ORIGINAL: Shark7
Haven't you heard, "If brute force doesn't get the job done, your aren't using enough!" [;)]
Truer words have never been spoken... wait... yes they have...
Stalin/Zuhkov 1943... [:D]
ORIGINAL: Shark7
Haven't you heard, "If brute force doesn't get the job done, your aren't using enough!" [;)]
David Weber's overated sci fi book series is basically napoleonic war era ships in space so not a good example,and gameplay.
Advanced ships you acquire during the game will arrive way ahead and becomes annoying to micro managing them to make some parity.
The books are fun, but if you want to play ship of the line combat, the Napoleonic era is a better choice as said above. It is a silly setting solution to force some fleet tactics into a 3d world by making the ships behave like they are 2d.
Scale is poor in the game, with resupply ships the size of planets (or not too far off). Real tactical combat in a system would probably involve using planetary objects to gain or deny position. Which seems a tad beyond the scope of the game.
ORIGINAL: Shark7
I solved my 'formation' problems by simply not using frigates and escorts in assault fleets. My fleets consist of destroyers, cruisers and capitals which are generally capable of absorbing quite a bit of damage. I do use frigates and escorts, and put them in their own fleets, but there are tied to systems with limited engage ranges to act as patrol and defense, not main assault units. This system is working well for my playstyle.
ORIGINAL: Igard
For me it's all just a role play thing. I want to recreate battles like I saw at Endor, or at the battle of Chin'toka :- http://www.youtube.com/watch?v=fg_6eeJ5eVc
I used to go all capitals and cruisers, but it's a bit boring to look at. With formations, it would give us a purpose for the frigates. Let them be the ones to go in first. I don't want a scratch on my new shiny Capital ship!
I always use staging areas of course. Just outside the enemy sensor range. However, with formations I would no longer have to do that. At least that's my hope anyway.
ORIGINAL: Bingeling
I tend to let the AI make my ships, and the AI escort can do little to a pirate in early game, unless it is a pirate escort, which hardly can do much to a mining station anyways.
One primary annoyance in early game is that it is hard to kill pirates, since the kill rate is so slow that they get away with retreat set at 20-40% shields.
Some very few tech upgrades make anti pirate life easier, and once the empire grows a tiny bit, hopefully explorers and mining spies can start spotting nearby pirate bases.
ORIGINAL: Bingeling
No new ships for pirates on killing private sector ships? I guess they don't kill so many, though. If you got a hyperdrive it is not hard to escape if you never plan on fighting.