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Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 6:50 am
by Majorball68
Sucessful with the only roll possible. TRS stops in 1 box.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:36 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Plenty of Naval moves should be obvious.
Axis may search CVB, doubt you will need save?

- Cape Verde Basin (Axis).png (184.97 KiB) Viewed 76 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:49 am
by Orm
Italy search.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:58 am
by Majorball68
Orm wrote: Tue May 12, 2026 8:49 amItaly search.
CVB search fails: Axis 5, Allies 8.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 9:26 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Commies move to attack and a couple moves for the Nationalists.
Pretty obvious air support is to be used here, however the table might not be as obvious.
Axis Choice?

- Commie attack.png (766.17 KiB) Viewed 66 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 9:50 am
by Orm
LND2 gives defensive support. Land whence.
Japan will make it a blitz combat.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:14 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Chinese celebrate victory!
Air rebase: Nothing not obvious.
Naval Reorg: 2 + TRANS -> INF(Rotterdam)
Weather not good for Allies!
Over to Axis.

- China Combat Selection & Resolution.png (204.28 KiB) Viewed 57 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:35 am
by Orm

- 0128.jpg (976.71 KiB) Viewed 52 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:35 am
by Orm

- 0129.jpg (1.08 MiB) Viewed 51 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 12:37 pm
by Orm

- 0130.jpg (737.47 KiB) Viewed 19 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW