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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 14, 2021 1:01 pm
by Orm
Picture from Nov/Dec'42 Impulse #4 (Allies) - DOW

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 14, 2021 1:04 pm
by Orm
Picture from Nov/Dec'42 Impulse #4 (Allies) - DOW


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 14, 2021 1:05 pm
by Orm
Picture from Nov/Dec'42 Impulse #4 (Allies) - DOW

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 5:25 am
by Mayhemizer_slith
N/D 42 Allied 4

Naval US
Combined CW, FF
Land USSR


Naval air
CW FTR3 from Denmark to North Sea box 2.


Naval move

US
BB from Belfast to CSV box 0
CA + MTN div from Norfolk to CSV

Axis subs can try to intercept CA if they want to.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 6:01 am
by Mayhemizer_slith
Axis roll 3.

Allies try push forward and roll 8.

How will you proceed?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 6:19 am
by Orm
All 6 surprise points to increase the damage done. I think this will get one X on the CA.

Put any results on the SUBs on the German first. Then the Italian in the 3-box. German SUB aborts to Bordeaux, while Italian go to Brest. Axis stay.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 9:00 am
by Mayhemizer_slith
CA sinks and German Sub is aborted.

Will Axis continue fight and commit subs?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 9:15 am
by Orm
Axis will stay, and SUBs will avoid combat. For now. Might reconsider after Allied naval combat. If that option is open.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 9:24 am
by Mayhemizer_slith
Empty US AMPH from Gib to CSV.

Will Axis intercept?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 9:26 am
by peskpesk
Yes, plz.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 9:29 am
by Mayhemizer_slith
On a 7 intercept fails and AMPH sails to USEC loading NY MIL.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 10:00 am
by Mayhemizer_slith
I forgot to mention one naval air move in Pacific: US NAV2 from Port Vila to NZC box 2


US
TRS + LA MIL from Philadelphia to CSV box 0
CP from Gib to West Med
CP From Norfolk to BoB

MEX CA to Caribbean Sea box 2
BRA BB to CVB box 1
BRA BB and CA to Mouths of Amazon box 1

Sub from Brisbane to Bismarck Sea box 2
Sub from Brisbane to Marianas box 1
BB from NZ to Tasman Sea box 3 and CP to box 0

CP from San Diego to Polynesia
TRS from Marquesas to USEC and pick 5-3 INF
2x CP from Norfolk to Eastern Pacific (set to RTB)
TRS from San Diego with FTR2 to Austral
CV Enterprise and Yorktown II from San Diego to NZC box 2
CA Northampton from Pearl to Christmas Islands box 4
CP from Papeete to SW Pacific (set to RTB)
CA Astoria from Pago Pago to Polynesia box 4
BB Missisippi from Pago Pago to NZC box 2
BB Arkansas from Pago Pago to Tasman Sea box 1

CW
The Queens + MAR and 3x CA from Liverpool to North Sea box 4
3x BB from Liverpool to North Sea box 2


Action will continue later tonight with possible naval combat and invasion.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 12:29 pm
by Mayhemizer_slith
Allies do not seek for naval combat.

Axis can initiate in CSV if they want to, how about?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 12:33 pm
by peskpesk
No,thx

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri Aug 20, 2021 12:47 pm
by Mayhemizer_slith
Over to JJ for USSR land moves.

Where will CW MAR invade? That remains secret until preliminary shore bombardment begins...

CW has been invading and fighting on land so much lately, that last naval action is about 2-3 turns ago (when they invaded Portugal).

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 21, 2021 2:58 am
by jjdenver
42 ND (i7) allies cont:
USSR launches a "turn is going to end let's not waste it" ground strike by 4-3 ART in USSR near Vitebsk:


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 21, 2021 4:49 am
by Mayhemizer_slith
Rail move
USSR MOT div from D-town to Vatutin in Manchuria.


Land move
CW ART from Marseilles to 62,31 in mountains.

USSR
Shuffling in Manchuria and HQA moves south along with CAV.
Shuffling against Germany and set up an attack against the lucky ground strike hex.


Debark
CW MTN to Marseilles


Invasion
CW MAR invades Le Havre with maximum shore bombardment 12:1 (I included notional or it would be automatic).


Land combat
USSR attacks hex they hit during ground strike phase. Attacking HQ support is used.


Ground support
Allied send NAV3 to ground support invasion escorted by FTR2 from UK. FTR3 is in standby if Germany sends planes.

USSR sends one 6 factor FTR2 to cover attack in case Axis send bombers for ground support.


Axis have plenty of planes and one artillery to use in USSR. What do you want to use?

There is one more USSR FTR2 that can join the combat (3 east of attack).

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 21, 2021 4:54 am
by Mayhemizer_slith
In France Germany can send one LND and one FTR2 to invasion hex.

Note that FTR3 from UK can intercept.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 21, 2021 5:21 am
by Orm
ORIGINAL: Mayhemizer_slith

In France Germany can send one LND and one FTR2 to invasion hex.
No support in France.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Aug 21, 2021 5:33 am
by Orm
ORIGINAL: Mayhemizer_slith

Axis have plenty of planes and one artillery to use in USSR. What do you want to use?
Germany, and Italy, send 3 FTR2, and 3 LND2 in defensive support.

The 3 FTR2 are: 6 strength Bf 109F-2, Macchi C.200, 5 strength Bf 109E-2. (Listed in combat order)
The 3 LND2 are: Hs 123, 5 strength Ju87B, Ju 87G Rudel. (Listed in combat order)

First result on a Axis plane will be put on the Hs 123. Thereafter they will be put on fighters. Axis stay as long as they have any fighters remaining, and bombers to clear.