Page 14 of 14

RE: State of the Air War in AE

Posted: Tue Oct 08, 2013 2:56 am
by Alfred
The absolute benefit of only needing 250 aviation support at a base was removed in the beta. Airfield size and actual number of aviation support present is now a factor in determining how well air operations are supported whereas before having 250 aviation support present at a level 9 airfield was all that was previously required to support air operations.

As to other ideas, I think you will find that real world work commitments for theElf severely curtailed his available time.

Alfred

RE: State of the Air War in AE

Posted: Tue Oct 08, 2013 5:03 am
by BigDuke66
Yes I play the Beta but the AF support was only one puzzle piece(at least it seems so), what about the limited passes so bombers always got thru if the raid was only big enough?

RE: State of the Air War in AE

Posted: Tue Oct 08, 2013 5:35 am
by obvert
The air coordination 'bug' was removed making it harder to coordinate big strikes. This means it's less of a problem that passes are limited as big coordinated strikes are more rare. LBA against shipping seems especially effected while against airfields/ports a few big strikes will still go with a lot of smaller dribbles coming after.

It's a massive improvement and should mean even into the late game the air war is playable (if not perfect).

RE: State of the Air War in AE

Posted: Tue Oct 08, 2013 1:11 pm
by crsutton
Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

RE: State of the Air War in AE

Posted: Tue Oct 08, 2013 11:34 pm
by Feltan
ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan

RE: State of the Air War in AE

Posted: Wed Oct 09, 2013 12:56 am
by Kull
ORIGINAL: Feltan

ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan

My candidate for "post of the year". It is, after all, a game. Thanks for that reminder!

RE: State of the Air War in AE

Posted: Wed Oct 09, 2013 10:53 am
by USSAmerica
ORIGINAL: Kull

ORIGINAL: Feltan

ORIGINAL: crsutton

Yes, it is now very hard for the Japanese player to attack and harm a large Allied carrier force from land in 1945. Just can't put a 1,000 plane strike over the fleet like you used to be able to. Makes it tougher for the Japanese player to defend the homeland in 45 but this was the reality. Now the Japanese player really needs to make kamikazes and hope for a lucky strike. And, expect to lose a lot of planes and pilots in the attempt. Only change that I would recommend is to give the Japanese player a much bigger VP bonus for Allied ships sunk in late 44-45. When they do get a carrier, there should be a big reward for it...

I make my own reward. If I sink a carrier, during any time period, I treat myself to a Dewers on the rocks and savor the moment for a good long while.

Regards,
Feltan

My candidate for "post of the year". It is, after all, a game. Thanks for that reminder!

I agree! Priorities are in their proper place, Feltan!