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RE: Fun and Games in the Solomons
Posted: Thu Mar 16, 2017 12:04 am
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: obvert
He's handing you time in Burma attacking with those odds. No way he'd push through.
I like the small stuff going on. Lots of little battles every day. Fun game.
I don't really understand his movements in Burma, truth be told. I have taken China...and with sl limits I just don't see what he thinks he can accomplish in the slog that is Burma. Generally, I am holding him with less than he has sent with the exception of near Katha where I look to deliver a serious setback to him.
Today he bombed, massively, the troops east of Ramree. I have AA, forts, terrain and losses are next to nothing, disruption high in one division, but the 1/3rd of a division are untouched and all that is needed to really hold the hex. Plus, I have troops moving in open...which by rights should be seriously attacked.
We have had a few dogfights over them, which he has won since I lack radar and am flying Lrcap.
I think I have a real good chance of savaging his troops near Katha...to the point that it will buy a year or more in this theater forcing him to think of invasion as the only route forward.
While the pt boat fight went on, his lsi stopped unloading and retreated, and two IJN CLs dropped a bucketfull of mines. Unfortunately, he did sweep my LRCAP with over 100 Lightnings and Tojo IIb just don't fight fighters well.
Tried something in the air against his PT boats, but of course it failed. Will try a different tactic tomorrow.
If he gets bogged down, and it's looking kind of likely... look for Burma to become a tar pit/feint. Jocke is too much of a pit fighter to let you just get away with western Asia.
RE: Fun and Games in the Solomons
Posted: Thu Mar 16, 2017 9:19 am
by Lowpe
ORIGINAL: Lokasenna
If he gets bogged down, and it's looking kind of likely... look for Burma to become a tar pit/feint. Jocke is too much of a pit fighter to let you just get away with western Asia.
I have thought of that, too. I was quite nervous while the 5th Marine was at Ramree..then he marched them east into the jungle a great weight was lifted. When his troops where on the coast, I feared greatly a Sumatra or Pegu style invasion...especially when he knew where my KB was.
RE: Fun and Games in the Solomons
Posted: Sun Mar 19, 2017 6:52 pm
by Lowpe
Looks like another week before we get a turn in.
Sorry, guys and gal.
RE: Fun and Games in the Solomons
Posted: Wed Mar 22, 2017 10:09 am
by Lowpe
Might get a turn today. I think if I do, Jocke will have rushed it, so that I get it...so I will be gentle in my offensive actions against the Allies if this proves to be the case.
RE: Fun and Games in the Solomons
Posted: Wed Mar 22, 2017 10:45 am
by Lokasenna
ORIGINAL: Lowpe
Might get a turn today. I think if I do, Jocke will have rushed it, so that I get it...so I will be gentle in my offensive actions against the Allies if this proves to be the case.
[:-]
RE: Fun and Games in the Solomons
Posted: Wed Mar 22, 2017 5:53 pm
by Lowpe
July 24, 1943
I heard sinking sounds four times during the turn. One might have been a sub. Another PT Boat hit a mine at Lae, so that accounts for 2. The other two are a mystery.
Probed the Allied lines around the two isolated units, and it looks promising. I suspect I can see some heavy bombing here...
Probed the unit to the northeast and it is a very small Pioneer unit.

RE: Fun and Games in the Solomons
Posted: Wed Mar 22, 2017 7:56 pm
by Lokasenna
Subs have their own unique sinking sounds. It's very different from ship sounds. So it wasn't a sub.
RE: Fun and Games in the Solomons
Posted: Wed Mar 22, 2017 8:17 pm
by Lowpe
ORIGINAL: Lokasenna
Subs have their own unique sinking sounds. It's very different from ship sounds. So it wasn't a sub.
No, I think one was a sub. I wasn't all that clear but it was a glub glub glub and the other were the ships.
PS: Jocke asked for to go gentle on him as it was the most rushed turn he ever flipped. I think that is not strictly true, since I know he sent turns back to Obvert without issuing any orders after a severely bad day. Or at I remember him saying he did.[:D]
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 4:24 am
by obvert
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
Subs have their own unique sinking sounds. It's very different from ship sounds. So it wasn't a sub.
No, I think one was a sub. I wasn't all that clear but it was a glub glub glub and the other were the ships.
PS: Jocke asked for to go gentle on him as it was the most rushed turn he ever flipped. I think that is not strictly true, since I know he sent turns back to Obvert without issuing any orders after a severely bad day. Or at I remember him saying he did.[:D]
yep.
don't be gentle though. this is part of his psych game! [:D]
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 5:58 am
by Drakanel
ORIGINAL: obvert
yep.
don't be gentle though. this is part of his psych game! [:D]
Yes Lowpe, don't be gentle. After all, you're not being gentle to obvert, can't have you being unfair [:D]
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 8:43 am
by Lowpe
One of my best units in the area, the 17th Independent Mixed Brigade was rushed as an emergency reinforcement to Buin against the Aussie division there. They fought well, but were pushed back with minor losses but 100% disablement.
Two daring fast transports later and some float plane pickups and only a handful of stragglers are left. They can now enjoy their cooks again as almost all of the support squads never left Rabaul. I am hoping they return to fighting form quickly.
There is lots happening here, and I don't detail it all. Every day I make numerous attacks, the weather or the Allies don't cooperate and most of my actions go for naught, but this is a great fun place to fight with all sorts of small tactics in play.
The Allied advance is by far so much more interesting than a 1000 ship invasion guarded by the Deathstar. I know that will come, but for now this is great fun!
PS: If I had some troops here, instead of picking potatoes in Idaho POW camps, I could have dealt the Allies some serious setbacks. Much like if I had allocated the West Coast invasion to India which I mentioned at the time. I don't think the Allies know how strong Japan really is in a scenario 2 game. Most of my destroyed units are back, but PP keep me from buying them all back. I have gotten a few released, and one will arrive in Manila shortly to finish rebuilding and training.

RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 8:48 am
by Lowpe
The Yukaze was fairly heavily damaged, but 4 AD's & naval support squads & the port of Rabaul have put her out of harms way in a couple of days. They can't fix the major the damage, but all the system damage will be gone in 8 days.

RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 8:54 am
by Lowpe
You can see where the APDs ran into the Brooklyn/Fletcher TF at Buin, trying to rush in the 2nd Kure only to be forced to retreat to Rabaul -- the mission a failure and Buin fell.
There were several other damaged APD's the AD were working on in addition to the Yukaze, although now the Yukaze is the only one left the rest leaving for Manila.

RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 10:57 am
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
Subs have their own unique sinking sounds. It's very different from ship sounds. So it wasn't a sub.
No, I think one was a sub. I wasn't all that clear but it was a glub glub glub and the other were the ships.
PS: Jocke asked for to go gentle on him as it was the most rushed turn he ever flipped. I think that is not strictly true, since I know he sent turns back to Obvert without issuing any orders after a severely bad day. Or at I remember him saying he did.[:D]
The sound effect is very different. The sinking sub sound is much more muted, more like breaking up.
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 11:37 am
by obvert
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
Subs have their own unique sinking sounds. It's very different from ship sounds. So it wasn't a sub.
No, I think one was a sub. I wasn't all that clear but it was a glub glub glub and the other were the ships.
PS: Jocke asked for to go gentle on him as it was the most rushed turn he ever flipped. I think that is not strictly true, since I know he sent turns back to Obvert without issuing any orders after a severely bad day. Or at I remember him saying he did.[:D]
The sound effect is very different. The sinking sub sound is much more muted, more like breaking up.
Sounds like a sick whale and a rat in the garbage can mixed together.
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 11:43 am
by Lowpe
How many sinking sounds are there? I heard two different types, but in truth play most turns with volume off.
RE: Fun and Games in the Solomons
Posted: Thu Mar 23, 2017 12:16 pm
by Lokasenna
ORIGINAL: Lowpe
How many sinking sounds are there? I heard two different types, but in truth play most turns with volume off.
There is one for subs (underwater breaking up noises) and one for ships (waves washing on the deck).
I think there might be an additional effect for if there are troops on the sinking ship (voices yelling but muted) that gets played over the waves washing on the deck noise for a ship.
Subtle clues as to what sunk [;)].
RE: Fun and Games in the Solomons
Posted: Mon Mar 27, 2017 12:43 pm
by Lowpe
July 25, 1943
Shortlands and Buin...
These PT boats are all that stands between the IJN and some choice ships carrying troops.

RE: Fun and Games in the Solomons
Posted: Mon Mar 27, 2017 12:43 pm
by Lowpe
Lambs to the slaughter...plus troop losses!

RE: Fun and Games in the Solomons
Posted: Mon Mar 27, 2017 12:45 pm
by Lowpe
And then the sweeping destroyers rush in...lots of troops on these slow, hard to miss, craft.
