1.4.2 PATCH

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Hi Bob, I have given the Small Garrison unit an Upkeep cost,since they are no longer a freebie,I will give them access to Tech Upgrades like all other units in the game.[;)]

Image


Don't want to "jump the gun" to this change to the game, Again,,, felt it was a subject to discuss. Certainly do not want it to be unmanageable or unbalancing to the game, or perhaps unforeseen problems. (have to admit, I like that SS)
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

Hi Bob, I just added the Small Garrison too the Tech Upgrade,and it is crashing the game,I think a unit needs to be available to build in the production panel.I need to investigate more.

Update : Its as I thought,a unit needs to be available in the production queue,or it can't be upgraded,in other words,if you can't build it,you can't upgrade it![:)]
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Hi Bob, I just added the Small Garrison too the Tech Upgrade,and it is crashing the game,I think a unit needs to be available to build in the production panel.I need to investigate more.

Update : Its as I thought,a unit needs to be available in the production queue,or it can't be upgraded,in other words,if you can't build it,you can't upgrade it![:)]

Mister Kirk,

Yes,, Best to leave it alone! You don't need to have any more headaches than you already have to contend with. Certainly do not want to deal with CTDs in the new patch. Have one game that might go the distance out of the last 15 or so, keeping my fingers crossed.

Nice try, Bob
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

I will leave the Small Garrison Upkeep cost in place,simply because there has been gamer's complaining about them,costing them lots in MP and stuff,when fighting against them.[:D]
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

I will leave the Small Garrison Upkeep cost in place,simply because there has been gamer's complaining about them,costing them lots in MP and stuff,when fighting against them.[:D]


Captain Kirk,

What you say might have been true to you and others when SGs are mobile, now that they are basically static units, that realm of thought and play might just be history. Hey! Free is for me! Not crazy to see increased PP go down the tubes supporting SGs, for the cost does not justify what an owner get's in return. A garrison at 2 PP upkeep get's upgrades, Go figure?[&:]

Beam me up Scotty, Bob [:)]
and one flew over the Cuckoos nest
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

Kirk,

Maybe if generals had anti-air defense ratings, that might help an SG from air attacks.

Bob

<edit>

Or a fighter might have an umbrella air defense rating added to adjacent units..
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

Kirk,

Maybe if generals had anti-air defense ratings, that might help an SG from air attacks.

Bob

I already tried that,but simply giving Generals the attribute did not work,the coding within the game would need changed,and I'm afraid that is not my area,the software wiz kid would need to change that.[:D]
Make it so!
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

What do you guys think about making the Small Garrison a buildable unit?
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

Small Garrison doing the unthinkable........



Image
Attachments
72445400e..RTR3QBQW.jpg
72445400e..RTR3QBQW.jpg (121.55 KiB) Viewed 341 times
and one flew over the Cuckoos nest
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

Who said the French Army was going to the dogs?



Image
Attachments
cdaa00b0e..RTR3QBRX.jpg
cdaa00b0e..RTR3QBRX.jpg (169.43 KiB) Viewed 341 times
and one flew over the Cuckoos nest
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »


WWI, unseen images from the front





An undated archive picture shows French soldiers moving a 95 mm cannon, on the rear guard near the front, at an unknown location in France. (REUTERS/Collection Odette Carrez)




Image
Attachments
9f70cfd0e..RTR3QBQH.jpg
9f70cfd0e..RTR3QBQH.jpg (154.58 KiB) Viewed 341 times
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

ORIGINAL: operating

Small Garrison doing the unthinkable........



Image

Small Garrison with Anti-Air capability.[;)]

Image
Attachments
SmallGarr..antiair.jpg
SmallGarr..antiair.jpg (55.6 KiB) Viewed 341 times
Make it so!
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

Turn 6 and Germany has 15 shell production!Added to that she has many more PPs,MP which is all good for the game.[;)]

Image
Attachments
Ammunition.jpg
Ammunition.jpg (288.72 KiB) Viewed 341 times
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

Good Morning Kirk,

Have you tested with SG anti-air? Is SG in the production panel? If it is, What is it's production time in turns? Or can it be deployed immediately? Can a new SG be deployed anywhere on the map? Is SGs "still" upgradeable? and finally, What would the unit cost?

Yawning! Not awake yet, Bob [>:]
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

Small Garrison Anti-Air works,Also I have had no feedback to my question,about SG in the production panel,I think everyone is on holiday![:D]
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

Small Garrison Anti-Air works,Also I have had no feedback to my question,about SG in the production panel,I think everyone is on holiday![:D]

Yes,, engaging the membership is healthy and it is healthy for the membership to have the contact with the development team, "who actually will listen or read their comments, then RESPOND in a timely fashion". To me that's rare! During the first year after CTGW release, interaction between management and customers was rather limited, one almost felt blessed if they got a response. Today it is a different story, it's the comment period before a patch, please help Kirk and the team to keep on track to making improvements, don't let the opportunity slip away. thanks for reading this message, Bob
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: 1.4.2 PATCH

Post by Hellfirejet »

I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]

What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

Kirk wrote;
I will check this out,and if its possible who knows? I mean I have already given Turkey Artillery,along with Serbia,Bulgaria & Rumania


Kirk,
Actually what you did was; You gave Turkey the artillery tech tree, but "NO artillery" (in case you did not notice).
Bob
and one flew over the Cuckoos nest
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: kirk23

I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]

What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?

Kirk,

Currently,, Germany has the biggest problem with upping ammo (too expensive), while having 2 ammo hungry artillery, plus the zeppelin, to use these 3 would require 21 ammo points per turn (exclusive from naval bombardments). With what you have lined up it is feasible to make Germany more of a threat, stockpiling for a few turns. France, Russia, England, and minor nations can now build up their ammo stockpiles all that much quicker to counter Germany's early ammo advantage. The AI seems to always have ammo, it would be something to see if the AI does shore bombardments in the next patch, which I felt was absent up to this date. With France's ability to rail in the first turn entered, makes it a tough nut to crack capturing Brussels and Antwerpt. With Germany having only 9 ammo, means it could only lobb artillery every other turn or more depending on other activity, slowing it's initiative quite a bit.

Additional PP will help CP to prepare for war with Russia, for Russia just goes nuts building units, swamping CP in no time with the AI. Slightly different story in MP, depending on a player's strategy. Certainly with increased PP the options for a player are going to be a lot greater early on., until when upkeep begins to draw down PP.

MP, I am still struggling getting a fixation on how it affects the game, it's not absolutely clear to me how it works and how to prevent it from going negative. I have an idea how it works, but it is a little foggy. Needless-to-say, more is better (I think).

Have to be careful here, for the improvements go both ways.

Bob
and one flew over the Cuckoos nest
User avatar
Connfire
Posts: 872
Joined: Fri Jul 18, 2008 1:56 am
Location: Connecticut, USA

RE: 1.4.2 PATCH

Post by Connfire »

More random thoughts:

I always though the SG represented a type of "Home Guard", basically a city's last ditch defense. I really don't envision them having the same tech level as the front line infantry. If anything, they'd be using their own and obsolete weapons no longer suited for front-line service.

I'd have to see what the additional MP is in relation to the other countries before I could weigh in on that. Is just Germany's increasing, the CP, or everyone's? What were the original MP numbers based on?

Whether increasing PP vs. lowering the cost of units and techs, I do think that a delicate balance needs to be reached. At a certain point, the focus switches from building units to maintaining what you have. I actually do like that as I see it as nations reaching the limitations of their industry and manpower.
Post Reply

Return to “Commander - The Great War”