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RE: Diverse Worlds v13 - Kiadian
Posted: Sun Jan 16, 2011 11:47 pm
by WoodMan
Okay further experimenting yielded this baby! Sluken design, either Frigate or Destroyer (got it set as Destroyer at the moment). I really like this one, much better than the above attempt at Sluken.

RE: Diverse Worlds v13 - Kiadian
Posted: Sun Jan 16, 2011 11:51 pm
by Simulation01
I like it. What program did you say you were using to edit those ships with?
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 12:05 am
by WoodMan
Cheers Sim! I'm using Adobe Photoshop CS5.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 5:18 am
by J HG T
Looking good indeed.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 12:18 pm
by Baleur
Loving all of them

Agree on the ackdarians too, that example ship does look watery

And it is convex!

The ship with wings looks kinda cool tbh, but as you said it does make it look super advanced for some reason, perhaps because it looks molded rather than stuck together with bolts and welding

RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 6:43 pm
by WoodMan
Thanks Bal!
So this is a bit of a boring update, not much to see just an unassuming ship. However, I wanted to post this because it is the first randomly generated ship I've made in photoshop. Not completely random, there is some work to do with the Eraser to cut out the ship from the junk, but this could mean the end of struggling for hours to come up with a ship when out of ideas. [:D]
When I've finished the mod, if anyone is interested I can try and make a tutorial on how to make random ships, I can try to write it for GIMP, assuming the tools are available (I've not used it before so not sure whats available).

RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 7:04 pm
by Gloryseeker
Any news on Ketarov? Always though they should be very dark and angular fitting with the spying untrustworthy theme.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 7:07 pm
by J HG T
ORIGINAL: WoodMan
Speaking of Ketarov, this great, "random" ship looks quite ninja and stealthy to me. Darn, that just made me permanently think Ketarovs as ninja dogs.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 7:24 pm
by WoodMan
You know, I never considered Ketarov to be dogs, I always looked at them as sort of a graceful Rat type creature.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 7:30 pm
by J HG T
"Talking to me?"
[:)]
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 9:47 pm
by Simulation01
ORIGINAL: WoodMan
Thanks Bal!
So this is a bit of a boring update, not much to see just an unassuming ship. However, I wanted to post this because it is the first randomly generated ship I've made in photoshop. Not completely random, there is some work to do with the Eraser to cut out the ship from the junk, but this could mean the end of struggling for hours to come up with a ship when out of ideas. [:D]
When I've finished the mod, if anyone is interested I can try and make a tutorial on how to make random ships, I can try to write it for GIMP, assuming the tools are available (I've not used it before so not sure whats available).
A tutorial would be awesome! I already do some editing and creating on my own, but nothing compared to what you are putting out. Put simply, I was never an artist..even with paint.
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 10:11 pm
by Baleur
This is how the Ketarov always looked in my mind anyway [:'(]

RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 10:24 pm
by Simulation01
ORIGINAL: Baleur
This is how the Ketarov always looked in my mind anyway [:'(]
Stalin never looked so good![:D]
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 11:29 pm
by WoodMan
lol! Some of the pictures winding up in this thread are completely random [:D]
I've hardly done any work on ships since the last update I'm sorry to say [:(], was planning on doing some tonight but had a headache, typical, I've now recovered and its 1:30am [:D] So not sure when next one will be, maybe the day after tomorrow.
But in the meantime here is a Sluken big'un, Capital at the moment. Due to the way I'm making this set (using semi transparent textures to make variety) I've had to sharpen them more than usual, but in game they look just fine [;)]

RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 11:32 pm
by Simulation01
Something that i've been wanting ( and I've toyed around with ) is a shipset/race that utilizes asteroids as their ships and bases. Any thoughts?
No worry's bout the headache and production. My headaches are complete showstoppers for me too!
RE: Diverse Worlds v13 - Kiadian
Posted: Mon Jan 17, 2011 11:36 pm
by WoodMan
It had crossed my mind, but I don't think it particularly suits any of the remaining races. I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair. Perhaps this could be a good theme for them, especially for their bases!
Edit: lol, those sets don't have bases [:D] But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.
2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground [:D] I can put the spaceports popping out of asteroids! That should be fun!
But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.
RE: Diverse Worlds v13 - Kiadian
Posted: Tue Jan 18, 2011 12:17 am
by Simulation01
ORIGINAL: WoodMan
It had crossed my mind, but I don't think it particularly suits any of the remaining races. I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair. Perhaps this could be a good theme for them, especially for their bases!
Edit: lol, those sets don't have bases [:D] But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.
2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground [:D] I can put the spaceports popping out of asteroids! That should be fun!
But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.
LMAO! When you mentioned the mole race and popping out the asteroids the first thing that hit my mind was Whack-a-Mole! LOL Awesome though! I'm looking forward to seeing what you come up with, and I completely agree about the pirate bases/generic bases being asteroids....that would make the word 'Den' so very appropriate![:D]
RE: Diverse Worlds v13 - Kiadian
Posted: Tue Jan 18, 2011 1:01 am
by unclean
The Sluken fly around in Gradius 3 boss ships? I HAVE to play them now, that's just awesome.

RE: Diverse Worlds v13 - Kiadian
Posted: Tue Jan 18, 2011 4:50 am
by J HG T
The Sluken cap looks nice.
It's quite usual in Scifi that Space pirates (and sometimes other factions) have asteroid bases. It's practical, easy and has certain charm in it.
Slightly off-topic:
And regarding headaches: They suck. My third 50 lap Nurburing endurance race in Forza 3 was almost totally ruined by one of the worst headaches i've ever had. That was painful experience.
RE: Diverse Worlds v13 - Kiadian
Posted: Tue Jan 18, 2011 5:35 am
by Data
The Sluken cap looks more than nice, it's awesome