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RE: 4 player E-mail: A

Posted: Thu Oct 13, 2016 7:55 pm
by Orm
ORIGINAL: warspite1

If you have time this evening Ormster can you send over the game so that I can get working on the end of turn stuff for the Soviets, ChiComms and French please?
I will. Just rolling for partisans.

RE: 4 player E-mail: A

Posted: Thu Oct 13, 2016 8:03 pm
by Orm
Jan/Feb '41
End of Turn

One partisan appears in China.

Image

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 3:30 pm
by warspite1
Okay chaps - usual question. For planning purposes, is there any expectation of play tonight and/or over the weekend?

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 3:40 pm
by Orm
I hope that I can collect enough information so that I can complete the end of turn this evening or tomorrow morning. But que sera, sera.

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 4:07 pm
by Mayhemizer_slith
AllenK reported that he is busy this weekend and can't play before Sunday evening.

I will send German instructions today or tomorrow. I will also send instructions for Italian and Japanese (I think there is only 1 or 2 ships to return) RTB.

AllenK have to tell what Japan is going to build.

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 4:09 pm
by Orm
If Germany place their entry markers I can do the US entry and mail a new save.

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 4:13 pm
by Mayhemizer_slith
Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.

RE: 4 player E-mail: A

Posted: Fri Oct 14, 2016 5:41 pm
by Mayhemizer_slith
Units destroyed

Image

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 4:33 am
by warspite1
Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 4:34 am
by Orm
ORIGINAL: Mayhemizer

Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.
Just remember that you can not transfer the best markers at once due to the bug I told you about earlier. The program always moves the lowest marker regardless of the one selected.

Edit: Currently it will take 6 turns before you can move the best marker on turn 7. If you transfer the 0 marker it will then be 8 turns before the best marker can be moved.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 5:52 am
by Mayhemizer_slith
Yes I remember. I want 0 marker from defense to offense. Next impulse I take Gibraltar and I want to break the pact soon [;)]

But just in case of disaster I place new markers to defense.

Edit: I think this is quite bad bug, it cannot be worked around. Except maybe editing save file, I take a look at it tonight.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 8:00 am
by Mayhemizer_slith
I received guidelines from AllenK, Axis instructions will follow tonight.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 8:14 am
by Orm
Jan/Feb '41
End of Turn

US place one Entry Chit in the European pool.

USA starts a Oil Embargo against Japan.

USA refutes Naval War zones!

One Entry Chit was moved to the Japanese Tension Pool.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 10:00 am
by AllenK
ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?
Have sent Mayhemizer some instructions so he can play on in my absence.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 11:58 am
by warspite1
ORIGINAL: AllenK

ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?
Have sent Mayhemizer some instructions so he can play on in my absence.
warspite1

Great news thanks - and Ormster has blanket authority to take my decisions if I am not around.

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 9:31 pm
by Orm
Jan/Feb '41
End of Turn

Production

Germany 24
MAR
PARA
INF
Pilot
FTR2
LND3
AA gun (105 mm)

Italy 9
CA Trieste (repair)
CA Bolzano (repair)
Pilot
NAV3
LND2

Japan 10
Pilot
MIL x2
AMPH (2nd)

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 9:36 pm
by Orm
Jan/Feb '41
End of Turn

CW spent 6 oil on reorganization. France, USA, and USSR, spend 1 oil each on reorganization.

Production:
China (6+1):
Warlord
GARR
Cav Div
Pilot

CW (26):
MOT
2 x MIL
CVP0
CP
FTR2
FTR3
LND2
LND4
CV (1st)
2 x Pilot

France (2+2):
TRS (2nd)

USA (18):
Repair CW CV
CV (1st)
CVL (1st)
CA (1st)
HQI
CP
Pilot
CVP1
INF

USSR (16):
HQI
MECH
INF
FTR3

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 9:39 pm
by Orm
Mar/Apr '41
New Turn

Reinforcements

Germany
HQA
INF

Italy
FTR2
BB
SUB

Japan
2 x MIL
CP
FTR2
CV
INF
MAR div

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 9:42 pm
by Orm
Mar/Apr '41
New Turn

Reinforcements:

CW:
MIL (CAN)
MIL (NZ)
INF (IND)
3 x CP
CA
BB
2 x CVP0
2 x CVP1
NAV2

USA:
INF

Com China:
MTN
Cav Div

USSR:
MOT
INF
FTR2
LND4

USSR Remove LND3

RE: 4 player E-mail: A

Posted: Sat Oct 15, 2016 9:44 pm
by Orm
Mar/Apr '41
New Turn

Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 6 resources (1 oil)
USA -> France 3 BP
USA -> CW 5 resources (5 oil) + 1 BP
USA -> China 1 resource