome!
we welcome your hard work and await patiently,
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 9:56 pm
by khyberbill
I am sure that 1) it is possible and 2) it isnt going to happen.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 9:56 pm
by dorjun driver
I'm betting on the -ishday.[8D]
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 10:03 pm
by Don Bowen
ORIGINAL: Swenslim
If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.
Sorry, No. Off map is just that - TFs off map do not have a valid map location and none of the normal combat related events work. The hex position that you see for an off map TF is just a place to stick it so you can see it. It really has NO position, so nothing works.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 10:17 pm
by DuckofTindalos
ORIGINAL: khyberbill
I am sure that 1) it is possible and 2) it isnt going to happen.
So 1) it's impossible and 2) it isn't going to happen.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 10:38 pm
by Wirraway_Ace
ORIGINAL: Don Bowen
ORIGINAL: Swenslim
If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.
Sorry, No. Off map is just that - TFs off map do not have a valid map location and none of the normal combat related events work. The hex position that you see for an off map TF is just a place to stick it so you can see it. It really has NO position, so nothing works.
The thought of the KB chasing the British fleet into the Med or around the Horn of Africa brings a smile to my face.
RE: Patch 01 ... Patch 02
Posted: Sat Nov 21, 2009 10:41 pm
by Rising-Sun
Well that make me happy and i gotta go see a denist on that day

RE: Patch 01 ... Patch 02
Posted: Sun Nov 22, 2009 6:45 am
by Swenslim
Please check supply movement in Burma ! In my game despite I have big stock on Rangoon supply doesnt moves to other bases !!!
RE: Patch 01 ... Patch 02
Posted: Sun Nov 22, 2009 9:38 am
by cantona2
ORIGINAL: Swenslim
Please check supply movement in Burma ! In my game despite I have big stock on Rangoon supply doesnt moves to other bases !!!
I had the same until i upped the supply needed at Mandalay using the arrow button and supply begun to flow north in earnest!
RE: Patch 01 ... Patch 02
Posted: Sun Nov 22, 2009 2:43 pm
by Przemcio231
Is it true that ability to air transport of (R) land units between the same command (R) bases will be disallowed in Patch 2???