Page 14 of 25
RE: A few newbie questions
Posted: Mon Dec 20, 2010 9:44 am
by cato13
hi,
couple more questions lads.
i have 12 b17's in cagayan (port level 2) that im tryin to transfer to a TF of 3 AKL's. ive docked the TF and changed the planes to a non restricted hq but when i click transfer to docked ships the TF doesnt appear on the list.
the TF is loaded (4290 out of 5250) with fuel, is there not enough space?
i also noticed that the actual base is in a restricted hq, is this the reason?
bout torpedos,
are torpedos at bases abstracted into supplies or are they listed separately somewhere how many a base has?
RE: A few newbie questions
Posted: Mon Dec 20, 2010 10:15 am
by John Lansford
Torpedoes are listed in the main screen for Air HQ units. The screen will say "Torpedoes xN", where N is a number. The HQ maintains that number of torpedoes for aerial use as long as it has sufficient supplies. If you're out of supply, or nowhere close to a HQ, then your torpedo bombers won't be able to use them.
Now, if you're talking about naval torpedoes, they can be reloaded on a ship only at large enough ports, or if you've got an AD or AS with supply at the port.
As for how long it takes for a ship to show up on the 'Sunk' list, the best answer is "it depends". If you have ships or planes in the area when it sinks, the ship will show up quickly. If the ship sinks on the way home nowhere near one of your ships or planes, you may not hear of it for months.
RE: A few newbie questions
Posted: Mon Dec 20, 2010 12:59 pm
by crsutton
ORIGINAL: tonedog
hi,
couple more questions lads.
i have 12 b17's in cagayan (port level 2) that im tryin to transfer to a TF of 3 AKL's. ive docked the TF and changed the planes to a non restricted hq but when i click transfer to docked ships the TF doesnt appear on the list.
the TF is loaded (4290 out of 5250) with fuel, is there not enough space?
i also noticed that the actual base is in a restricted hq, is this the reason?
bout torpedos,
are torpedos at bases abstracted into supplies or are they listed separately somewhere how many a base has?
You need to "load" them onto the transports, you cannot transfer to regular merchant ships. Click on the TF, make sure it is designated as a "transport TF", then click on "load troops" You then should be able to load one unrestricted air group on each AKL in the TF. Note, I would not use AKLs for this mission if you can avoid it. They are too easily sunk. But the need may dictate........
RE: A few newbie questions
Posted: Mon Dec 20, 2010 1:27 pm
by brian800000
As we move deeper into January my campaign, my situation is falling apart. [:(]
Is there a way to save the planes at Clark Field? The airbase has been pounded into submission, and the airgroups based there are basically permanently broken. If you move damaged planes by the road, do they die? At this point, should I just save my pilots and write off the airgroups? (ouch that would hurt)
Also, how can I get my ASW assets to attack enemy subs? I have an identified enemy sub off the coast of LA, and I have an ASW fleet set up with a patrol zone of 2 (one of which is on the enemy sub). No attacks for several turns. I think this is the way to do it, but I'm not getting many attacks in general, so I figured I'd ask now.
RE: A few newbie questions
Posted: Sat Dec 25, 2010 1:48 pm
by brian800000
Hey guys, sorry again for all the questions, but the search function on the forum doesn't seem to be working and I think these may be critical.
1) How do I stop LCUs in non base hexes from building fortifications? I'm worried these units in China are going to obliterate my supply.
2) How do I get pilots into the general reserve? Specifically, I want to get my guys stuck at Clark Field and Manila out of there, but the only option I have once getting them to the group reserve is to make them active again.
RE: A few newbie questions
Posted: Sat Dec 25, 2010 2:26 pm
by ckammp
ORIGINAL: brian800000
Hey guys, sorry again for all the questions, but the search function on the forum doesn't seem to be working and I think these may be critical.
1) How do I stop LCUs in non base hexes from building fortifications? I'm worried these units in China are going to obliterate my supply.
2) How do I get pilots into the general reserve? Specifically, I want to get my guys stuck at Clark Field and Manila out of there, but the only option I have once getting them to the group reserve is to make them active again.
To get the pilots out of Clark Field and Manila, you have two options:
1) Transfer them to General Reserve
2) Transfer them to another squadron
For option 1), you must add pilots to the squadron until there is more pilots than the maximum number of planes +1 (ie- if the squadron has 25 planes, you must have 27+ pilots).
Once you have enough pilots, you will be given the option to transfer pilots to General Reserve.
Please note, you must keep the number of pilots above the maximum number of planes +1 in order to continue transferring pilots (ie- if you added 3 pilots, then transferred 3 pilots, you must again add 3 pilots).
IMHO, this method is tedious and time-consuming, and should be avoided.
For option 2), you must place all the pilots in Group Reserve (ie- click once on the pilots' names).
Once all the pilots are in Group Reserve, go to another squadron (preferably one that is not scheduled to withdraw) and use "Request Veteran" to pull the pilots out of the squadrons on Clark Field and Manila.
This option is much faster, and you can send the pilots to General Reserve from the new squadrons.
Please note, the above options also apply to any squadrons that have withdraw dates.
edit:
In response to your first question, AFAIK, there is no way to prevent LCUs from "digging-in", and creating fortifications in non-base hexes, but in my experience the supply cost is minimal; again AFAIK LCUs will only create forts of level 1-2.
RE: A few newbie questions
Posted: Sat Dec 25, 2010 6:17 pm
by brian800000
ORIGINAL: ckammp
ORIGINAL: brian800000
Hey guys, sorry again for all the questions, but the search function on the forum doesn't seem to be working and I think these may be critical.
1) How do I stop LCUs in non base hexes from building fortifications? I'm worried these units in China are going to obliterate my supply.
2) How do I get pilots into the general reserve? Specifically, I want to get my guys stuck at Clark Field and Manila out of there, but the only option I have once getting them to the group reserve is to make them active again.
To get the pilots out of Clark Field and Manila, you have two options:
1) Transfer them to General Reserve
2) Transfer them to another squadron
For option 1), you must add pilots to the squadron until there is more pilots than the maximum number of planes +1 (ie- if the squadron has 25 planes, you must have 27+ pilots).
Once you have enough pilots, you will be given the option to transfer pilots to General Reserve.
Please note, you must keep the number of pilots above the maximum number of planes +1 in order to continue transferring pilots (ie- if you added 3 pilots, then transferred 3 pilots, you must again add 3 pilots).
IMHO, this method is tedious and time-consuming, and should be avoided.
For option 2), you must place all the pilots in Group Reserve (ie- click once on the pilots' names).
Once all the pilots are in Group Reserve, go to another squadron (preferably one that is not scheduled to withdraw) and use "Request Veteran" to pull the pilots out of the squadrons on Clark Field and Manila.
This option is much faster, and you can send the pilots to General Reserve from the new squadrons.
Please note, the above options also apply to any squadrons that have withdraw dates.
edit:
In response to your first question, AFAIK, there is no way to prevent LCUs from "digging-in", and creating fortifications in non-base hexes, but in my experience the supply cost is minimal; again AFAIK LCUs will only create forts of level 1-2.
Thanks so much.
RE: A few newbie questions
Posted: Tue Dec 28, 2010 8:29 pm
by brian800000
Does anyone have an idea why my torpedo bombers at singapore are attacking naval targets with bombs? There is an air hq with torpedo supply present.
My guess is that the targets are low value, or I've attacked too high (10000 ft).
RE: A few newbie questions
Posted: Wed Dec 29, 2010 12:01 am
by ChezDaJez
ORIGINAL: brian800000
Does anyone have an idea why my torpedo bombers at singapore are attacking naval targets with bombs? There is an air hq with torpedo supply present.
My guess is that the targets are low value, or I've attacked too high (10000 ft).
First, make sure that the torpedo planes are set to use torps vs bombs. The only targets that won't be attacked by torps from aircraft are subs, barges and landing craft. Indeed, barges and landing craft can only be attacked by fighter bombers and attack aircraft AFAIK.
Altitude doesn't matter as the bombers will drop down to 100' to launch them.
Chez
RE: A few newbie questions
Posted: Wed Dec 29, 2010 10:26 pm
by Alfred
ORIGINAL: brian800000
Does anyone have an idea why my torpedo bombers at singapore are attacking naval targets with bombs? There is an air hq with torpedo supply present.
My guess is that the targets are low value, or I've attacked too high (10000 ft).
Also need to attack only within normal range, not at extended range.
Alfred
RE: A few newbie questions
Posted: Thu Dec 30, 2010 2:08 pm
by chrisol
ORIGINAL: Erkki
Secondly, is there anywhere a list on the ship type abbreviations? I know the BBs, BCs, DDs, PTs and most of them, but not not all of them are clear. I can always see the ship details, but the difference between ie. CVE and CVL is not obvious to me. Or AK, AKx, etc.
They are in the manual (as stated) but I ended up copying the list into a separate page that I use as a bookmark in the manual - you might find it helpful (it's also got the keyboard shortcuts and a couple of other things I could never remember). It's posted in the War-Room thread
here. (I think you have to scroll down a bit to get the latest version, which should be printable in a way that folds up).
And now a question about Supplies moving overland...
Let's say I have a chain of bases overland (like India for example) with reasonable connections:
A---B---C---D---E
...and I have lots of supplies at A that I want to shift across to E. I get that I can increase the Supplies requested tab in E base up to pull supplies across, but what do I do at the other bases ? Does A matter as long as the supplies present are higher than the demand ? (or is it the difference between A and E requests ?), and should B, C and D be set to an increasing steps ? (perhaps: 1000, 5000, 8000 and on to 10,000 at E) or should they be set as low as possible ?
Help gratefully appreciated ! (particularly before mainland Asia falls to the Japanese onslaught !)
Thanks
chris
RE: A few newbie questions
Posted: Fri Dec 31, 2010 5:39 am
by brian800000
ORIGINAL: Alfred
ORIGINAL: brian800000
Does anyone have an idea why my torpedo bombers at singapore are attacking naval targets with bombs? There is an air hq with torpedo supply present.
My guess is that the targets are low value, or I've attacked too high (10000 ft).
Also need to attack only within normal range, not at extended range.
Alfred
thanks, I think the range may have been the problem.
A new ai curiousity. I still hold singapore, sumatra, and java. A bunch of inj aks and aps just showed up in the indian ocean off the north coast of sumatra heading south. My question is, how did they get there? I can't. Imagine they ran the malacca straits without me noticing.
RE: A few newbie questions
Posted: Fri Dec 31, 2010 12:32 pm
by pacificbetta
Hijack the thread a little
Does anyone know how exactly is fule consumption of a ship calculated? The manual said fuel is deducted from endurance, does that mean for each endurance that the ship consume when it moves, it exhaust 1 fuel point?
RE: A few newbie questions
Posted: Fri Dec 31, 2010 2:32 pm
by Shellshock
ORIGINAL: brian800000
A new ai curiousity. I still hold singapore, sumatra, and java. A bunch of inj aks and aps just showed up in the indian ocean off the north coast of sumatra heading south. My question is, how did they get there? I can't. Imagine they ran the malacca straits without me noticing.
One of cheats available to the AI is the ability to teleport disbanded ships from one port to another. They may have been teleported to a place like Georgetown on the Indian Ocean side of Malaya from elsewhere and then formed up into a Task Force.
RE: A few newbie questions
Posted: Fri Dec 31, 2010 3:24 pm
by brian800000
ORIGINAL: pacificbetta
Hijack the thread a little
Does anyone know how exactly is fule consumption of a ship calculated? The manual said fuel is deducted from endurance, does that mean for each endurance that the ship consume when it moves, it exhaust 1 fuel point?
I think for non carrier groups 1 endurance equals 1 mile at cruise speed. Full speed burns a lot more. Divide the endurance by 40 and you get the range in hexes.
RE: A few newbie questions
Posted: Fri Dec 31, 2010 7:16 pm
by pacificbetta
Thanks, that is what I thought, but ouch, the Tosu PBs have a fuel of 91, that means a range of less than 3 hex? So does that poor fella starts drawing down his endurance of 1700 after hex 3, or does he slow down the entire convoy to "refuel from other ships"?
ORIGINAL: brian800000
ORIGINAL: pacificbetta
Hijack the thread a little
Does anyone know how exactly is fule consumption of a ship calculated? The manual said fuel is deducted from endurance, does that mean for each endurance that the ship consume when it moves, it exhaust 1 fuel point?
I think for non carrier groups 1 endurance equals 1 mile at cruise speed. Full speed burns a lot more. Divide the endurance by 40 and you get the range in hexes.
RE: A few newbie questions
Posted: Fri Dec 31, 2010 8:01 pm
by pacificbetta
Also, does anyone know when can the Jap player start to "Convert Cargo Space to carry Troops"?
RE: A few newbie questions
Posted: Fri Dec 31, 2010 8:03 pm
by brian800000
ORIGINAL: pacificbetta
Thanks, that is what I thought, but ouch, the Tosu PBs have a fuel of 91, that means a range of less than 3 hex? So does that poor fella starts drawing down his endurance of 1700 after hex 3, or does he slow down the entire convoy to "refuel from other ships"?
ORIGINAL: brian800000
ORIGINAL: pacificbetta
Hijack the thread a little
Does anyone know how exactly is fule consumption of a ship calculated? The manual said fuel is deducted from endurance, does that mean for each endurance that the ship consume when it moves, it exhaust 1 fuel point?
I think for non carrier groups 1 endurance equals 1 mile at cruise speed. Full speed burns a lot more. Divide the endurance by 40 and you get the range in hexes.
No, I think fuel is just the amount of fuel points held by the ship. So if a PB has an endurance of 1700 and a max fuel point of 91, it can still go 40+ hexes without refueling. I assume fuel points are just burned in proportion to how far you have gone (ie, if you travel that PB 850 miles, you would burn about 45 fuel points).
RE: A few newbie questions
Posted: Sat Jan 01, 2011 7:35 pm
by brian800000
Is bombing ground troops effective?
My thoughts based on Japanese bombing of my troops in China was no. However, I've been bombing the Japanese troops as they marched down Malaya and in our first battle I cleaned their clock with them showing a negative combat modifier for disruption. I'm not sure whether that high level of disruption is becuase they just marched through Malaya or if it is because I was bombing them.
RE: A few newbie questions
Posted: Sat Jan 01, 2011 9:26 pm
by DivePac88
Yes bombing can be very effective against ground units in the open, and or moving. But maybe not so effective against troops that are dig-in behind forts. In my book any way that you can effect the disruption and morale of enemy ground units is worth it.