RE: Groundhog Day!
Posted: Mon Apr 06, 2015 2:29 pm
Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO.
What's your Strategy?
https://forums.matrixgames.com:443/
+1 You get the benefit sooner of whichever one you do first. That's includes VP if that is an issue for autovic.ORIGINAL: ny59giants
Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO.
ORIGINAL: Sangeli
Wow, the Japanese disposition in the CentPac looks dangerous. To leave Tabiteau still under Allied control is a real head scratcher to me; all he needs is 1 AV to take the base. I would be interested to see if you could occupy Funafati in strength; it can be supplied from Pago Pago so it's not untenable. But I think that with Tabiteau under Allied control here you HAVE to try something there; you can't pass up the opportunity. SSTs and SS could reinforce the dot hex without being noticed possibly. I'm sure eventually the Japanese will notice but you can get enough units there to force the Japanese to actually prep to take the base which could give you time to mount a proper relief mission eventually. If it fails, oh well, VP losses will be relatively small. If it succeeds you have a base capable of dominating the Gilberts in your hands.
Because of certain game rules Japanese players can benefit from delaying the capture of Singapore and the Philippines, and use their forces more profitably taking the oil centers on Borneo, Java and Sumatra while they have the amphibious bonus. The Japanese can take Singapore and the Philippines whenever they like in 1942 just because of qualitative superiority of their LCUs and superior logistics. The Allies have very limited ability to make the Japanese pay a high cost for delaying the capture of Singapore or the Philippines. In fact delaying may actually result in more victory points since evacuating units is pretty difficult and any reinforcement/replenishment efforts tend to result in more lost ships/aircraft/LCUs.ORIGINAL: Wargmr
June 4, 1942
Singapore falls.
ORIGINAL: poodlebrain
Because of certain game rules Japanese players can benefit from delaying the capture of Singapore and the Philippines, and use their forces more profitably taking the oil centers on Borneo, Java and Sumatra while they have the amphibious bonus. The Japanese can take Singapore and the Philippines whenever they like in 1942 just because of qualitative superiority of their LCUs and superior logistics. The Allies have very limited ability to make the Japanese pay a high cost for delaying the capture of Singapore or the Philippines. In fact delaying may actually result in more victory points since evacuating units is pretty difficult and any reinforcement/replenishment efforts tend to result in more lost ships/aircraft/LCUs.ORIGINAL: Wargmr
June 4, 1942
Singapore falls.
ORIGINAL: witpqs
That seems like he does not intend to build up those bases for you. If/when you capture them, they will require more time to build up to whatever size you need them at.
ORIGINAL: ny59giants
Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO.
ORIGINAL: HansBolter
ORIGINAL: ny59giants
Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO.
+1
I typically take the base to level 3 forts before building any port or airbase infrastructure.
Then I take the port to level 2 before taking the airfield to level 4 and staring back on the port.
Unless it is a far forward base that needs air cover immediately, then the airbase goes to 1 to be able to fly in aviation support and fighters, then the port goes to 2 before the airfield goes higher.
Given the fact NJP seems to be everywhere and overextended, this makes sense to me. He can't afford to allocate shipping space to engineers and supply to build up these bases. But unless the Allies are defeated on the battlefields, it means the empire is going to be in trouble come late 42. Somewhere NJP will need to build up some defenses.ORIGINAL: Wargmr
NJP does not build bases as a rule. He has not increased Brisbane nor Adelaide even though it would help a prolonged siege of Australia.
Slightly OT but I believe that delaying Singapore like NJP has done is always a mistake. It took 6 full divisions to take the way he has done. Singapore can be taken quickly on the cheap with a Mersing invasion; it can be taken with just 3 divisions before Xmas 41 in my experience. Not to mention the base itself is valuable for any adventure in the Indian Ocean. If you bypass Luzon and take Java quickly that means you can nearly every unrestricted division ready by mid January 42 to land anywhere BEFORE the amphibious bonus runs out. That's what I'm doing against Captain Mandrake and Sprior right now in our 2 vs 2 game (it has an AAR as well if you're curious).ORIGINAL: poodlebrain
Because of certain game rules Japanese players can benefit from delaying the capture of Singapore and the Philippines, and use their forces more profitably taking the oil centers on Borneo, Java and Sumatra while they have the amphibious bonus. The Japanese can take Singapore and the Philippines whenever they like in 1942 just because of qualitative superiority of their LCUs and superior logistics. The Allies have very limited ability to make the Japanese pay a high cost for delaying the capture of Singapore or the Philippines. In fact delaying may actually result in more victory points since evacuating units is pretty difficult and any reinforcement/replenishment efforts tend to result in more lost ships/aircraft/LCUs.
ORIGINAL: Wargmr
ORIGINAL: HansBolter
ORIGINAL: ny59giants
Not enough engineers to allow ports, AFs, and forts to be built all at once. Focus on just one at time, IMO.
+1
I typically take the base to level 3 forts before building any port or airbase infrastructure.
Then I take the port to level 2 before taking the airfield to level 4 and staring back on the port.
Unless it is a far forward base that needs air cover immediately, then the airbase goes to 1 to be able to fly in aviation support and fighters, then the port goes to 2 before the airfield goes higher.
Is there any speed advantage to doing this? In my reading I have found the ability for a base to grow is based upon it's maximum size(s) and terrain, not based upon any level of infrastructure currently at the base.
ORIGINAL: HansBolter
ORIGINAL: Wargmr
ORIGINAL: HansBolter
+1
I typically take the base to level 3 forts before building any port or airbase infrastructure.
Then I take the port to level 2 before taking the airfield to level 4 and staring back on the port.
Unless it is a far forward base that needs air cover immediately, then the airbase goes to 1 to be able to fly in aviation support and fighters, then the port goes to 2 before the airfield goes higher.
Is there any speed advantage to doing this? In my reading I have found the ability for a base to grow is based upon it's maximum size(s) and terrain, not based upon any level of infrastructure currently at the base.
Don't know as speed isn't my priority.
My priorities for building are strictly tactical and logistical.
I want a minimum level 3 fort to protect whatever infrastructure I am going to start building before I invest effort in building.
I want a level 2 port to be able to unload radar without having to figure out how much naval support I would have to add without a level 2 port.
Only if an immediate airfield is a tactical priority do I build it first.
Once my port is level 2 I can take the airfield to 4 to facilitate 4Es (minimally) before switching back to the port to take it higher.
I go back and forth on each item bringing each one to a tactical/logistical milestone before switching.



ORIGINAL: ny59giants
Hopefully, your Indian divisions can gain much needed experience without being destroyed. What American troops do you have in theater??