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RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sun Mar 01, 2015 5:57 pm
by BigDuke66
No, at that time I asked for a file hoster, I wanted one that works without registering because for this one time use there is simply no need in my eyes to do that.
If you want them PM me your mail.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sun Mar 01, 2015 6:13 pm
by Curtis Lemay
PM sent.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sun Mar 01, 2015 6:29 pm
by BigDuke66
Files sent.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sun Mar 01, 2015 7:30 pm
by Curtis Lemay
ORIGINAL: BigDuke66
Files sent.
Received. Those appear to be a good correction. Do you mind if we were to include them in the update?
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Tue Mar 03, 2015 12:29 pm
by BigDuke66
No not at all, that would be flattering for me.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Tue Mar 03, 2015 5:26 pm
by Curtis Lemay
ORIGINAL: BigDuke66
No not at all, that would be flattering for me.
PM me your name and we'll add it to the credits.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Tue Mar 03, 2015 8:01 pm
by BigDuke66
PM send, thanks for adding me!
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Thu Mar 05, 2015 1:58 pm
by Cmdr_Vessery
Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.
Looking for Yellow, or something other than the standard gray for formation highlighting.
Thanks,
-Vess
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Thu Mar 05, 2015 8:16 pm
by Telumar
ORIGINAL: Cmdr_Vessery
Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.
Looking for Yellow, or something other than the standard gray for formation highlighting.
Thanks,
-Vess
I suppose you mean the cursor like in the attached screenshot? Initially i included these in the Classic Redux 2 Mod in the zip with the terrain tiles. I uploaded them to my dropbox, so you can eeasily download them:
https://www.dropbox.com/s/lt0in05j6c05h ... s.zip?dl=0

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Thu Mar 05, 2015 11:28 pm
by Cmdr_Vessery
ORIGINAL: Telumar
ORIGINAL: Cmdr_Vessery
Hey Graphics gru's. Nice work btw. Where can I find a mod for formation highlights? The standard gray is tough to see sometimes. I like the yellow on Telumar's screenshots above, but didn't see where I can get that option. I am using his "Grey III" color mod.
Looking for Yellow, or something other than the standard gray for formation highlighting.
Thanks,
-Vess
I suppose you mean the cursor like in the attached screenshot? Initially i included these in the Classic Redux 2 Mod in the zip with the terrain tiles. I uploaded them to my dropbox, so you can eeasily download them:
https://www.dropbox.com/s/lt0in05j6c05h ... s.zip?dl=0
Thank you, much appreciated.
RE: WIP: GUI Mod Brown
Posted: Sat Mar 07, 2015 12:08 pm
by tcarusil
Sir:
Looks great. Any timetable for its release. I always appreciate a new Mod as a change of pace from what I have been using for a while.
Thanks
TomC
ORIGINAL: Telumar
There will also be a second Mod as a separate download. I think both will be finished by the coming weekend.
RE: Please post graphics mods here
Posted: Sat Mar 07, 2015 8:17 pm
by lion_of_judah
are there any graphics which distinguish capital cities from the rest of the urban area's? I'm not looking to change the entire graphics of the game just a graphic which one can use as their capital city. Thanks
RE: Please post graphics mods here
Posted: Sun Mar 08, 2015 9:14 am
by BillLottJr
ORIGINAL: lion_of_judah
are there any graphics which distinguish capital cities from the rest of the urban area's? I'm not looking to change the entire graphics of the game just a graphic which one can use as their capital city. Thanks
Use <8 at the beginning of the place name. <8PARIS for the example below.

RE: WIP: GUI Mod Brown
Posted: Sun Mar 08, 2015 8:52 pm
by Telumar
ORIGINAL: tcarusil
I always appreciate a new Mod as a change of pace from what I have been using for a while.
Thanks
Ah that sounds familiar [:D] I'm more or less constantly tweaking and tinkering with my AltGraphics folder.
ORIGINAL: tcarusil
Sir:
Looks great. Any timetable for its release.
Thanks
Patience young Padawan. I am still finetuning things, correcting some small errors and such. Added numbered exclusion zones (had this in my old mods too but this time it looks smarter [;)]).

RE: WIP: GUI Mod Brown
Posted: Mon Mar 09, 2015 1:26 pm
by tcarusil
I await your further instructions Master.[:)]
TomC
ORIGINAL: Telumar
ORIGINAL: tcarusil
I always appreciate a new Mod as a change of pace from what I have been using for a while.
Thanks
Ah that sounds familiar [:D] I'm more or less constantly tweaking and tinkering with my AltGraphics folder.
ORIGINAL: tcarusil
Sir:
Looks great. Any timetable for its release.
Thanks
Patience young Padawan. I am still finetuning things, correcting some small errors and such. Added numbered exclusion zones (had this in my old mods too but this time it looks smarter [;)]).
RE: Please post graphics mods here
Posted: Mon Mar 09, 2015 5:20 pm
by lion_of_judah
Thanks appreciate it. Works like a charm
RE: WIP: GUI Mod Brown
Posted: Tue Apr 21, 2015 3:40 pm
by Rom3l
ORIGINAL: tcarusil
Sir:
Looks great. Any timetable for its release. I always appreciate a new Mod as a change of pace from what I have been using for a while.
Thanks
TomC
ORIGINAL: Telumar
There will also be a second Mod as a separate download. I think both will be finished by the coming weekend.
+1
[;)]
RE: WIP: GUI Mod Brown
Posted: Wed Apr 22, 2015 9:29 pm
by rhinobones
ORIGINAL: Telumar

[/quote]
Telumar
Haven't seen this mod before. From your text I assume the shaded hexes are "exclusion" zones. Right? Really nice.
Please consider making a similar mod for hex ownership. Current player would have hexes with no shading, opposing player's hexes would have shading similar to the exclusion zone mod.
For myself, I find a bit of shading to distinguish the opponent's hexes much better than the flags and dotted lines TOAW currently uses.
Cheers for your efforts.
Regards, RhinoBones
RE: WIP: GUI Mod Brown
Posted: Sat Feb 20, 2016 9:10 am
by gliz2
I want to pick the SCAF icons mod. Can anyone help me with the basic? Which files I need to change to get the 2d unit pictures?
signsafrica.co.za/images/wargamer/Equip%20mod_screenie.jpg (I'm not yet allowed to post links)
Is Telumar map mod project still alive or is it dead?
RE: WIP: GUI Mod Brown
Posted: Sat Feb 20, 2016 2:16 pm
by Meyer1
ORIGINAL: gliz2
I want to pick the SCAF icons mod. Can anyone help me with the basic? Which files I need to change to get the 2d unit pictures?
signsafrica.co.za/images/wargamer/Equip%20mod_screenie.jpg (I'm not yet allowed to post links)
Is Telumar map mod project still alive or is it dead?
http://signsafrica.co.za/images/wargame ... reenie.jpg
I am interested as well but I don't think he ever released it, I guess you could try to PM the guy.
Telumar I think he's been MIA for a while.