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RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Posted: Mon Sep 04, 2017 1:59 pm
by roy64
When you said "chit effectiveness has been reduced and rather is given a complementary role." & I didn't see any results I thought you made diplomacy redundant, but the way it is now seems to be better than the vanilla game. Diplomacy is hard to get right in this type of game.
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Posted: Wed Sep 20, 2017 8:14 am
by crispy131313
Version 9.0 uploaded.
https://www.dropbox.com/s/qg8ac448pws9q ... 0.zip?dl=0
Notable Changes:
- Some Sprite Updates
- Amended opening research slightly
- Amended the arrival positions of Fall Blau reinforcements
- Added some OOB German Armies for Barbarossa
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Posted: Thu Sep 21, 2017 4:21 pm
by YohanTM2
How do I use the normal counters with this mod? I'm partially colour blind and the Poles are brutal for me to see
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Posted: Thu Sep 21, 2017 4:51 pm
by crispy131313
Yohan I have sent you a PM.
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Sep 24, 2017 3:47 am
by Amadeus
Hi
is it correct that an upgraded tank has less armour/defense?

RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Sep 24, 2017 6:08 pm
by crispy131313
ORIGINAL: Amadeus
Hi
is it correct that an upgraded tank has less armour/defense?
I believe the Tank in question was in a town/city/capital where the defensive penalties applied on a level 1 Tank would appear this way. I don't think this was a bug.
RE: Fall Weiss II - Version 8.4 Unit
Posted: Thu Sep 28, 2017 7:21 am
by sillyflower
I know that I am as much use with computers as the average 2 year old but I thought I had downloaded in the right place despite having no idea what opening as editor means (see screenshot) but I still can't access your mod in the game. Any help in words of one syllable will be greatly appreciated [&o]

RE: Fall Weiss II - Version 8.4 Unit
Posted: Thu Sep 28, 2017 1:16 pm
by BillRunacre
Hi
The campaign needs to go in a different place, as where you've placed it is where the official campaigns belong.
This thread will help, scroll down to post 15:
tm.asp?m=4300169
RE: Fall Weiss II - Version 8.4 Unit
Posted: Fri Sep 29, 2017 6:41 pm
by sillyflower
Tx Bill. I use W& like that author so I thought it would be easy. However, I don't have the game in the place I need to put the mod. Do I transfer my game to docs or copy it over or what? It was not false modesty that made me say I was useless at computers
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Oct 01, 2017 5:02 pm
by BillRunacre
Hi
Don't transfer your game, but if you go to the relevant place mentioned in post 15 (Documents > My Games > Strategic Command WW II - War in Europe) you should already find a Strategic Command related folder there, with sub folders, and if there isn't already a Campaigns sub folder, create one and place the relevant mod files there.
It should then work, hopefully. [:)]
Bill
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Oct 01, 2017 6:29 pm
by sillyflower
I think I've done it as my germans appear to have a different start set-up! Many tx for your help + patience. I look forward to playing it tomorrow but it's time to put the dogs + cats + me to bed.
RE: Fall Weiss II - Version 8.4 Unit
Posted: Mon Oct 02, 2017 7:06 am
by Manstein63
I have downloaded F.W version 9.0 and extracted to downloads/ my games/ strategic command/ campaigns but I see nothing that looks like the game I have only the standard scenarios are showing. The file is available in the editor but it won’t open
Manstein63
RE: Fall Weiss II - Version 8.4 Unit
Posted: Mon Oct 02, 2017 9:09 am
by sillyflower
Perhaps your holiday has left you a little addled my old friend. It needs to go to documents not downloads -both the FW90 and the cgn file separately . At least, that worked for me[:'(] and if I can do it, anyone can.
RE: Fall Weiss II - Version 8.4 Unit
Posted: Mon Oct 02, 2017 2:09 pm
by Manstein63
I meant documents not downloads, though thanks for the letting me know that it was the 2 files that needed to be attached. The mod appears to be up and running now.
Manstein63
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Nov 19, 2017 2:29 pm
by whitewolfmxc
ok im having issues with germany when doing sea lion the soviets decided to declare war in early 1941 ? i did all my events in favour of soviet relations and thought they wouldnt attack lol should there be an event added for a longer german soviet relations ? historically stalin planned to invade german in a much later year ???
PS: currently finding no fitting way to do sealion without doing baborossa at the same time lol its not doable at all
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Nov 19, 2017 7:53 pm
by crispy131313
ORIGINAL: whitewolfmxc
ok im having issues with germany when doing sea lion the soviets decided to declare war in early 1941 ? i did all my events in favour of soviet relations and thought they wouldnt attack lol should there be an event added for a longer german soviet relations ? historically stalin planned to invade german in a much later year ???
PS: currently finding no fitting way to do sealion without doing baborossa at the same time lol its not doable at all
I can not take credit for USSR's entry into war if you conduct Sealion, this was already in the game. I would add that I mainly agree with it. If Stalin ever had plans of invading Germany the Soviets would likey look to seize the opportunity when Germany was fully committed to Sealion. This is all hypothetical obviously as once Sealion is launched history is thrown out the window.
For arguments sake there are still likely other tasks you could complete to delay USSR war entry including spending on Diplomatic Chits and ensuring you are placing a correct amount of units in Poland (review strategy guide because I don't know the correct placement myself).
There are of course ways to get Spain/Vichy France & Greece/Yugoslavia to join the Axis which again could provide enough reinforcements that you can still conduct Barbarossa even with units tied up in Sealion. The DAK event is also costly (875 MPP) this could be used to shore up Barbarossa too.
RE: Fall Weiss II - Version 8.4 Unit
Posted: Sun Nov 19, 2017 9:45 pm
by crispy131313
Here is a sea lion attempt. Probably could have worked against the AI, as It took everything I had to stop it.
tm.asp?m=4299671&mpage=2
RE: Fall Weiss II - Version 8.4 Unit
Posted: Mon Nov 20, 2017 5:39 am
by BPINisBACK
ORIGINAL: crispy131313
Here is a sea lion attempt. Probably could have worked against the AI, as It took everything I had to stop it.
tm.asp?m=4299671&mpage=2
OHHHH, you are such a bad guy!!!
[:D][:D][:D]
RE: Fall Weiss II - Version 8.4 Unit
Posted: Tue Nov 21, 2017 4:24 pm
by whitewolfmxc
Does the calvary 3d sprites get updated to motorcycle (or armored car) after upgrading mobility ?
RE: Fall Weiss II - Version 8.4 Unit
Posted: Tue Nov 21, 2017 4:36 pm
by crispy131313
Nope the Calvary are still on horses, it's the supply behind them that now keeps up which lets the Calvary move quicker. (I made this up but I now stand by it)