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RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Sun Mar 01, 2015 5:57 pm
by BigDuke66
No, at that time I asked for a file hoster, I wanted one that works without registering because for this one time use there is simply no need in my eyes to do that.
If you want them PM me your mail.

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Sun Mar 01, 2015 6:13 pm
by Curtis Lemay
PM sent.

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Sun Mar 01, 2015 6:29 pm
by BigDuke66
Files sent.

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Sun Mar 01, 2015 7:30 pm
by Curtis Lemay
ORIGINAL: BigDuke66

Files sent.

Received. Those appear to be a good correction. Do you mind if we were to include them in the update?

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Tue Mar 03, 2015 12:29 pm
by BigDuke66
No not at all, that would be flattering for me.

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Tue Mar 03, 2015 5:26 pm
by Curtis Lemay
ORIGINAL: BigDuke66

No not at all, that would be flattering for me.

PM me your name and we'll add it to the credits.

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Tue Mar 03, 2015 8:01 pm
by BigDuke66
PM send, thanks for adding me!

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Thu Mar 05, 2015 1:58 pm
by Cmdr_Vessery
Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.

Looking for Yellow, or something other than the standard gray for formation highlighting.

Thanks,

-Vess

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Thu Mar 05, 2015 8:16 pm
by Telumar
ORIGINAL: Cmdr_Vessery

Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.

Looking for Yellow, or something other than the standard gray for formation highlighting.

Thanks,

-Vess

I suppose you mean the cursor like in the attached screenshot? Initially i included these in the Classic Redux 2 Mod in the zip with the terrain tiles. I uploaded them to my dropbox, so you can eeasily download them:

https://www.dropbox.com/s/lt0in05j6c05h ... s.zip?dl=0

Image

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Posted: Thu Mar 05, 2015 11:28 pm
by Cmdr_Vessery
ORIGINAL: Telumar
ORIGINAL: Cmdr_Vessery

Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.

Looking for Yellow, or something other than the standard gray for formation highlighting.

Thanks,

-Vess

I suppose you mean the cursor like in the attached screenshot? Initially i included these in the Classic Redux 2 Mod in the zip with the terrain tiles. I uploaded them to my dropbox, so you can eeasily download them:

https://www.dropbox.com/s/lt0in05j6c05h ... s.zip?dl=0

Image


Thank you, much appreciated.

RE: WIP: GUI Mod Brown

Posted: Sat Mar 07, 2015 12:08 pm
by tcarusil
Sir:

Looks great. Any timetable for its release. I always appreciate a new Mod as a change of pace from what I have been using for a while.

Thanks

TomC
ORIGINAL: Telumar

There will also be a second Mod as a separate download. I think both will be finished by the coming weekend.

Image

RE: Please post graphics mods here

Posted: Sat Mar 07, 2015 8:17 pm
by lion_of_judah
are there any graphics which distinguish capital cities from the rest of the urban area's? I'm not looking to change the entire graphics of the game just a graphic which one can use as their capital city. Thanks

RE: Please post graphics mods here

Posted: Sun Mar 08, 2015 9:14 am
by BillLottJr
ORIGINAL: lion_of_judah

are there any graphics which distinguish capital cities from the rest of the urban area's? I'm not looking to change the entire graphics of the game just a graphic which one can use as their capital city. Thanks

Use <8 at the beginning of the place name. <8PARIS for the example below.



Image

RE: WIP: GUI Mod Brown

Posted: Sun Mar 08, 2015 8:52 pm
by Telumar
ORIGINAL: tcarusil

I always appreciate a new Mod as a change of pace from what I have been using for a while.

Thanks

Ah that sounds familiar [:D] I'm more or less constantly tweaking and tinkering with my AltGraphics folder.

ORIGINAL: tcarusil

Sir:

Looks great. Any timetable for its release.

Thanks

Patience young Padawan. I am still finetuning things, correcting some small errors and such. Added numbered exclusion zones (had this in my old mods too but this time it looks smarter [;)]).

Image

RE: WIP: GUI Mod Brown

Posted: Mon Mar 09, 2015 1:26 pm
by tcarusil
I await your further instructions Master.[:)]

TomC
ORIGINAL: Telumar
ORIGINAL: tcarusil

I always appreciate a new Mod as a change of pace from what I have been using for a while.

Thanks

Ah that sounds familiar [:D] I'm more or less constantly tweaking and tinkering with my AltGraphics folder.

ORIGINAL: tcarusil

Sir:

Looks great. Any timetable for its release.

Thanks

Patience young Padawan. I am still finetuning things, correcting some small errors and such. Added numbered exclusion zones (had this in my old mods too but this time it looks smarter [;)]).

Image

RE: Please post graphics mods here

Posted: Mon Mar 09, 2015 5:20 pm
by lion_of_judah
Thanks appreciate it. Works like a charm

RE: WIP: GUI Mod Brown

Posted: Tue Apr 21, 2015 3:40 pm
by Rom3l
ORIGINAL: tcarusil

Sir:

Looks great. Any timetable for its release. I always appreciate a new Mod as a change of pace from what I have been using for a while.

Thanks

TomC
ORIGINAL: Telumar

There will also be a second Mod as a separate download. I think both will be finished by the coming weekend.

Image


+1
[;)]

RE: WIP: GUI Mod Brown

Posted: Wed Apr 22, 2015 9:29 pm
by rhinobones
ORIGINAL: Telumar


Image
[/quote]

Telumar

Haven't seen this mod before. From your text I assume the shaded hexes are "exclusion" zones. Right? Really nice.

Please consider making a similar mod for hex ownership. Current player would have hexes with no shading, opposing player's hexes would have shading similar to the exclusion zone mod.

For myself, I find a bit of shading to distinguish the opponent's hexes much better than the flags and dotted lines TOAW currently uses.

Cheers for your efforts.

Regards, RhinoBones

RE: WIP: GUI Mod Brown

Posted: Sat Feb 20, 2016 9:10 am
by gliz2
I want to pick the SCAF icons mod. Can anyone help me with the basic? Which files I need to change to get the 2d unit pictures?
signsafrica.co.za/images/wargamer/Equip%20mod_screenie.jpg (I'm not yet allowed to post links)

Is Telumar map mod project still alive or is it dead?

RE: WIP: GUI Mod Brown

Posted: Sat Feb 20, 2016 2:16 pm
by Meyer1
ORIGINAL: gliz2

I want to pick the SCAF icons mod. Can anyone help me with the basic? Which files I need to change to get the 2d unit pictures?
signsafrica.co.za/images/wargamer/Equip%20mod_screenie.jpg (I'm not yet allowed to post links)

Is Telumar map mod project still alive or is it dead?

http://signsafrica.co.za/images/wargame ... reenie.jpg

I am interested as well but I don't think he ever released it, I guess you could try to PM the guy.
Telumar I think he's been MIA for a while.