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Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 6:50 am
by Majorball68
Sucessful with the only roll possible. TRS stops in 1 box.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:36 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Plenty of Naval moves should be obvious.
Axis may search CVB, doubt you will need save?

- Cape Verde Basin (Axis).png (184.97 KiB) Viewed 513 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:49 am
by Orm
Italy search.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 8:58 am
by Majorball68
Orm wrote: Tue May 12, 2026 8:49 amItaly search.
CVB search fails: Axis 5, Allies 8.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 9:26 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Commies move to attack and a couple moves for the Nationalists.
Pretty obvious air support is to be used here, however the table might not be as obvious.
Axis Choice?

- Commie attack.png (766.17 KiB) Viewed 503 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 9:50 am
by Orm
LND2 gives defensive support. Land whence.
Japan will make it a blitz combat.
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:14 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied) Cont'
Chinese celebrate victory!
Air rebase: Nothing not obvious.
Naval Reorg: 2 + TRANS -> INF(Rotterdam)
Weather not good for Allies!
Over to Axis.

- China Combat Selection & Resolution.png (204.28 KiB) Viewed 494 times
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:35 am
by Orm

- 0128.jpg (976.71 KiB) Viewed 489 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Tue May 12, 2026 10:35 am
by Orm

- 0129.jpg (1.08 MiB) Viewed 488 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 12:37 pm
by Orm

- 0130.jpg (737.47 KiB) Viewed 456 times
Picture from Mar/Apr '40 Impulse #7 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 5:36 pm
by Orm
Mar/Apr '40
Impulse #7 (Axis)
Japan will close the Burma Road.
Germany will DOW Belgium.
Will Belgium align to France, or CW?
How are the Belgian units to be placed?
Alternatively - roll for US entry, place the units, and send us a new save.

- 0131.jpg (709.38 KiB) Viewed 430 times
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 8:02 pm
by Majorball68
CAV in Liege, both INF in Antwerp. Everything else in the Belgium Congo port.
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 8:06 pm
by GeneralAdvance
Will Belgium align to France, or CW?
Re: Empires in Flames (4-player game)
Posted: Wed May 13, 2026 10:41 pm
by Majorball68
GeneralAdvance wrote: Wed May 13, 2026 8:06 pm
Will Belgium align to France, or CW?
Oops, CW.
Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 5:37 am
by Orm
The Belgian FTR2 to Leopoldville instead?
Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 5:40 am
by Orm
Closing the Burma road annoyed the US (3).
The US was so focused on what is happening in China that they ignore events in Europe (10).
Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 6:23 am
by Majorball68
Could you try drawing a bigger USE chit?
Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 6:31 am
by Orm
I try to draw no chit at all.

Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 6:33 am
by Majorball68
Orm wrote: Thu May 14, 2026 5:37 am
The Belgian FTR2 to Leopoldville instead?
ok
Re: Empires in Flames (4-player game)
Posted: Thu May 14, 2026 8:51 am
by Orm
Mar/Apr '40
Impulse #7 (Axis)
Land: Germany, Japan
Combined:
Naval:
Air: Italy
Port Strike:
Italy:
NAV2 -> Liverpool

- 0132.jpg (517.88 KiB) Viewed 350 times