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RE: ASW patrol
Posted: Sat Jul 24, 2004 2:32 pm
by hithere
ORIGINAL: BoerWar
I'd like to see CV based bombers fixed so that no matter what orders they have they would default to attack an enemy CV if it was located within range. If they were planning to do an airfield/ground attack the torp bombers can attack with bombs in the first round. I am in a PBEM game as the Japanese. Op infield popped up and my genius bombers flew right on by 3 CV's in route to a suprise attack on PH despite that fact that the U.S. CV's were the real target. We conduct a suprise attack and the U.S. CV's get in the first licks. AAAArrrggghhh.
Set them to primary Naval attack and secondary Port attack.
< Message edited by Kid -- 7/20/2004 3:16:14 AM >
Ok, will you be programing the "historical first turn" attack on PH this way? Currently if you play a "variable turn one" with a "historical first turn" the result if operation infield turns up is highly questionable. I don't get to change settings with "historical first turn" selected and I don't think we should have to create a bunch of house rules to prevent shenanigans if "hstorical first turn" isn't selected.
not to debate this here....but if you choose variable turn one and get infield, thus hammered...that is the chance you take....it is not "shenanigans", it is the game. if that is what really happened, KB would not have had time to rearm 300 aircraft, they went there to bomb PH, hopfully with the CV's in port. As proof, as mentioned before, look at midway..really almost the exact same situation as infield
RE: wish list for patch
Posted: Sat Jul 24, 2004 2:37 pm
by MadmanRick
I would like to see the date that a ship is sunk added, that way one could tell if it was sunk right away or if it succombed to its' damage later.
Rick
already on the list
RE: ASW patrol
Posted: Sat Jul 24, 2004 2:40 pm
by pry
ORIGINAL: hithere
I just skimed the 240+ wishes but didn't see this...i'm sure it's there
- a summary at the end of the turn for unit's that came during the turn...i try to keep up with the coming units but miss them sometimes....also because when they are listed at the bottom of the screen..i have the scroll sped up to save time..so i miss them somtimes
This is already in the game ships, airgroups and land units are listed at the bottom of the daily Operations report, However between the next to last beta and the retail version this somehow got broken. It is on the list to be fixed.
RE: ASW patrol
Posted: Sat Jul 24, 2004 2:43 pm
by hithere
Thanks
RE: wish list for patch
Posted: Sat Jul 24, 2004 2:43 pm
by MadmanRick
Ok, this one is harder than my last one, but something I've desired since early on in UV. I would like to see an "undo" button. I sometimes transfer aircraft to bases/ships, but to the wrong one. My favorite mistake used to be Lunga and Lungaville (sic) in UV. It is easier to transfer by using the map option, but I still have accidentally transferred to the wrong base/ship from time to time. I would prefer that an "undo" button ONLY be available for transferring a/c and for no other purpose. Thanks,
Rick

RE: wish list for patch
Posted: Sat Jul 24, 2004 3:24 pm
by Mr.Frag
I would like to see an "undo" button.
<chuckle>
That is #1 on my list of wishes, but for a whole lot of very technical reasons, it will probably never make it. It is actually a fundimental difference to the way things were coded and will require a huge investment in rewrite time.
RE: wish list for patch
Posted: Sat Jul 24, 2004 8:22 pm
by Banquet
I'd like to see a different icon on the map for a sighted enemy TF if it includes a CV sighting.
An icon similiar to the friendly air combat TF should be used. CV's are a big deal and any TF containing a CV should be easy to differentiate.
RE: wish list for patch
Posted: Sat Jul 24, 2004 8:55 pm
by DrewMatrix
I would like to see an "undo" button.
They have one. "Q". But it only works if you use the "F" button frequently <G>
RE: wish list for patch
Posted: Sat Jul 24, 2004 9:02 pm
by Jaws_slith
The same short keys as used in Pacific War.
Ability to train extra aviation units.
Quick Save option.
Simple cancel option when loaded wrong troops into ships.
Country computer control option.
RE: wish list for patch
Posted: Sun Jul 25, 2004 6:23 am
by Cmdrcain
ORIGINAL: Jaws43
ORIGINAL: Jaws43
Extra switches in the preferences
1: Activate Russians rule on/off
2: Auto replenish on/off
3: Auto convoy on/off (for the big and small scenario's)
The sound for my SB audigy fixed and last but not least... a sort option and date for ships that were sunk.
Very good game and I like the complexity[:)]
And ehh....
Fix accept replacement bug in preferences (on is off and off is on now)
Sort LCU's country wise option
Is it really?
On = OFf no Replacements and Off = On yes get replacements... what Version talking of?
Not talking of accept replacemenys in unit screens?
RE: wish list for patch
Posted: Sun Jul 25, 2004 6:24 am
by Cmdrcain
ORIGINAL: Jaws43
ORIGINAL: Mike Scholl
Could we ask for some LARGER "buttons" on the screen for opening, closing, returning,
and the like. These get used a lot, and require more precision with the mouse printer
than seems necessary . It might not be as astethically pleasing, but on the 10,000th
click astethics is a very secondary feature compared to ease of use.
Aldo glasses are a good alternative I agree complete[;)]
Sometimes I resort to using my Magnifying glass [:'(]
RE: wish list for patch
Posted: Sun Jul 25, 2004 6:45 am
by freeboy
Bridges are fundenmetal for moving troops and supplies in Asia, and south east Asia/Burma.. how about a whole new level of complexity by adding bridges.. abstractly as a number between 1 and 4 with 1 being very little, barges and the like and 4 being many mulitilande highway and rail bridges.... and giving air a destroy bridges command.. I knoe this is just a sic way to make a game that is flawless more complex[:-][:-]
I had this though looking at the map of Korea as myu first order of business in the korean war game.. name of which has been forgotten was to target bridges.
RE: wish list for patch
Posted: Sun Jul 25, 2004 2:15 pm
by Mike Scholl
TWO things I would like to see....
1) A zoom-in/zoom-out feature. Quite often I would like to see a larger portion of
the map for a while---like to see if the computer has routed my TF's right past a
hostile base. Other times it would be nice to see a smaller area in greater detail
when trying to decide how to juggle assets
2) Would it be possible to keep the Land units showing on the map when you are
picking TF destinations? It's damned annoying when you have a couple of land
units you would like to pick up among several bases, but when you go to set the
destination for the TF the unit's aren't visible and you have to guess or go through
the whole routine again.
RE: wish list for patch
Posted: Sun Jul 25, 2004 4:29 pm
by MadmanRick
Would it be possible to keep the Land units showing on the map when you are
picking TF destinations? It's damned annoying when you have a couple of land
units you would like to pick up among several bases, but when you go to set the
destination for the TF the unit's aren't visible and you have to guess or go through
the whole routine again.
Mike,
I also dislike that quirk of the programming, however I've found my own little work around. If you run the cursor over the lower right corner of the bases, it will give you a message of which units are at that particular base. Now the only problem with that workaround is that you need to know the unit designation(s) of the LCU's you want to load. I agree that I would prefer to visually see the units, but this works for me in the meantime.
Rick

RE: wish list for patch
Posted: Sun Jul 25, 2004 8:18 pm
by Halsey
I would like to be able to change mission parameters from the dropdown Land Based Air and Naval Based Air charts. Then I wouldn't have to scroll to each and every base and TF on the map to change each air units settings.
Or, a set all air units of this type on the entire map button.[;)]
RE: wish list for patch
Posted: Sun Jul 25, 2004 8:24 pm
by Jaws_slith
ORIGINAL: Cmdrcain
ORIGINAL: Jaws43
ORIGINAL: Jaws43
Extra switches in the preferences
1: Activate Russians rule on/off
2: Auto replenish on/off
3: Auto convoy on/off (for the big and small scenario's)
The sound for my SB audigy fixed and last but not least... a sort option and date for ships that were sunk.
Very good game and I like the complexity[:)]
And ehh....
Fix accept replacement bug in preferences (on is off and off is on now)
Sort LCU's country wise option
Is it really?
On = OFf no Replacements and Off = On yes get replacements... what Version talking of?
Not talking of accept replacemenys in unit screens?
1.0 I had problems with the 1.11 version. But is it fixed there? No we are not talking about the units screens.
RE: wish list for patch
Posted: Sun Jul 25, 2004 8:57 pm
by DrewMatrix
A "TF that is at its DH and on Patrol/or at its Homebase" (i.e. a "TF that isn't going anywhere this turn") listing. So we can more easily find assets that can be put back to work.
RE: wish list for patch
Posted: Sun Jul 25, 2004 9:02 pm
by BoerWar
quote:
ORIGINAL: BoerWar
quote:
I'd like to see CV based bombers fixed so that no matter what orders they have they would default to attack an enemy CV if it was located within range. If they were planning to do an airfield/ground attack the torp bombers can attack with bombs in the first round. I am in a PBEM game as the Japanese. Op infield popped up and my genius bombers flew right on by 3 CV's in route to a suprise attack on PH despite that fact that the U.S. CV's were the real target. We conduct a suprise attack and the U.S. CV's get in the first licks. AAAArrrggghhh.
Set them to primary Naval attack and secondary Port attack.
< Message edited by Kid -- 7/20/2004 3:16:14 AM >
Ok, will you be programing the "historical first turn" attack on PH this way? Currently if you play a "variable turn one" with a "historical first turn" the result if operation infield turns up is highly questionable. I don't get to change settings with "historical first turn" selected and I don't think we should have to create a bunch of house rules to prevent shenanigans if "hstorical first turn" isn't selected.
not to debate this here....but if you choose variable turn one and get infield, thus hammered...that is the chance you take....it is not "shenanigans", it is the game. if that is what really happened, KB would not have had time to rearm 300 aircraft, they went there to bomb PH, hopfully with the CV's in port. As proof, as mentioned before, look at midway..really almost the exact same situation as infield
_____________________________
Let's debate, because the orders for KB in the "historical first turn" need to be fixed. So you're saying that the Japanese strike force would have flown directly over the US CV task force that they hoped to find and which had been spotted 120nm NW of PH enroute to attack BB's in port. I don't think so. Midway is a poor example. At PH the Japanese had strategic and tactical suprise while at Midway the US had both due to good intel, luck and great shipyard work on Yorktown. Midway happened because the Japanes didn't expect the CV's to be in the area so fast and they didn't locate the US force until after the bombers were already at Midway and they had already suffered an attack. What happens in the game is apparently the result of a game mechanism, the units have port/airfield attack orders instead of Naval attack with port/airfield attack secondary. The way its currently set the Japanese don't even react in the pm air phase because they are still set to port/airfield attack. It's a game problem not a luck or tactics problem and it certainly doesn't simulate historical reality.
Entry Hex or delayed TF arrival
Posted: Sun Jul 25, 2004 9:25 pm
by pad152
Allow for the creation of a entry/exit hex or delayed entry for TFs to enter or exit the main campaign map.
RE: wish list for patch
Posted: Mon Jul 26, 2004 2:13 am
by Williamb
Wuldnt mind option to turn off FOW for reports. Just to get accurate info on battle losses.