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RE: Asking for suggestions
Posted: Mon Apr 20, 2009 9:28 pm
by Bombur
Playtest vs. Lunaticus shows that the tech tree is still far from perfect, as he was able to go to battle with an army with T-55´s and biplane fighters. It will need a major rework of all the tech tree to fix this....
Stack limits increased to 1000 (more or less 200.000 men/hex). Given this mod´s scale, each hex has about 4800km2, so the 100 stack point limit is ridiculous.
RE: Asking for suggestions
Posted: Mon Apr 20, 2009 10:03 pm
by Lunaticus_matrixforum
As I said I very much like this mod. It recommend a scenario and a setting for this like the proposed European 1900-1960 scenario or so.
Also I think the tech tree is very nice. I like to specialize as a game setting but maybe historically not yet accurate.
RE: Asking for suggestions
Posted: Tue Apr 21, 2009 1:15 am
by Bombur
-Thank you, Lunaticus.
-The new tech tree will actually allow you some degree of specialization, but, as the cost of gates techs will increase dramatically as the game advances, while the cost of intermediate units was decreased across the board, the attempt to advance too much in a given area (like tanks, for instance) will result in a significant disadvantage in aircraft and ships. On the other hand, the interconnection between air/land/sea was almost eliminated, so you can give some priority to a group of units. I hope it will work. My first impression from playtesting is that this mod offers some advantage over stock as far as realism is of concern.
RE: Asking for suggestions
Posted: Fri May 01, 2009 2:24 pm
by Bombur
Version v1.00 released. Hopefully it will be the definitive version
New features
1-A reworked tech tree for PBEM only files
2-Decreased costs for motorized transports and Zeppelins
3-Many bugs fixed
4-Support for multiple people´s scenarios. This mod will be necessary to play the upcoming Religion wars, but, maybe some changes will be needed for global domination.