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RE: Wishlist
Posted: Thu Mar 01, 2018 7:42 am
by fiambre
ORIGINAL: Jason Petho
About Artillery:
It sounds to me a bit unreal friendly artillery fire on Hex adjacent to my units.
Don't forget that hexes are 250 metres across, they aren't dropping the artillery as close was one would assume.
But that means that 250m is the distance between the center of one hex to the center of the next one... Units might be quite near in the frontline between hexes...
The distance between one hex to another TWO hexes away it is definitely 250m, but zero between to conected ones [:)]
!S
RE: Wishlist
Posted: Thu Mar 01, 2018 12:14 pm
by Jason Petho
Or 500 between connected ones, if the units are on opposite sides of the hexes [;)]
RE: Wishlist
Posted: Thu Mar 01, 2018 2:08 pm
by Crossroads
Having served in artillery, our doctrine for an standard battery "area cover" barrage fire mission covered a 100mx100m area. A 250m hex has 5.5x that area, alone. There were many types of fire missions, of course, but that can be thought as the basic fire mission against live target.
Agreed with your basic point though. Hopefully, in a future version, artillery can be designed to be move from the 100% accuracy towards say random scatter etc. All adjustable as Adaptive AI parameters, of course.
RE: Help with Options
Posted: Tue Mar 06, 2018 9:13 am
by Biergarten
Hi - I cannot change the unit counters to NATO type nor the 3D to 2D view. Have reinstalled twice the remastered version 2.0 but it does not work. Note: actually NOTHING works under the options menu. Anyone know how to fix this?
Thanks!
RE: Help with Options
Posted: Sun May 06, 2018 1:33 pm
by MausMan2
I like these ideas for realistic variability. I've been thinking about how to try some of this in lua. Specifically, units stacked together may get a temporary morale boost while stacked. Or, small chance a tracked unit looses a strength point if it traverses more than one elevation change per hex.
And then maybe for a more modern time period, EW capable units if successful (and any counter EW unsuccessful), breaks your opponents communication net for his turn. He sees a notification box saying communication is down and he's forced to watch the AI play his turn.
RE: Help with Options
Posted: Fri May 11, 2018 2:01 pm
by Tiger88_slith
Here are a few of my "wishes":
1. Please, please have a setting to turn-off the combat results info box - go back to JTCS where you can have options to display min or max results as well as being able to "click" out of it and not display it at all - please!!
2. Have a much smaller info box appear when looking at units on either side.
3. Provide option for tool-bar - JTCS version vs new version.
4. Provide user to see how many hexes gained with double timing vs just clicking on the button and units automatically become fatigued.
5. The smoke marker in 3D needs to be toned down - currently you cannot see any units in the hex.
6. Currently tanks with a dozer blade cannot remove mine-fields - why not? They should be able to remove them with the blade.
7. Tank recovery units - make them more than just fodder - allow them to add +1 in unit size to the unit they actually are recovering.
Thanks CS Legion Team
RE: Help with Options
Posted: Sat May 12, 2018 1:19 am
by Jason Petho
ORIGINAL: Biergarten
Hi - I cannot change the unit counters to NATO type nor the 3D to 2D view. Have reinstalled twice the remastered version 2.0 but it does not work. Note: actually NOTHING works under the options menu. Anyone know how to fix this?
Thanks!
You've installed the 2.00 and then pressed the UPDATE button to install 2.01?
Where are you installing it?
Are you having problems installing CSME 2.00 onto your Windows 10 machine?
Try the following:
1. Uninstall Campaign Series Middle East 1.02
2. Install Campaign Series Middle East 2.00 - We recommend you install the game in C:\Matrix_Games\.. or C:\Games instead of the default C:\Program Files (x86).
3. Use the UPDATE button from the main menu to install 2.01
RE: Help with Options
Posted: Mon May 14, 2018 6:07 am
by fiambre
More ideas to add after undusting my EFII and playing for a while:
Infantery has double move option, but should have also stealth move, say one single hex move but which move goes unnotice to enemy in a %. From what I see at the moment every move that falls into enemy LOS reveals the unit. Moving across different terrais should not be so evident. Similar to what happens with units shoting while still not spotted.
Unit size (Strenght Points left relative to their max Strenght points) should help on this stealth, specially when an unit is retreating and retreating and retreating and... wow far beyond their movement points

Would be good for those poor guys to be able to end in stealth mode at a point, hiding from the enemy fire.
Adding to this: Not sure if reccon units have a higher spoting chance. They should. That is their main task.
I have talked and asked about the Bombardment phase before. When my general is at Corps level, the bombardment of all my units takes like 8-10 minutes to end. I end not using my mortars at all to save lifetime...
And about this Bombardment thing... shouldnt it be planned to happen in different times? I mean: Some prior my attack, some during movement/attack turns (friendly and foe) and some at my turn end. That would allow some different tactics during the battle; in order: soften defenses, create fire barrage for my moves/to prevent enemy moves and to cover my moves after the turn. Maybe a bit complex...
Another thing with this: I am up for a limited ammount of rounds in artillery. We see sometimes artillery is unable to provide fire and have to wait to be resuplied to keep providing fire, but still they shot way too much times. Heavy artillery should have X max rounds and we should plan all the battle having that in mind and counting every shot.
Salute!
RE: Help with Options
Posted: Mon May 14, 2018 7:57 am
by Crossroads
Thank you for your comments fiambre.
Something that is already implemented in CSME 2.0 is that i) Artillery has a separate Supply Level, and ii) one can alter that supply level with Events. If a scenario calls for a heavy bombardment at certain stage, Events can ensure that for those turns Artillery has the required shells. Then, for other turns, Arty Supply could be well toned down.
As for LOS / Concealment, I believe SP have an effect already, also if vehicles or men. And with Recon Reveal, Scouts can check LOS in the middle of turn. A separate attempt at Stealth Move is a nice shout.
RE: Help with Options
Posted: Mon May 14, 2018 2:02 pm
by Hoplite1963
Hi
Can the BMP pictures that scenario designers can import for their games be upgraded from the256 colours to the 24 bit kind available for unit viewer and unit handbook art at some point please ?
Many thanks
Ian
RE: Help with Options
Posted: Mon May 14, 2018 2:23 pm
by Crossroads
ORIGINAL: Hoplite1963
Hi
Can the BMP pictures that scenario designers can import for their games be upgraded from the256 colours to the 24 bit kind available for unit viewer and unit handbook art at some point please ?
Many thanks
Ian
Scenario pictures you mean? For now at least they need to be the old 8-bit 256 color ones as they are shown in the Front End.
Unit pictures and unit graphics can be 24 bit already and for most cases are, too.
RE: Help with Options
Posted: Mon May 14, 2018 2:38 pm
by Hoplite1963
Hi Crossroads
Thanks for that, yes this was what I meant here.
Regards
RE: Help with Options
Posted: Mon May 14, 2018 5:02 pm
by Crossroads
ORIGINAL: Hoplite1963
Hi Crossroads
Thanks for that, yes this was what I meant here.
Regards
Gotcha.
RE: Help with Options
Posted: Mon May 21, 2018 3:31 pm
by Hoplite1963
Hi Guys
We now have quite a few weapons available in the game such as surface to surface missiles and some of the heavy artillery that has very lengthy reloading times and would probably only be firing once in a scenario.
To simulate this I wonder if some long range fire units FROG7’s SCUD’s etc should also be available to purchase in the scenario editor as one shot missile strike missions like aircraft.? (say with a working assumption that they were firing at half their maximum range)
I have not played any scenarios with them present but the Cold War mod already has Cruise Missile strikes that you can buy in this way. For post 1990 scenarios this could also open up the possibility of some AAA and SAM systems “Patriot” etc being able to shoot them down on their way to the target.
Regards
Ian
RE: Help with Options
Posted: Wed Jun 27, 2018 2:54 pm
by Deepstuff3725
Looking forward to the Vietnam and East Front III games, and I have my credit card ready. I've been following the posted updates and it looks serious...
Just wondering if the multiplayer ip connection issues from the older versions will be fixed with the new releases? I'd really like to play CS via ip connection.
Thanks
Jeff
RE: Wishlist
Posted: Fri Jun 29, 2018 1:09 am
by Crossroads
ORIGINAL: Deepstuff3725
Looking forward to the Vietnam and East Front III games, and I have my credit card ready. I've been following the posted updates and it looks serious...
Just wondering if the multiplayer ip connection issues from the older versions will be fixed with the new releases? I'd really like to play CS via ip connection.
Thanks
Jeff
Hello Jeff
What issues were those? We've not made any changes to LAN play apart ensuring it still requires encrypted data files (as with all H2H modes), while vs-computer play uses unencrypted versions. That's the only thing I can think of.
RE: Wishlist
Posted: Fri Jun 29, 2018 2:44 am
by Jason Petho
I believe he's referring to over-the-net using a TCI-IP connection, not on a LAN.
RE: Wishlist
Posted: Fri Jun 29, 2018 8:15 am
by berto
Although I myself have not tried it, I believe that over-the-Internet (not LAN) NetPlay requires a VPN. I can't refer to any posts giving details, but I recall that a number of people have reported success using this method.
RE: Wishlist
Posted: Fri Jun 29, 2018 8:43 am
by Crossroads
I am pretty sure the Modem Host / Caller options work only on a local area network, ie. LAN. I recall some players using free VPN such as Hamachi to play over internet.
Here’s an article on
Hamachi VPN.
RE: Wishlist
Posted: Fri Jun 29, 2018 9:06 am
by Crossroads
^^ Forgot to add there’s no current plan to upgrade the LAN play feature of the old to TCP/IP over internet, at least not for the next a couple of releases.