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RE: Kalthaniell's Shipyards
Posted: Fri May 18, 2012 6:29 pm
by Igard
She's a beauty, K. Very nice work indeed.
We had a new user just a couple of days ago say he was going to make a Mass Effect mod. I'm not sure if he was doing ship images or not, but perhaps you guys could help each other. [:)]
RE: Kalthaniell's Shipyards
Posted: Fri May 18, 2012 8:43 pm
by Kalthaniell
That would be great. Personally I'm only interested in making Turians but with help, I might be willing to touch the other races too. Asari and their 'silvery space bowls' could be a fun challenge for one. Do you remember where was he posting or even better, what was his nick?
RE: Kalthaniell's Shipyards
Posted: Fri May 18, 2012 9:27 pm
by tjhkkr
It is a nice piece of work... [8D]
RE: Kalthaniell's Shipyards
Posted: Fri May 18, 2012 10:53 pm
by Igard
Here it is. I directed him toward the old ME mod page that was abandoned long ago. Forgot that you were working on some of the ships.
http://www.matrixgames.com/forums/tm.asp?m=3103152
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Wed May 23, 2012 8:46 pm
by flopsies
How would I do this with Distant Worlds only, no expansions
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Thu May 24, 2012 8:01 pm
by Kalthaniell
As far as adding shipsets, you can use them without expansions the same way you would with legends. With normal DW you won't have fighters and dedicated carriers, but other ships should work just fine. So all you need to do is follow instructions on the first page:
INSTALLATION INSTRUCTIONS
SHORT:
1.Extract .zip file to Distant Worlds\Customization\MyTheme\Shipimages
2.Change the newly created folder name to 'familyx' where 'x' is the number of the family you want to be replaced (ex. family1)
3.Start the game, change the theme from the main manu to 'MyTheme' or any other theme in which you installed the new shipset.
4. Start a new game and crush your foes with your new shiny ships.
LONG:
You need to extract a shipset to your Shipimages folder in the Customization folder in the game directory ( for example: C:\Games\Distant Worlds\Customization\Mod1\Shipimages). In shipimages folder a folder named 'familyX' should appear. In that folder there should be ship images named after thier ship classes (capitalship.png, cruiser.png etc). Now change 'X' in the folder name to the number of the ship family you want to be replaced by the new shipset. To know which number represents a certain shipset go to Distant Worlds\Images\Units\Ships. It's all there. After you changed the name of the 'familyX' folder to for example 'family2' you can start the game. Than active your custom theme from the main menu (here it would be 'Mod1' for example) and start a new game. The new ships should be there when you create a new design.
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Tue Jun 05, 2012 9:59 am
by Sparviero
I'm new user! I love Mass Effect! You are great

RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Tue Jun 05, 2012 9:01 pm
by Kalthaniell
Thx man ^^ I'm a big Mass Effect fan and I think there just have to be a ME mod for a space sci-fi game like DW.
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Wed Jun 06, 2012 6:41 am
by Sparviero
ORIGINAL: Kalthaniell
Thx man ^^ I'm a big Mass Effect fan and I think there just have to be a ME mod for a space sci-fi game like DW.
Me too.
So, we can try to do something cool!
I haven't experience about graphic programs, but i can learn. Have you got any suggestion about what program should i use to realize Distant Worlds's Spaceship?
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Wed Jun 06, 2012 10:48 am
by Kalthaniell
ORIGINAL: Sparviero
ORIGINAL: Kalthaniell
Thx man ^^ I'm a big Mass Effect fan and I think there just have to be a ME mod for a space sci-fi game like DW.
Me too.
So, we can try to do something cool!
I haven't experience about graphic programs, but i can learn. Have you got any suggestion about what program should i use to realize Distant Worlds's Spaceship?
All you really need is gimp. You might try going for 3d editors but with small sprites around 300x300 it's just too much work. A good technique I used when I started making ships for DW is editing ships out of other ships parts. Using layers and some bluring tool is frankly all you need to get started. Once you're done with your hull it's always best to cut it in half and mirror it so it stays symmetrical.
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Wed Jun 06, 2012 10:52 am
by Sparviero
ORIGINAL: Kalthaniell
All you really need is gimp. You might try going for 3d editors but with small sprites around 300x300 it's just too much work. A good technique I used when I started making ships for DW is editing ships out of other ships parts. Using layers and some bluring tool is frankly all you need to get started. Once you're done with your hull it's always best to cut it in half and mirror it so it stays symmetrical.
Hurray! I have already used GIMP in the past!
Besides I read the official guide to modding...and i played a little with race stats.
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Wed Jun 06, 2012 8:17 pm
by rogerbacon51
Thanks for the work on adding custom ships. Hopefully I will be able to add something to this game soon as well.
RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Posted: Thu Jun 07, 2012 9:27 am
by Kalthaniell
All pleasure is mine. I'm not quite done adding stuff myself

RE: Kalthaniell's Shipyards
Posted: Sat Aug 25, 2012 5:09 am
by jpinard
I just can't get over how beautiful these ships and effects are. Thanks for making/sharing these!
RE: Kalthaniell's Shipyards
Posted: Wed Sep 12, 2012 9:28 pm
by jpinard
My goodness these ships are amazing. Just hard to put into words how incredible your work is!
RE: Kalthaniell's Shipyards
Posted: Wed Sep 12, 2012 9:39 pm
by Nedrear
Did you want to push his - well deserved to push - ships or did you just happen to overlook your previous post. You did not actually say anything else now you did not say in the previous post.
On a side note:
Kalthaniell can I use some more of your ships in my GW II mod?
RE: Kalthaniell's Shipyards
Posted: Thu Sep 13, 2012 6:27 am
by Kalthaniell
ORIGINAL: Nedrear
Did you want to push his - well deserved to push - ships or did you just happen to overlook your previous post. You did not actually say anything else now you did not say in the previous post.
On a side note:
Kalthaniell can I use some more of your ships in my GW II mod?
Sure Neadrear, I'd be honoured ^^ Not sure what you meant by 'pushing' though?
Thx jpinard! It's always nice to see someone enjoy my ships

RE: Kalthaniell's Shipyards
Posted: Thu Sep 13, 2012 11:08 am
by Nedrear
He posted before his new post. If you look at the side he is the same author twice yet did not contribute "new" content. He showered you in the same praise two times in a row. That seems pointless.
Pushing means getting a new post in an old thread to make it come on top.
RE: Kalthaniell's Shipyards
Posted: Fri Sep 14, 2012 8:06 am
by Kalthaniell
ORIGINAL: Nedrear
He showered you in the same praise two times in a row. That seems pointless.
I really don't mind......

Double thx I guess Jpinard

RE: Kalthaniell's Shipyards
Posted: Sat Sep 15, 2012 8:15 pm
by jpinard
ORIGINAL: Nedrear
Did you want to push his - well deserved to push - ships or did you just happen to overlook your previous post. You did not actually say anything else now you did not say in the previous post.
On a side note:
Kalthaniell can I use some more of your ships in my GW II mod?
I was tired when I posted and didn't even notice my previous one.