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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Thu Aug 11, 2011 2:06 am
by oldman45
We are not talking about small craft here. Perhaps I should have been more specific. These are ships DD and larger including a CA that was in a port with a shipyard that was too small to repair the major damage but it repaired it anyway.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Thu Aug 11, 2011 8:09 am
by michaelm75au
ORIGINAL: oldman45

We are not talking about small craft here. Perhaps I should have been more specific. These are ships DD and larger including a CA that was in a port with a shipyard that was too small to repair the major damage but it repaired it anyway.
Any chance of a save to see what you mean?

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Thu Aug 11, 2011 10:29 am
by oldman45
Sadly no. I was simply docking them to stabilize the damage and planned to move them to a larger shipyard at a later date. I went back to move them and noticed they were repaired. I will be more attentive because I am sure it will happen again.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 12:40 am
by seydlitz_slith
I am wondering if something is odd with the repair routines also.
I have seen several ships where the repair time is quicker pierside than with a repair ship or shipyard.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 2:09 am
by jmalter
imo "repair ship" repairs are often slower, i only use that option when a client's damage can't be repaired completely in Readiness or Pierside mode. sometimes, an AR-aided repair will fix the major damage, & i can send the client back to the pier to complete, saving a day or two of repair-time in the process.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 2:48 am
by Bradley7735
ORIGINAL: seydlitz

I am wondering if something is odd with the repair routines also.
I have seen several ships where the repair time is quicker pierside than with a repair ship or shipyard.

Pierside can be faster than shipyard. If you have a lot of naval support, or a fleet HQ in the base, Pierside is generally quicker. Shipyard is required for certain size ships and large amounts of permanent damage. Pierside is preferred if the repairs qualify.

Repair ships are generally the slowest. use them near the front lines to give emergency repairs on important ships. Use them in the back water ports to reduce demand on your pierside or shipyard space.

I'm fairly certain this is WAD.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 12:54 pm
by PaxMondo
ORIGINAL: Bradley7735

Pierside can be faster than shipyard. If you have a lot of naval support, or a fleet HQ in the base, Pierside is generally quicker. Shipyard is required for certain size ships and large amounts of permanent damage. Pierside is preferred if the repairs qualify.

Repair ships are generally the slowest. use them near the front lines to give emergency repairs on important ships. Use them in the back water ports to reduce demand on your pierside or shipyard space.

I'm fairly certain this is WAD.
+1

Agree with everything you said and it is exactly how it works in my games.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 5:03 pm
by Jzanes
I have a bug where I can't load troops onto ships.

I tried to attach a .zip with a save from my game but the file is too large to attach even here in the tech support forum (over 5MB due to it being a late war turn). This save is from a game using version 1108p7 using the expanded pilot array (WITPAEMP.exe) However, I was also seeing the same problem with the previous version 1108p6 and was hoping it'd go away after patching.

PM if there's anyway to post it here or email it to tech support.

Once you have the file, to see my problem, go to Sidate (Celebes next to Manado) and form an amphibious TF. When you click to load troops, all the ground units are greyed out and noted as "not in combat mode". Actually all the units are in combat mode. I even manually went thru and changed all the units to other modes and back to combat mode but am still unable to load troops.

Another example of the problem is at Pantar (near Koepang on Timor). When you form an amphibious TF here, you can load all the units except the 8th Australian Divsion. Again, it says that the Aus Division isn't in combat mode but it is.

PM for password if needed.

thanx in advance.

jason.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 6:10 pm
by m10bob
Is it possible you are just trying to load more in one turn than the "port size" will allow?..Maybe it will allow the load when there is room to load??

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 6:11 pm
by m10bob
ORIGINAL: Jzanes

I have a bug where I can't load troops onto ships.

I tried to attach a .zip with a save from my game but the file is too large to attach even here in the tech support forum (over 5MB due to it being a late war turn). This save is from a game using version 1108p7 using the expanded pilot array (WITPAEMP.exe) However, I was also seeing the same problem with the previous version 1108p6 and was hoping it'd go away after patching.

PM if there's anyway to post it here or email it to tech support.

Once you have the file, to see my problem, go to Sidate (Celebes next to Manado) and form an amphibious TF. When you click to load troops, all the ground units are greyed out and noted as "not in combat mode". Actually all the units are in combat mode. I even manually went thru and changed all the units to other modes and back to combat mode but am still unable to load troops.

Another example of the problem is at Pantar (near Koepang on Timor). When you form an amphibious TF here, you can load all the units except the 8th Australian Divsion. Again, it says that the Aus Division isn't in combat mode but it is.

PM for password if needed.

thanx in advance.

jason.


What is your "command" setting?

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 6:21 pm
by Jzanes
i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 6:51 pm
by m10bob
ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.


Check top left of the units in question to make sure they can be transported beyond their own command area..

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 7:00 pm
by Jzanes
ORIGINAL: m10bob

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.


Check top left of the units in question to make sure they can be transported beyond their own command area..


they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 7:56 pm
by Jzanes
ORIGINAL: Jzanes

ORIGINAL: m10bob

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.


Check top left of the units in question to make sure they can be transported beyond their own command area..


they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.

here's my ground units at Pantar on 4/8/45;




Image

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 7:57 pm
by Jzanes
here's the TF i create to load units;



Image

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 8:00 pm
by Jzanes
here's what i see when i try to load units;





Image

Note that all units were listed as being in combat mode in the ground unit list but i can't load the 8th Aus Divsion as the load unit screen lists it as "not in combat mode".

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 8:47 pm
by Zacktar
8th Aussies are listed as attached to ABDA -- are you sure they're unrestricted?

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 9:00 pm
by Jzanes
ABDA is unrestricted. If it was retricted, the unit shouldn't even show up on the load units screen. In this screenshot of a similar problem loading at sidate, you can see that the HQ is not the issue;



Image

all these units are in combat mode

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 9:45 pm
by michaelm75au
Can you show the screen of one of the land unit ?
You can email the save to michaelm75 @ hotmail.com

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Posted: Fri Aug 12, 2011 9:46 pm
by jcjordan
A couple of beta questions -
 
What does stockpiling at a base actually do for you ie supply/fuel/oil/resources? I've seen how it works for device pools. I've had some bases where I had stockpiling on but saw no effect on those pools.
 
What is the significance of the blue lettered messages of ship sightings in turn resolution vs the regular white ones?
 
Also one last one on static/restricted air units - some have the (S) in the name of the air unit & some don't while some have it just where you see the command in the air unit screen, what's the real difference? IE No 21 RNZAF is listed as itself with no nomenclature after unit name but if viewing the unit it is RNZAF Cmd(S)(R) & some of the large transport units in SE Asia ie 1327th AAFBU have (S) after the name but when viewing the unit itself nothing other than it's attached to the 10th AF? Just trying to figure out the new s/r parts.