Page 14 of 18
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 1:21 pm
by operating
ORIGINAL: kirk23
Hi Bob, I have given the Small Garrison unit an Upkeep cost,since they are no longer a freebie,I will give them access to Tech Upgrades like all other units in the game.[;)]
Don't want to "jump the gun" to this change to the game, Again,,, felt it was a subject to discuss. Certainly do not want it to be unmanageable or unbalancing to the game, or perhaps unforeseen problems. (have to admit, I like that SS)
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 1:31 pm
by Hellfirejet
Hi Bob, I just added the Small Garrison too the Tech Upgrade,and it is crashing the game,I think a unit needs to be available to build in the production panel.I need to investigate more.
Update : Its as I thought,a unit needs to be available in the production queue,or it can't be upgraded,in other words,if you can't build it,you can't upgrade it![:)]
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 2:08 pm
by operating
ORIGINAL: kirk23
Hi Bob, I just added the Small Garrison too the Tech Upgrade,and it is crashing the game,I think a unit needs to be available to build in the production panel.I need to investigate more.
Update : Its as I thought,a unit needs to be available in the production queue,or it can't be upgraded,in other words,if you can't build it,you can't upgrade it![:)]
Mister Kirk,
Yes,, Best to leave it alone! You don't need to have any more headaches than you already have to contend with. Certainly do not want to deal with CTDs in the new patch. Have one game that might go the distance out of the last 15 or so, keeping my fingers crossed.
Nice try, Bob
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 2:55 pm
by Hellfirejet
I will leave the Small Garrison Upkeep cost in place,simply because there has been gamer's complaining about them,costing them lots in MP and stuff,when fighting against them.[:D]
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 3:25 pm
by operating
ORIGINAL: kirk23
I will leave the Small Garrison Upkeep cost in place,simply because there has been gamer's complaining about them,costing them lots in MP and stuff,when fighting against them.[:D]
Captain Kirk,
What you say might have been true to you and others when SGs are mobile, now that they are basically static units, that realm of thought and play might just be history. Hey! Free is for me! Not crazy to see increased PP go down the tubes supporting SGs, for the cost does not justify what an owner get's in return. A garrison at 2 PP upkeep get's upgrades, Go figure?[&:]
Beam me up Scotty, Bob [:)]
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 3:36 pm
by operating
Kirk,
Maybe if generals had anti-air defense ratings, that might help an SG from air attacks.
Bob
<edit>
Or a fighter might have an umbrella air defense rating added to adjacent units..
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 4:14 pm
by Hellfirejet
ORIGINAL: operating
Kirk,
Maybe if generals had anti-air defense ratings, that might help an SG from air attacks.
Bob
I already tried that,but simply giving Generals the attribute did not work,the coding within the game would need changed,and I'm afraid that is not my area,the software wiz kid would need to change that.[:D]
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 4:16 pm
by Hellfirejet
What do you guys think about making the Small Garrison a buildable unit?
RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 5:24 pm
by operating
Small Garrison doing the unthinkable........

RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 5:27 pm
by operating
Who said the French Army was going to the dogs?

RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 5:49 pm
by operating
WWI, unseen images from the front
An undated archive picture shows French soldiers moving a 95 mm cannon, on the rear guard near the front, at an unknown location in France. (REUTERS/Collection Odette Carrez)

RE: 1.4.2 PATCH
Posted: Thu May 22, 2014 7:53 pm
by Hellfirejet
ORIGINAL: operating
Small Garrison doing the unthinkable........
Small Garrison with Anti-Air capability.[;)]

RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 5:08 am
by Hellfirejet
Turn 6 and Germany has 15 shell production!Added to that she has many more PPs,MP which is all good for the game.[;)]

RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 8:06 am
by operating
Good Morning Kirk,
Have you tested with SG anti-air? Is SG in the production panel? If it is, What is it's production time in turns? Or can it be deployed immediately? Can a new SG be deployed anywhere on the map? Is SGs "still" upgradeable? and finally, What would the unit cost?
Yawning! Not awake yet, Bob [>:]
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 8:14 am
by Hellfirejet
Small Garrison Anti-Air works,Also I have had no feedback to my question,about SG in the production panel,I think everyone is on holiday![:D]
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 9:12 am
by operating
ORIGINAL: kirk23
Small Garrison Anti-Air works,Also I have had no feedback to my question,about SG in the production panel,I think everyone is on holiday![:D]
Yes,, engaging the membership is healthy and it is healthy for the membership to have the contact with the development team, "who actually will listen or read their comments, then RESPOND in a timely fashion". To me that's rare! During the first year after CTGW release, interaction between management and customers was rather limited, one almost felt blessed if they got a response. Today it is a different story, it's the comment period before a patch, please help Kirk and the team to keep on track to making improvements, don't let the opportunity slip away. thanks for reading this message, Bob
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 10:36 am
by Hellfirejet
I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]
What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 12:26 pm
by operating
Kirk wrote;
I will check this out,and if its possible who knows? I mean I have already given Turkey Artillery,along with Serbia,Bulgaria & Rumania
Kirk,
Actually what you did was; You gave Turkey the artillery tech tree, but "NO artillery" (in case you did not notice).
Bob
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 1:49 pm
by operating
ORIGINAL: kirk23
I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison.[;)]
What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries?
Kirk,
Currently,, Germany has the biggest problem with upping ammo (too expensive), while having 2 ammo hungry artillery, plus the zeppelin, to use these 3 would require 21 ammo points per turn (exclusive from naval bombardments). With what you have lined up it is feasible to make Germany more of a threat, stockpiling for a few turns. France, Russia, England, and minor nations can now build up their ammo stockpiles all that much quicker to counter Germany's early ammo advantage. The AI seems to always have ammo, it would be something to see if the AI does shore bombardments in the next patch, which I felt was absent up to this date. With France's ability to rail in the first turn entered, makes it a tough nut to crack capturing Brussels and Antwerpt. With Germany having only 9 ammo, means it could only lobb artillery every other turn or more depending on other activity, slowing it's initiative quite a bit.
Additional PP will help CP to prepare for war with Russia, for Russia just goes nuts building units, swamping CP in no time with the AI. Slightly different story in MP, depending on a player's strategy. Certainly with increased PP the options for a player are going to be a lot greater early on., until when upkeep begins to draw down PP.
MP, I am still struggling getting a fixation on how it affects the game, it's not absolutely clear to me how it works and how to prevent it from going negative. I have an idea how it works, but it is a little foggy. Needless-to-say, more is better (I think).
Have to be careful here, for the improvements go both ways.
Bob
RE: 1.4.2 PATCH
Posted: Fri May 23, 2014 7:17 pm
by Connfire
More random thoughts:
I always though the SG represented a type of "Home Guard", basically a city's last ditch defense. I really don't envision them having the same tech level as the front line infantry. If anything, they'd be using their own and obsolete weapons no longer suited for front-line service.
I'd have to see what the additional MP is in relation to the other countries before I could weigh in on that. Is just Germany's increasing, the CP, or everyone's? What were the original MP numbers based on?
Whether increasing PP vs. lowering the cost of units and techs, I do think that a delicate balance needs to be reached. At a certain point, the focus switches from building units to maintaining what you have. I actually do like that as I see it as nations reaching the limitations of their industry and manpower.