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RE: Treaty READY!
Posted: Sat Aug 09, 2014 7:50 pm
by John 3rd
Have spent the afternoon working to consolidate ALL the special ship art done for the three Mods. Should allow for simpler work so there is less confusion. Will be doing the same for Air Art next.
RE: Treaty READY!
Posted: Sat Aug 09, 2014 8:22 pm
by John 3rd
Fixed the minor issues Kitakami found. Have uploaded the current Mods to the web page.
RE: Treaty READY!
Posted: Sat Aug 09, 2014 11:34 pm
by btd64
ORIGINAL: John 3rd
ORIGINAL: General Patton
John, Sent you an Email a few days back about allied air art problem I found in my download of BTS. If you didn't get it, let me know and I will elaborate.....GP
Could you Post that here Sir? I did not get the email...
John, Attached below is a copy of the Email......
RE: Treaty READY!
Posted: Sat Aug 09, 2014 11:45 pm
by btd64
Message below;
Can upload a save if you need it......GP
RE: Treaty READY!
Posted: Sun Aug 10, 2014 10:58 am
by Interlocutor
John, Vader5 and I are poised to begin a BTS PBEM game. This may be a newbie question, but if we begin a game, will future fixes to BTS be compatible with a BTS "game in progress"?
This will be the third AE PBEM game for each of us, Vader5 & I, though our previous PBEM games involved different opponents for both of us. Thanks for your work on this mod, and for the work done by your colleagues as well.
RE: Treaty READY!
Posted: Sun Aug 10, 2014 5:58 pm
by JuanG
Here is the .pdf version of the Aircraft Purchases Guide.
RE: Treaty READY!
Posted: Sun Aug 10, 2014 9:12 pm
by John 3rd
ORIGINAL: Interlocutor
John, Vader5 and I are poised to begin a BTS PBEM game. This may be a newbie question, but if we begin a game, will future fixes to BTS be compatible with a BTS "game in progress"?
This will be the third AE PBEM game for each of us, Vader5 & I, though our previous PBEM games involved different opponents for both of us. Thanks for your work on this mod, and for the work done by your colleagues as well.
As long it is only database changes you will be good.
The chances of major issues within BTS is very thin due to it simply being existing RA 7.0 PLUS Treaty. Go for it!
RE: Treaty READY!
Posted: Sun Aug 10, 2014 9:12 pm
by John 3rd
Thanks Juan for Posting that.
RE: Treaty READY!
Posted: Mon Aug 11, 2014 4:10 pm
by btd64
John, has anyone seen the issue I posted in post 264 above? I'm going to redownload tonight and see what happens. I have a little me time.[8D]
....GP
RE: Treaty READY!
Posted: Mon Aug 11, 2014 4:32 pm
by btd64
John, See attached picture below. Had time so I downloaded from the RA site. Also checked a Fulmar and it art is missing....GP
EDIT; This is from BTS dated 8-9-14.

RE: Treaty READY!
Posted: Mon Aug 11, 2014 8:27 pm
by John 3rd
Hmmmm....going to work on this tonight when I get home from a meeting.
Red Lancer sent some EXCELLENT Aust/NZ Buffalo Plane Sides!
RE: Treaty READY!
Posted: Mon Aug 11, 2014 10:05 pm
by miv792
Improved AI lacking in your mod, it was super.
RE: Treaty READY!
Posted: Tue Aug 12, 2014 12:52 am
by John 3rd
What do you mean Miv?
RE: Treaty READY!
Posted: Tue Aug 12, 2014 1:41 am
by miv792
What do you mean Miv?
Ironman Allied and Japanese AI.
RE: Treaty READY!
Posted: Tue Aug 12, 2014 12:30 pm
by thinman
hi,
there is a failure in your database: ship class 1110 Aoba 12/44 becomes a wpn2 1657 20cm/50?
the ships Unyo (025) and Chuyo (026) are without any regular ship class (1868). Taiyo is 1865. Is this your intention?
It's possible to allow all takao-class ships to rebuild as Maya-CAAA? You are building some Shokaku-kai, but your AA-screen is more than useless.
It's possible to bring all new created air croups inline with the original designations? Because it's a fantastic scanario you can use any FAA-, RNZAF-, RAAF- and USN designations. And some ships like the Resolution will arrive with two air croups (here with "resolution" and Nr.700 Sqd FAA S-4) - btw. the same issue in the RA-scen.
RE: Treaty READY!
Posted: Tue Aug 12, 2014 12:31 pm
by John 3rd
My Mod Folder got corrupted this morning. The executable crashes in the same place three times. [:@]
I have to re-install a HUGELY modified Folder and am completely depressed at having to do this.
CRAP is the nicest word going through my mind currently...

RE: Treaty READY!
Posted: Tue Aug 12, 2014 1:06 pm
by Kitakami
@John:
Are there any files that any of us can send you to help ease the pain? Very sorry to hear that your installation got corrupted :/
@thinman:
RE Aoba-class, you are correct. It should be device 1660, not device 1657. That is easy to correct with the editor.
RE Unyo & Chuyo, if I understand correctly, they are not part of the reinforcement pipeline. Instead, there are 5x xAPs (Argentina, Asama, Brazil, Kamakura & Tatsuta Marus) that can be converted to Kaiyo-class CVEs starting on June '42. The conversion takes 240 days, and requires a shipyard with a minimum size of 25.
RE Takao-class, no. I suggested that either all Takao-class were allowed to convert, or none of them, but my suggestion was not accepted, so only Maya can become a CAAA. Also, please remember that this is the Kaigun, not the RN. Anti aircraft was definitely not their forte.
Just my 2 cents.
RE: Treaty READY!
Posted: Tue Aug 12, 2014 1:17 pm
by John 3rd
Hey Kitakami.
Thanks for the offer. I'll have to do a complete install and it will BLOW CHUNKS!
1. Aoba Fixed.
2. The five or so large APs are allowed to convert to CVE along the lines you describe. Pays to keep them out of Harm's Way until conversion. I use them as a Fast Convoy for moving troops out of Shanghai or Tokyo after I've bought them out.
3. Takao-Class SHOULD be fixed. Are you sure of this? Remember looking at your suggestion a while ago and acting on it. Please check that again if you can.
John
RE: Treaty READY!
Posted: Tue Aug 12, 2014 1:21 pm
by John 3rd
STUPID question: WHERE is the last patch at? I need it before I install the Beta and then DaBabes stuff.
RE: Treaty READY!
Posted: Tue Aug 12, 2014 1:42 pm
by Kitakami
Reinstalling a heavily modded WitP-AE is no fun at all. Been there, done that.
Regarding the 3 Takaos, I just checked the database, and they upgrade their 4x 12cm/45 to 8x 10cm/65, but they keep their 5x double 20cm turrets and do not get the additional 4x 10cm/65 in two additional turrets as the Maya does. If you want all four ships to get the increased AA suite, the easiest solution is probably to make class 1124 (Takao) a "convert from" class, and class 1130 (Maya) a "convert to class", with a conversion delay of 60 days.
EDIT: changed my suggestion.