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67 Final Stalingrad
Posted: Mon Oct 24, 2016 8:15 pm
by BrianG
2 more clear turns till MUD.
I contemplated sending in another sacrificial tank corp.
I could reach the hex just east of the Hungarian routed tank.
It would raise mp but ultimately be another lost corp.
Really I am in in very bad shape here.
He may even attempt a major surround. Seeing how things are going it might end up an easy job.
One good nuk!

RE: 67 Final Stalino area
Posted: Mon Oct 24, 2016 8:17 pm
by BrianG
I punch back his forward troops and hold positions. I have 1st tank corp here waiting for Godot.[:D]

RE: 67 Final
Posted: Mon Oct 24, 2016 8:18 pm
by BrianG
Lower Volga.
Most likely I want all my tanks out of area. Maybe next turn they go for long march north

68 open
Posted: Wed Nov 02, 2016 12:56 am
by BrianG
german battles turn 68

RE: 68 open
Posted: Wed Nov 02, 2016 12:58 am
by BrianG
rescue attempt fails
quote in report to Stalin
another brutal loss. Just like your face!
ouch

RE: 68 open
Posted: Wed Nov 02, 2016 12:59 am
by BrianG
final Stalingrad. I retreat north to avoid major collapse with one more clear turn left.

69
Posted: Wed Nov 02, 2016 1:01 am
by BrianG
far north.
Fins take another hex.

RE: 69
Posted: Wed Nov 02, 2016 1:02 am
by BrianG
This rout had me quite peeved!
barely more than 2:1 and guard units.

RE: 69
Posted: Wed Nov 02, 2016 1:03 am
by BrianG
I went night and day bombing crazy this turn.
Here was the largest of the damage.

RE: 69
Posted: Wed Nov 02, 2016 1:06 am
by BrianG
Moscow.
The hex I attacked day before around here is now too firmly held with 3 divisions.
Thus I make attempt to dislodge german bridgehead on east side of river. I had not attacked this hex for over 6 turns.
Used my guard corps which are in area after many soak off attacks.
Here was the good attack lineup oob

RE: 69
Posted: Wed Nov 02, 2016 1:08 am
by BrianG
do the boogie!
Yes Victory, Needed as may allow the guard corp here to be reaction force after germans launch the snow /blizzard offensive.
which is a 30 tank/mech snowball.
I have no idea how to stop it.
He can go north west, north or northeast. Or 2 of the three. I am assuming he will not redeploy tank.

end 69
Posted: Wed Nov 02, 2016 1:09 am
by BrianG
news blackout imposed.
Heavy rains expected.
70
Posted: Wed Nov 02, 2016 1:10 am
by BrianG
mud 1 of 4
mud 2 of 4. I bomb his tank hoards north of Stalingrad.
Fall Mud
Posted: Sat Nov 05, 2016 4:04 pm
by BrianG
3 of 4 mud . Prepare for onslaught.
Pray for more rain.
last mud :get your bets in
Posted: Sun Nov 06, 2016 10:29 am
by BrianG
Mud 4 of 4. German tank mass awaits final orders.
So: how many turns will it take sillyflower to capture the last cities for 290 vp?
Vp confusion
Posted: Sun Nov 06, 2016 10:44 am
by BrianG
sillyflower, being silly, thought vp was 260. [:'(]
"I got my 260 VPs and ended my turn, thinking that was it, but it just ended the turn like any other"
But when I push the little vp button it says he needs 290 vp? [:)]
Thus war continues. [:D]
I will post mud shots soon.
RE: Vp confusion
Posted: Sun Nov 06, 2016 11:43 am
by EwaldvonKleist
Good to hear, good fight and AAR. It would be too bad if it were be over now.
RE: Vp confusion
Posted: Sun Nov 06, 2016 8:40 pm
by BrianG
atm silly has requested a redo of the first snow turn as he was playing vc 260 . He had 260 vc with the first Nov 42 snow turn and stopped in the middle and executed. He thought game would end but it went to my turn.
I think they changed the vc levels to 290 in one of the betas. Which we both upgraded too. My whole mud was playing to the vc 290 which I saw in the vc button. I go with whatever the beta forces me to play.
Thus maybe game will continue. I ok them giving him a redo of the first snow Nov 42 turn. In case anyone is listening.
Fall mud 1
Posted: Thu Nov 17, 2016 8:36 pm
by BrianG
I , playing vc 290, set up an outer d perimeter with my best troops.
They build the best and they need rest and refit.
I hope to hold him lightly just above the middle city with the major river with main troops further north.
East of his mass I have a loose tank force to attempt ? atm. Mobile it shall be.
He can also go northwest. My line wont hold but if he gets stretched I will try and sever the tip.

fall mud 2
Posted: Thu Nov 17, 2016 8:38 pm
by BrianG
Bombing action. Night biplanes. Its what I got!
