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RE: [Release]Star Wars Mod- ROTS Update!
Posted: Wed Sep 21, 2011 6:29 pm
by gargoil
Some questiions:
1) This mod is working? I see sxp posted some fix, which if I have to do, I will just skip downloading it.
2) Is there some special setup to start a game - like making the Empire large empire at a advanced tech?
3) How about the Rebels and other races - special set up, how many if any of the others?
Thanks in advance for your answers - and without even downloading yet, I can see this is some nice work.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Wed Sep 21, 2011 9:08 pm
by Igard
1) It worked fine for me when I last played it a while a ago now. Sorry can't test it at this time.
2) I haven't played this mod in a long time so I can't remember the settings I used. I always gave the Empire a slight advantage in tech and made it larger than the Rebels. Always use multiple rebel factions. One Empire against several Rebels. I remember it was tricky to get a good balance. It's always a bit random in the faction placement and how well the Rebels get on with each other.
3) I don't think the other races are biased against the Empire, so they will be a mixed bag. Some may be swayed against the Rebels, others will fight alongside. I never bothered with them TBH. Just Rebels vs Empire for me.
If you do decide to download, have fun with it. The way I see it, you can have a nice quick game playing as the Empire, or you can have a real challenge and play as the Rebel Alliance. You could try to strike a perfect balance, but it's very difficult.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Thu Sep 22, 2011 4:49 am
by Data
I also had no problems with it but I've tried it a while ago.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Thu Sep 22, 2011 1:54 pm
by Gareth_Bryne
Oops, delete please.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Thu Sep 22, 2011 5:44 pm
by tjhkkr
Sorry guys
I have been meaning to upload my Star Wars Mod with some races/entities... but I went under the knife/knock out gas yesterday, so I have been preoccupied with that...
No cancer praise God...
But when I was under the knockout gas, I thought I was teleported to IGard's cargo bay and found some ale... I only took some for 'medicinal purposes' Igard... [:D]
I should upload mine Monday.

Lile I till everyone, I do not like unusual aliens, but have a lot of human like races from SW...
And some, I just replaced with humans -- like Bothans.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Thu Sep 22, 2011 7:16 pm
by Igard
Hey, TJ. Hope everything is OK and you're doing well.
You're always welcome in the cargobay, just as long as you lock up and switch on the Android detection grid on your way out.[;)]
Looking forward to seeing what you've got in your SW mod.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Fri Sep 23, 2011 5:51 am
by Data
Yeah TJ, I agree with Igard....about the hope of you being ok and healthy; not about the rest, obviously [:)]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Fri Sep 23, 2011 9:13 pm
by ehsumrell1
ORIGINAL: Igard
........ just as long as you lock up and switch on the Android detection grid on your way out.[;)]
For sure TJ ......because he is a Master of Disguise! [:D]

RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sat Sep 24, 2011 2:07 am
by tjhkkr
That sneaky android!
He walked right by me...
Well, being an honest Jedi and all, I was so far under the knockout-gas, ANYONE could have walked by me, and I would have confused them with Data... [:D]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sat Sep 24, 2011 5:15 pm
by ehsumrell1
ORIGINAL: tjhkkr
That sneaky android!
He walked right by me...
Well, being an honest Jedi and all, I was so far under the knockout-gas, ANYONE could have walked by me, and I would have confused them with Data... [:D]
You weren't near any carbon freeze chambers by any chance were you TJ? [>:]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sat Nov 05, 2011 6:13 am
by Fubar
Awesome looking mod, i'm really looking forwards to trying it. [&o]
Time to crush those Rebel scum. [;)]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sat Nov 26, 2011 8:07 pm
by lordxorn
Notification of Legends Star Wars mod update,
release target: well before Xmas.

RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sat Nov 26, 2011 8:13 pm
by Igard
Looking forward to it Lordxorn!
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sun Nov 27, 2011 7:18 am
by Data
Live long and prosper, Lordxorn.
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sun Nov 27, 2011 7:38 am
by James009
I see some Star Wars Rebellion portriats in there. EXCELLENT!
Always admired that art style...
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sun Nov 27, 2011 12:48 pm
by new_bee
few ships
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Sun Nov 27, 2011 2:18 pm
by Igard
Looks like Kyle Katarn will be making an appearance! Yay! [8D]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Mon Nov 28, 2011 3:00 am
by tjhkkr
ORIGINAL: Igard
Looks like Kyle Katarn will be making an appearance! Yay! [8D]
But no Jan Ors... wait, I have Jan Ors, never mind... [;)]
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Mon Nov 28, 2011 3:03 am
by tjhkkr
ORIGINAL: new_bee
few ships
I like the color; The Acclamator Troop ship is a good draw... I had to use a leg ship for a start.
I have not see the Missile Cruiser before... so nice work!
RE: [Release]Star Wars Mod- ROTS Update!
Posted: Mon Nov 28, 2011 4:31 am
by lordxorn
ORIGINAL: new_bee
few ships
Did you draw that one Bee?