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RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 5:53 am
by Shoot Me_I Explode
2/6

RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 5:55 am
by Shoot Me_I Explode
3/6

RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 5:56 am
by Shoot Me_I Explode
4/6

RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 5:58 am
by Shoot Me_I Explode
5/6

RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 6:05 am
by Shoot Me_I Explode
6/6
Well, I belive that dose it for the union in this game.
With my NW back down to -8 my replacements are against unuseable while his NW shot up to 9 he must be getting great replacements. Which means my guys will never be able to defeat him on the battlefield, which means I will continue to lose, which means my NW will continue to go down and the cycle will repeat.
Too top it all of disease hit my army of 110,000 furture reduceing it.
I try to move them out of Grafton but the confederats are moving in preventing my army from moving and defeating me.
Oh well, wish me better luck in my game as the south.

RE: AAR: Save the Union
Posted: Sat Dec 23, 2006 6:29 pm
by kfmiller41
I have read this entire AAR and after seeing this I really think that disease in this game is extremely overdone. It may be bad luck but it seems to me that if you are in your home areas disease should be a lesser threat than it is. And the loss ratios in battles are (IMHO) way to lopsided. I have read many books on the Civil war and nowhere do you see 6-1 or 10-1 winner to loser rates. Even routes the winners were to beat up to chase the losers. It is kinda depressing only because you had such good plans and random disease and what seems to me like an overpowered diplomacy for the Confederate side really hurt you. I have no problem with the game system which helps the AI, but when you play head to head with those kind of advantages, the Union player is going to have a very very hard time winning against any competent opponent, which in the end will make it hard to find players who know they can play well and get stomped for there trouble.
Well played sir, you should have had a closer contest.
RE: AAR: Save the Union
Posted: Thu Dec 28, 2006 12:51 am
by Shoot Me_I Explode
Turn 39
Thank you Miller. I agree is should have been closer then what really happen. I was unable to win any of the major battles and his forces were able to just keep getting better and better. Hopefully I can do the same to him in our next game.
1

RE: AAR: Save the Union
Posted: Thu Dec 28, 2006 12:52 am
by Shoot Me_I Explode
2

RE: AAR: Save the Union
Posted: Thu Dec 28, 2006 12:53 am
by Shoot Me_I Explode
3
I avoided another big defeat this turn but with my armies cut off and out of supply area its only a matter of turns before the entire AoP is destroyed and the game is over.
His support for France went up again despite the Emancipation.

RE: AAR: Save the Union
Posted: Thu Dec 28, 2006 12:54 am
by Shoot Me_I Explode
The AoP is cut off and I am unable to order them to move out of the territory they are in so I expect them to be completely defeated in acouple of turns from now.

RE: AAR: Save the Union
Posted: Sun Jan 07, 2007 10:59 pm
by General Quarters
Thanks for the interesting AAR. I followed only the Union side, since that is what I am playing these days. It was very interesting to see the strategies pursued by another player. Does the South ever lose these pbems?