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RE: Tidbit
Posted: Tue Jan 06, 2009 8:58 am
by jrcar
Yes AMC is Armed Merchant Cruisier, very handy as the Japanese for invasions, fast speed, resonable personnel and cargo load and they have decent guns as well so they can do their own counter battry.
The LSD is very useful as well
Getting your head round all the new ship classes takes some time, unlearning from stock and relearning.
Cheers
Rob
AE BETA Breaker

RE: Tidbit
Posted: Tue Jan 06, 2009 11:17 am
by RevRick
Ah, I wondered when the LSDs were going to show up. It's a lot easier to swim out the back then drop off the front, and somewhat less... daunting, to say the least. There weren't a lot of them during the war, but some...
Good.
Now, have you made any provisions for helo squadrons, perchance? If not, don't let it slow anything down, but I just wondered about that as well.
RE: Tidbit
Posted: Wed Jan 07, 2009 8:12 pm
by doc smith
History Channel (I think) had a piece on Jap helos flying from small carriers. The neat bit is that ships and helos were used in ASW and manned by army personnel!
I was unable to find anything about this force - not listed among IJN assets and the Army info I have doesn't mention shipping.
RE: Tidbit
Posted: Wed Jan 07, 2009 8:14 pm
by Terminus
Not helos, but Kayaba Ka-1 autogyros. We've got them.
RE: Tidbit
Posted: Thu Jan 08, 2009 8:13 am
by Speedysteve
What are they good for?
RE: Tidbit
Posted: Thu Jan 08, 2009 8:21 am
by Terminus
Not much, as you'd expect. They can do a bit of ASW, but that's it.
RE: Tidbit
Posted: Thu Jan 08, 2009 8:32 am
by Speedysteve
Short range also I guess?
RE: Tidbit
Posted: Thu Jan 08, 2009 8:39 am
by Terminus
Normal combat range is two hexes.
RE: Tidbit
Posted: Thu Jan 08, 2009 2:04 pm
by Shark7
Of course, the problem with the Ka-1 isn't so much that its not all that usefull, the problem is that the ship that ferries them about will sink the first time it leaves port. By the time Akitsu Maru and Nagitsu Maru would have had them, the US sub dominance was well established.
RE: Tidbit
Posted: Fri Jan 09, 2009 3:06 am
by Kull
ORIGINAL: jrcar
Getting your head round all the new ship classes takes some time, unlearning from stock and relearning.
And that's just ships. It's almost impossible to wrap my head around the vast array of changes that have taken place in AE - almost EVERYTHING has been tweaked or gutted and rebuilt. Which begs the question......if learning to play WitP required an ascent of the "learning cliff", what will AE demand? Oxygen? Pitons?
RE: Tidbit
Posted: Fri Jan 09, 2009 3:19 am
by Terminus
You have NO idea...[:D]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:21 am
by Alikchi2
ORIGINAL: Kull
ORIGINAL: jrcar
Getting your head round all the new ship classes takes some time, unlearning from stock and relearning.
And that's just ships. It's almost impossible to wrap my head around the vast array of changes that have taken place in AE - almost EVERYTHING has been tweaked or gutted and rebuilt. Which begs the question......if learning to play WitP required an ascent of the "learning cliff", what will AE demand? Oxygen? Pitons?
Which reminds me - we really need someone to compile a "Changelist" type thread so people can run over and immediately get their "is this feature included?" question answered. That'd cut down on the threads posted about 50%..
RE: Tidbit
Posted: Fri Jan 09, 2009 3:24 am
by Kull
ORIGINAL: Alikchi
Which reminds me - we really need someone to compile a "Changelist" type thread so people can run over and immediately get their "is this feature included?" question answered. That'd cut down on the threads posted about 50%..
No prob. I'll take care of that right now.
Changelist Follows:
"Everything"
[;)]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:25 am
by erstad
ORIGINAL: Kull
ORIGINAL: Alikchi
Which reminds me - we really need someone to compile a "Changelist" type thread so people can run over and immediately get their "is this feature included?" question answered. That'd cut down on the threads posted about 50%..
No prob. I'll take care of that right now.
Changelist Follows:
"Everything"
[;)]
Eh,not exactly. Some things we have been told are SAIEW. Therefore, here's the corrected changelist:
"Most Everything"
[:D]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:29 am
by bradfordkay
Make that:
"Most everything, except for (insert your favorite nitpick here)." [;)]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:43 am
by Alikchi2
ORIGINAL: bradfordkay
Make that:
"Most everything, except for (insert your favorite nitpick here)." [;)]
But (insert your favorite nitpick here) is ESSENTIAL! AE is BROKEN!!!1 [:@][:@][:@][:-][:-][:@][:@][:@][:-][:-][:-]
RE: Tidbit
Posted: Fri Jan 09, 2009 7:32 am
by m10bob
ORIGINAL: Terminus
You have NO idea...[:D]
And this is one of the reasons I will continue to play using one day turns.(Small baby steps till I get off the training wheels again).
RE: Tidbit
Posted: Fri Jan 09, 2009 2:03 pm
by Mike Solli
ORIGINAL: m10bob
ORIGINAL: Terminus
You have NO idea...[:D]
And this is one of the reasons I will continue to play using one day turns.(Small baby steps till I get off the training wheels again).
You got off the training wheels??!! [X(]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:12 pm
by Shark7
ORIGINAL: Mike Solli
ORIGINAL: m10bob
ORIGINAL: Terminus
You have NO idea...[:D]
And this is one of the reasons I will continue to play using one day turns.(Small baby steps till I get off the training wheels again).
You got off the training wheels??!! [X(]
I'm too afraid to take off the training wheels. I might fall down and get hurt. (IE Midway'ed in a big way) [X(]
RE: Tidbit
Posted: Fri Jan 09, 2009 3:16 pm
by Mike Solli
Being paranoid is the way of the world for the Japanese. [:D]