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RE: Reporting bugs (post v.1.02)
Posted: Thu May 29, 2008 3:57 pm
by Marshall Ellis
Jimmer:
I do remember this now BUT did not have this on my list.
Basically, a siege should only be relieved IF the relieving force wins, correct?
RE: Reporting bugs (post v.1.02)
Posted: Thu May 29, 2008 5:14 pm
by Jimmer
Correct. Also, the foraging of a besieged corps, even if temporarily the siege is lifted, should still occur at whatever the city-supply value would have been had there been no battle (# of spires -1 per 5 factors present).
EDIT: I realize the programming ramifications that caused you to do it this way in the beginning. It makes sense from a programming perspective. So, I wouldn't remove the "siege is temporarily lifted" code or change it substantially. What is needed are two changes:
1) Have the garrison "remember" that it was besieged at the beginning of land movement, and forage based on that value, regardless of attempts to lift the siege.
and
2) Change the code so that the besieging corps is placed back into "besieging" status after a failed attempt to lift the siege.
These two should be easy to write into the code, without modifying the underlying structure a great deal (in fact, I think only number one would require any structural change, and that would be relatively small).
RE: Reporting bugs (post v.1.02)
Posted: Thu May 29, 2008 5:27 pm
by NeverMan
Not sure if this is a bug or not.
I am playing Russia. I was attacked by the French in Hamberg, I lost and was retreated. On my land movement phase I moved into Hamberg to attack. Then on my land combat phase, it wouldn't let me create a battle file as it kept saying "Awaiting Battle File from Opponent" after the battle was done and I was retreated by the computer AND it was my turn. SO, I couldn't attack the French corps that were sitting in Hamberg (no, they were not in the city, I tried to move into the city and got the "move blocked" message).
On top of that, I then tried to hit "End Current Phase" button and it worked. It's now not my turn anymore, it's Turkey's land phase. ALSO, I have 4 Russia Corps happily sitting with French Corps in Hamberg apparently just chillin' out.
Does that sound like a bug?
EDIT: The host had to create a backup from the last players move. THEN I had to make sure all previous battle files were deleted before loading the backup saved game, then and only then was I able to go ahead.
This is a bug. You shouldn't have to manually delete files in order for the game to work properly.
RE: Reporting bugs (post v.1.02)
Posted: Thu May 29, 2008 5:37 pm
by Howard7x
So, its still not ready to play even with the 1.02 patch? Im looking forward to this game but prehaps i should wait till all this beta stuff is over with??
Ive read through some threads but all this talk of 1.02k beta this and that is confusing the hell outta me.
What do i get if i buy the game today? Is it still bug ridden. I dont want to be patching a game every month. Id rather wait till its all ironed out.
Cheers
RE: Reporting bugs (post v.1.02)
Posted: Thu May 29, 2008 11:20 pm
by gwheelock
ORIGINAL: NeverMan
Not sure if this is a bug or not.
I am playing Russia. I was attacked by the French in Hamberg, I lost and was retreated. On my land movement phase I moved into Hamberg to attack. Then on my land combat phase, it wouldn't let me create a battle file as it kept saying "Awaiting Battle File from Opponent" after the battle was done and I was retreated by the computer AND it was my turn. SO, I couldn't attack the French corps that were sitting in Hamberg (no, they were not in the city, I tried to move into the city and got the "move blocked" message).
On top of that, I then tried to hit "End Current Phase" button and it worked. It's now not my turn anymore, it's Turkey's land phase. ALSO, I have 4 Russia Corps happily sitting with French Corps in Hamberg apparently just chillin' out.
Does that sound like a bug?
EDIT: The host had to create a backup from the last players move. THEN I had to make sure all previous battle files were deleted before loading the backup saved game, then and only then was I able to go ahead.
This is a bug. You shouldn't have to manually delete files in order for the game to work properly.
I think that this happened because we had >2< battles of Hamberg (one on the
French combat phase & one on the Russian) & the program got confused with
leftover files. What I would suggest is that at the end of the land MOVEMENT phase
(when the .pbm file is created); that ALL battle files (only for the named game in question
of course) be deleted. This would prevent a "slop-over" from one player's combats
into anothers.
RE: Reporting bugs (post v.1.02)
Posted: Fri May 30, 2008 10:02 am
by eske
Persuit loss problem:
Lost a battle and got persued taking 2cav/6inf/12mil in casualty.
Only got a corps with 5inf + 2mil. Clicking that once, and 2inf + 2mil remained.
Now still needed to take 1cav/3inf/6mil, but clicking the corps didn't do nothing.
I couldn't do nothing at all and I was stuck on the battle screen. Had to terminate the program from windows.
I suppose the corps should have been emptied of remaining factors.
Come to think of it. A rule interpretation might be, that inf is downgraded to mil for persuit casualty purposes, when only 2 or 1 inf remains. That way 2inf + 5mil taking 1cav persuit would result in 1inf left.
Or maybe just that if you can't take persuit loss simply eliminate whats left. Won't make much difference.
/eske
RE: Reporting bugs (post v.1.02)
Posted: Fri May 30, 2008 12:04 pm
by Marshall Ellis
ORIGINAL: Jimmer
Correct. Also, the foraging of a besieged corps, even if temporarily the siege is lifted, should still occur at whatever the city-supply value would have been had there been no battle (# of spires -1 per 5 factors present).
EDIT: I realize the programming ramifications that caused you to do it this way in the beginning. It makes sense from a programming perspective. So, I wouldn't remove the "siege is temporarily lifted" code or change it substantially. What is needed are two changes:
1) Have the garrison "remember" that it was besieged at the beginning of land movement, and forage based on that value, regardless of attempts to lift the siege.
and
2) Change the code so that the besieging corps is placed back into "besieging" status after a failed attempt to lift the siege.
These two should be easy to write into the code, without modifying the underlying structure a great deal (in fact, I think only number one would require any structural change, and that would be relatively small).
Jimmer:
I think I've got a pretty reasonable way to do this. I will log this as an issue and hopefully code this for 1.03! Appreciate the ping!
RE: Reporting bugs (post v.1.02)
Posted: Mon Jun 02, 2008 11:39 am
by testcase4321
Ive posted a problem Im having here with EIA getting through the Spain build phase. Essentially, the game locks up when it cycles through the Spanish build part. This has now happened when Ive played England and Russia in two separate games.
RE: Reporting bugs (post v.1.02)
Posted: Mon Jun 02, 2008 11:42 am
by Marshall Ellis
testcase4321:
There is only one game file in your zip file? You sent me the "game.sav.dat". Can you send me "game.sav" file as well?
RE: Reporting bugs (post v.1.02)
Posted: Mon Jun 02, 2008 11:47 am
by testcase4321
This should do it
RE: Reporting bugs (post v.1.02)
Posted: Mon Jun 02, 2008 11:58 am
by Marshall Ellis
Testcase4321:
Runs fine with 1.02k here???
What version are you running?
RE: Reporting bugs (post v.1.02)
Posted: Tue Jun 03, 2008 11:44 pm
by testcase4321
Im running 1.02K, and the problem seems to be happening intermittently with the Spanish build phase for some reason. I have attached another file, part of the same game. The problem occurs within 1-3 months of this phase pretty consistently. So, hopefully you can get the problem to reoccur
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 5:57 am
by bresh
Marshall, not sure if you know.
But the siege combats during naval combat phase still happen in 1.02k
Regards
Bresh
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 1:16 pm
by Marshall Ellis
Bresh:
Don't happen to have a game, do you?
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 1:44 pm
by bresh
ORIGINAL: Marshall Ellis
Bresh:
Don't happen to have a game, do you?
What files do you need ? pbm files or savefiles ?
Spain naval + Spain naval combat ?`
I might be able to recreate a savefile if you need, from a old backup.
Btw was same game you fixed a blockaded Bristol navy for Kwik E Mart.
Regards
Bresh
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 2:35 pm
by Marshall Ellis
OK. If you see specific case where the game will not let you pass without addressing the siege in the naval phase then save her and let me know (if you want).
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 2:55 pm
by bresh
ORIGINAL: Marshall Ellis
OK. If you see specific case where the game will not let you pass without addressing the siege in the naval phase then save her and let me know (if you want).
Email send.
Regards
Bresh
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 3:07 pm
by NeverMan
ORIGINAL: bresh
Marshall, not sure if you know.
But the siege combats during naval combat phase still happen in 1.02k
Regards
Bresh
This happens all the time, it is actually quite frequent. It has happened in both of the games I am currently in, to me and to other players as well.
RE: Reporting bugs (post v.1.02)
Posted: Fri Jun 06, 2008 3:12 pm
by bresh
ORIGINAL: NeverMan
ORIGINAL: bresh
Marshall, not sure if you know.
But the siege combats during naval combat phase still happen in 1.02k
Regards
Bresh
This happens all the time, it is actually quite frequent. It has happened in both of the games I am currently in, to me and to other players as well.
Thought it was fixed.
Only saw it in 1.02g games till now.
Regards
Bresh
RE: Reporting bugs (post v.1.02)
Posted: Sat Jun 07, 2008 10:34 am
by Marshall Ellis
I'm on it.
Will advise...