RE: Sleepless on Samoa, the Sequel (wneumann vs Jolly Pillager)
Posted: Mon Mar 12, 2018 6:03 pm
Summary of Operations 03/27/45
I’ve yet to formally announce “Game Over” as of this posting, that announcement is shortly to come. For some time I’ve realized playing this campaign has been a losing cause but continued in the determination to play out my remaining (Allied) options.
Since getting back and reviewing the current game turn, it became apparent that this campaign has evolved into something that was no longer competitive. It’s time to walk away.
I’m doing only a partial summary of actions occurring during this game turn, covering the two actions that proved to be the tipping point in “Game Over”. Please pardon my level of frustration.
Western Pacific off New Guinea: A series of interesting things occurred. (1) Movement of the US Main Carrier force slowed down (all by itself) to half speed, this despite no contact whatever with any Japanese forces plus the fact that movement orders for said TF were checked, rechecked and checked again. (2) All Allied naval air search (again by itself) went completely blind, deaf and dumb; this again with orders checked, rechecked, etc. This air search included PBY search patrols from multiple bases as well as 360 degree air search from the US Carrier force to a range of 8 hexes. I re-submit the situation map from last game turn as a point of reference.

I’ve yet to formally announce “Game Over” as of this posting, that announcement is shortly to come. For some time I’ve realized playing this campaign has been a losing cause but continued in the determination to play out my remaining (Allied) options.
Since getting back and reviewing the current game turn, it became apparent that this campaign has evolved into something that was no longer competitive. It’s time to walk away.
I’m doing only a partial summary of actions occurring during this game turn, covering the two actions that proved to be the tipping point in “Game Over”. Please pardon my level of frustration.
Western Pacific off New Guinea: A series of interesting things occurred. (1) Movement of the US Main Carrier force slowed down (all by itself) to half speed, this despite no contact whatever with any Japanese forces plus the fact that movement orders for said TF were checked, rechecked and checked again. (2) All Allied naval air search (again by itself) went completely blind, deaf and dumb; this again with orders checked, rechecked, etc. This air search included PBY search patrols from multiple bases as well as 360 degree air search from the US Carrier force to a range of 8 hexes. I re-submit the situation map from last game turn as a point of reference.

