Page 14 of 17
RE: WitP-AE Topo Map Project
Posted: Thu May 21, 2015 3:54 pm
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Tue Jun 09, 2015 8:49 pm
by SilentHunter
IS there a dummies version to installing this? I downloaded extended map map style = without hexes, put the files in my art folder, but the map does not look any different. Do I need to download all the files or just one? It gives another link to another site for pwhexe.dat and pwzone.dat and pwzlink.dat, don't know what those are for. Then says switch you map style to appropriate style for downloaded mode. OK how? Anyone put together an easy install guide for this?
RE: WitP-AE Topo Map Project
Posted: Wed Jun 10, 2015 2:57 am
by LargeSlowTarget
In the game options there is a toggle for map with or without hexes. If you have downloaded the map without hexes, set the switch accordingly.
RE: WitP-AE Topo Map Project
Posted: Wed Jun 10, 2015 6:18 am
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Wed Jun 10, 2015 7:37 am
by traskott
[&o][&o][&o]
Great job!!
RE: WitP-AE Topo Map Project
Posted: Wed Jun 10, 2015 12:17 pm
by SilentHunter
^@ ChemKid much appreciated, even an idiot like me can understand it now, very good !
It's because of your map mods that I bought this game, had my eye on it for a while....when I saw it will now run in multiple resolutions and I saw your map mod, had to buy so thank you for doing this.
RE: WitP-AE Topo Map Project
Posted: Mon Jul 06, 2015 6:41 pm
by undercovergeek
quick question as someone recommended this mod to me - im n the middle of a vanilla scenario 1 PBEM no mods - will the map still work or do we need to be playing babes mod?
edit - no worries found it!!
thanks
RE: WitP-AE Topo Map Project
Posted: Sat Jul 11, 2015 10:24 pm
by Major Shane
Simply amazing map. Works great on my Windows 7, AMD. Using the stock, dot(x) version.
RE: WitP-AE Topo Map Project
Posted: Sat Jul 18, 2015 11:42 am
by Blind Sniper
Just installed, amazing job!!! [:)]
RE: WitP-AE Topo Map Project
Posted: Sat Jul 18, 2015 4:24 pm
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Tue Jul 28, 2015 3:44 pm
by swatter555
Nice work! Your maps are truly excellent. There are so many to choose from, you make it hard to decide. Can I ask what tools you use and the general procedure you follow to create these excellent maps?
RE: WitP-AE Topo Map Project
Posted: Wed Jul 29, 2015 7:42 am
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Sat Oct 24, 2015 8:20 am
by Yaab
Chemkid, any chance you can create the Topo 2 extended map for the Babes extended map scenarios? Right now we have your Topo 2 stock map for RHS mod.
RE: WitP-AE Topo Map Project
Posted: Wed Oct 28, 2015 4:16 am
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Wed Oct 28, 2015 11:18 am
by Odin
Awesome Map!!!![&o]
Can someone tell me quickly what i exactly need for stock WITPAE?
Final Version? Updates?
Thanks![;)]
Odin
RE: WitP-AE Topo Map Project
Posted: Wed Nov 18, 2015 2:05 pm
by pontiouspilot
Do both players have to use the lovely Chem map or can one simply play with the original ext map?
RE: WitP-AE Topo Map Project
Posted: Wed Nov 18, 2015 5:57 pm
by LargeSlowTarget
Players are not compelled to use the same map, each player can use any map he wants, provided it is compatible with the scenario.
RE: WitP-AE Topo Map Project
Posted: Thu Aug 18, 2016 7:19 am
by Reg
ORIGINAL: Reg
Yes it is fixed.
I had a busy day creating some aircraft and briefing screen images for Andy Mac's new scenario 1 and they didn't show up in game either. [:(]
Fortunately loading and saving from MS Paint fixes the BMP format issue and they can be displayed in WITP.
I'm not sure why this is as I have been using Gimp for years to create many images for WITP-AE. Maybe it is a Win8.1 codec issue (I upgraded only recently from XP) as I think someone implied elsewhere or perhaps Gimp have changed their default export BMP file format.
Who knows but it appears we have a solution that should be available to everyone.
Hi Robert,
It was just pointed out to me on another thread how to fix this.
The "Do not write colour space information" flag appears to be important when saving BMP files from the GIMP editor. I have never really noticed it before and just left it unset (default). Tried it just now with this flag set and Gimp seems to be able to produce good bitmaps...
Thought you might like to know.
RE: WitP-AE Topo Map Project
Posted: Thu Aug 18, 2016 8:15 am
by chemkid
.
RE: WitP-AE Topo Map Project
Posted: Thu Aug 18, 2016 10:15 am
by Korvar
Reg,
You didn't make my day - I got my hopes up when I saw a Chemkid map thread with the last post by Chemkid. [:-] [:D]
No worries though, I'll take the 'two birds with one stone' consolation prize - I was able to help two of the authors of the primary graphics mods I use!
Chemkid, let me take this opportunity to thank you for your awesome maps - I use Yamato Damashii Sunny Day Stock. It really makes the game a pleasure to look at, especially during those long sessions! [8D]
Both of your mods paired together really kicks up the immersion of the game!