ORIGINAL: SqzMyLemon
Last comment I'll make on your economy. You are far too worried about resources at Tokyo. Are you going to micromanage individual shipments all game if it drops a little? That's crazy.
I'm micro-worried about the RES at Tokyo because I've already once this game had to turn off the HI for lack of RES. The levels
recovered again, thank god, but I've had it on my list to watch ever since. You're right about it being crazy to micro-manage every
TF of shipments. I've grown tired of micro-managing their routes in and around the ports. You're idea about setting whatever
waypoints you want once and then forget that TF during their transit. Better use of gametime or playtime or whatever you're calling
your experience. I'm learning all kinds of things about this game so it's a good exercise. Brian really took me under his wing and
suggested this game to playtest his mod. I think we've found most of the major bugs so far but I'm uncomfortable about the economy
and what I've done to it;.
ORIGINAL: SqzMyLemon
All you need to do is get the resources to Japan, it doesn't matter where. Let the game engine move it where it needs to go.
This part I understood. So I was aiming at the closest port-pair at first but then TF's started stacking up at Ominato and I had
to send the larger TF's to other ports and so my logistic chain isn't working at the moment but when I find the magic sweet spot
and by that I mean the port-pairs that work okie dokie then I'm left to just repair the ships when they dock.
ORIGINAL: SqzMyLemon
Route your resource convoys how ever you want to. If you have "so many" taskforces waiting to unload at Ominato, then you are running an inefficient system.
Yeah, my comment above touched on this a little. I'm finding that some of the larger TF's are having to go to ports not traditionally
"closest" to get themselves unloaded. I can't just pull into the nearest level 1 port and see what happens. I'm dedicating ports for
"hub" purposes and I'm rounding up engineers, especially shipping engineers, to those ports to help speed up the load/unload
process. I just need to find those kind of engineers and move them there. That's not an easy task either. I'd have to dedicate
a TF to just that move alone. I don't have a lot of unemployed TF's at the moment.
ORIGINAL: SqzMyLemon
Granted, I don't fully understand this mod and it seems like the Japanese economy has been beefed up to the point where keeping it running is tough, I don't know. All I know is that having a million little resource TF's sailing around isn't efficient.
I'm not sure about this mod's treatment of the economy either. There's been so many changes to the mod that the economy isn't
so very much like the stock economy for the same period of time. So all my past experience ( stock games ) is of limited help. I have
to go back to the basics and figure out what's the best course of action for THIS economy right now in this game. I'm starting to hit
my self-imposed limit for the number of Nate's in it's pool and I need to turn off production of the Nates until it gets down to about
500 or so and then start it up again. That kind of thing. If I could adjust the factory to the appropriate size easily this process would
be so much easier on the player.
And I get your point about lot's of little TF's moving less than 20K of stuff isn't efficient. Mostly a waste of fuel. I can see that. I was
just desperate for hulls. Giving them a task besides moving goodies right now would require me to find and re-route the larger,
faster AK's etc. and pair them with DD's which are faster than PB's and put them on the long-range port-pair like those to
Shikura or Toyohama. I'm probably pronouncing those wrong.
ORIGINAL: SqzMyLemon
Good luck Larry, but I'm done offering practical suggestions. Sail your TF's into deep water and out of search range and see what happens when your opponent patrols a little farther out. [:D]
Oh no. Say it's not so. People like me need your advice. I'm studying what you've given already.
And that idea about sailing the TF's in deeper water........that's a good idea. I'll keep you guys in the loop as to what happens.