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RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Nov 07, 2016 2:51 pm
by Marshall
Can we please!!!! have a maximum time to conquer a Atoll back in the game, we used to have the 3 day rule, perhaps we can do a 2 week rule.
It is past any realism to have a 3 month battle with over 35000 troops and over a 1000 tanks on a 6 km2 sized atoll fighting for 2 months.
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RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Nov 07, 2016 6:10 pm
by witpqs
ORIGINAL: Marshall
Can we please!!!! have a maximum time to conquer a Atoll back in the game, we used to have the 3 day rule, perhaps we can do a 2 week rule.
It is past any realism to have a 3 month battle with over 35000 troops and over a 1000 tanks on a 6 km2 sized atoll fighting for 2 months.
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There has never been any such rule. [&:]
Stacking limit penalties already seem to rule out the example you give.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Mon Nov 07, 2016 9:46 pm
by cardas
ORIGINAL: witpqs
Disagree with you on the view in manage being better, it's far more crowded due to its different purpose.
Indeed, I wouldn't want to be without the "Show ships under repair" display. I find myself using it more often than the dedicated "Manage ships under repair" display, although both are useful.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Tue Nov 15, 2016 7:14 pm
by Admiral DadMan
Can "ESC" be altered to NOT close/exit the program? Sometimes I just want to get through to the end, and the last ESC function call exits the program. Frustrating.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Nov 16, 2016 10:42 am
by Marshall
Actually there was a 3 day rule in the old game, 3 days to conquer. Atoll or your forces where wiped out and surrendered.
The example i gave of troops and tanks is actually taking place in my PBEM game with admiral dadman as we speak.
Wake island , over 2 months of combat over 40.000 troops and over a 1000 tanks, 300 plus artillery.
Stacking limits do not prdvent these battles, it just consumes a hige amount of supplies.
I am not asking for the 3 day rule, but a max time and number of troops a cording to atoll size does help in this.
We are now approaching the 3 rd month of combat on wake, i killed so many tanks and allied soldiers, i should be able to walk from wake to saipan over the burned out hulls.
2 months in the surf of wake with 35000 troops and a 1000 tanks, thats not realistic, these troops get a cold, trench rot and the tanks start to rust by now.
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Wed Nov 16, 2016 12:46 pm
by Admiral DadMan
ORIGINAL: Marshall
Actually there was a 3 day rule in the old game, 3 days to conquer. Atoll or your forces where wiped out and surrendered.
The example i gave of troops and tanks is actually taking place in my PBEM game with admiral dadman as we speak.
Wake island , over 2 months of combat over 40.000 troops and over a 1000 tanks, 300 plus artillery.
Stacking limits do not prdvent these battles, it just consumes a hige amount of supplies.
I am not asking for the 3 day rule, but a max time and number of troops a cording to atoll size does help in this.
We are now approaching the 3 rd month of combat on wake, i killed so many tanks and allied soldiers, i should be able to walk from wake to saipan over the burned out hulls.
2 months in the surf of wake with 35000 troops and a 1000 tanks, thats not realistic, these troops get a cold, trench rot and the tanks start to rust by now.
it wasn't
1000 tanks. 500 maybe...
Don't know what you're complaining about. They're well supplied, yet poorly led/managed. If anything, the atoll should've sunk under the weight of all the crap the fell off the decks of my landing craft...
AND the number of VP it's cost me trying to untangle this mess will keep you in tea and kippers for a while...
RE: Patch 07 - Unofficial Public Beta & UI Suggestions
Posted: Thu Nov 17, 2016 7:00 am
by Marshall
I am happy with the VP's and the delay it causes you Dadman, but i just think its a little bit silly such numbers of troops on a 6km2 Island for 2 months and over 500 tanks.
perhaps more penalties should be applied to prevent such a situation, besides heavy supply usage.