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Re: Hierarchy Module Document

Posted: Thu Jun 05, 2025 4:04 pm
by joey
I guess that speaks to where you stand on Eric's priority list......

Re: Hierarchy Module Document

Posted: Thu Jun 05, 2025 10:53 pm
by Curtis Lemay
I lumped the first three bugs together as one. Then marked the three I fixed today.

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 5:52 am
by woos1981
Curtis Lemay wrote: Thu Jun 05, 2025 3:05 pm Update: It's now been a month since I texted Eric about a Beta Test. Email is still in my out box. :(
Personally, I think it's pointless to just wait passively in this situation. I suggest making a call to Eric's office at an appropriate time to explain your demands to him and remind him to open the email you sent earlier. I believe this will be more conducive to the progress of the matter.

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 9:44 pm
by Lobster
In the Commander Editor when assigning a Commander to a side. If the Commander is already assigned clicking the assign button a second time should unassign them instead of saying they are already assigne

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 9:57 pm
by Lobster
Regarding an open beta. Did you suggest to Eric you contact him before you do that or was it he that said you need to wait for his okay? I don't recall the specifics but I do recall he said okay to an open beta.

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 10:02 pm
by Curtis Lemay
Lobster wrote: Fri Jun 06, 2025 9:57 pm Regarding an open beta. Did you suggest to Eric you contact him before you do that or was it he that said you need to wait for his okay? I don't recall the specifics but I do recall he said okay to an open beta.
Whether he's OK'd it or not, I need FTP support. That's got to come from somewhere. I can't just give out access to the Development site without permission.

In fact, it really should put a post on this board:

https://www.matrixgames.com/beta

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 10:04 pm
by Curtis Lemay
Lobster wrote: Fri Jun 06, 2025 9:44 pm In the Commander Editor when assigning a Commander to a side. If the Commander is already assigned clicking the assign button a second time should unassign them instead of saying they are already assigne
It depends upon what formation is in the "Current Formation" button. If it's the one he's assigned to it will unassign him. If it's something else it won't.

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 10:17 pm
by Lobster
Say I accidentlly put Kesselring in the scenario on side one. I want to undo that. Pressing the side one button a second time while Kesselring is highlighted would return him to Not in Scenario.
ScreenHunter 462.jpg
ScreenHunter 462.jpg (402.95 KiB) Viewed 726 times

Re: Hierarchy Module Document

Posted: Fri Jun 06, 2025 10:23 pm
by Curtis Lemay
Lobster wrote: Fri Jun 06, 2025 10:17 pm Say I accidentlly put Kesselring in the scenario on side one. I want to undo that. Pressing the side one button a second time while Kesselring is highlighted would return him to Not in Scenario.
ScreenHunter 462.jpg
OK. Misunderstood what you meant.

Re: Hierarchy Module Document

Posted: Sat Jun 07, 2025 2:16 am
by Lobster
I didn't exactly explain it very well the first time. ;)

Re: Hierarchy Module Document

Posted: Sun Jun 08, 2025 4:55 pm
by Curtis Lemay
Finally got the 10th bug fixed. Much harder than it appeared.

Re: Hierarchy Module Document

Posted: Sun Jun 08, 2025 6:36 pm
by joey
Wonderful work! Is your list an accurate list of those left to fix?

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 3:18 pm
by Curtis Lemay
Fixed a couple more bugs. I also moved the one legacy bug on this list to the Legacy bug list.

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 3:42 pm
by Curtis Lemay
Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 3:44 pm
by Curtis Lemay
And Here are a couple of shots of, first, the alert (! ! ) for a detached commander, and, second, the same alert for a detached formation:

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 3:45 pm
by Curtis Lemay
And here is a shot of the updated OOB-Units dialog with the three Disband radio-button checkboxes (Allowed, Restricted, or Prohibited), and either an Indivisible checkbox or a Non-Recombinable checkbox:

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 4:06 pm
by rhinobones
Curtis Lemay wrote: Mon Jun 09, 2025 3:42 pm Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:

How do Charisma and Political Strength impact battlefield results?

Regards

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 4:21 pm
by Curtis Lemay
rhinobones wrote: Mon Jun 09, 2025 4:06 pm
Curtis Lemay wrote: Mon Jun 09, 2025 3:42 pm Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:

How do Charisma and Political Strength impact battlefield results?

Regards
High Charisma commanders reduce the chances of subordinate units they are stacked with from routing/reorganizing in combat, or increase their chances of recovering from such inter-turn.

Political Strength impacts how easy a commander is to remove from a command or promote or demote that commander. So...a high PS but lousy commander can be hard to remove - making him a problem for owning players.

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 9:29 pm
by Curtis Lemay
I fixed one more bug (#10 on the list): Now, once a commander has been added from the Commander List Editor to the Commander Inventory Editor, it can be removed by clicking the assign button for that side again, with that commander selected. The commander returns to "Not in Scenario" and is removed from that side's inventory.

Re: Hierarchy Module Document

Posted: Mon Jun 09, 2025 9:32 pm
by Curtis Lemay
Here, Andrew Jackson is highlighted but "Not in Scenario". The button highlighted will now be clicked to assign him to side 1.