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RE: I want to say thanks

Posted: Wed Sep 23, 2009 10:54 pm
by medicff
ORIGINAL: floydg

ORIGINAL: n01487477

ORIGINAL: floydg




Please send a save file to witptracker@gmail.com

Thanks!

Floyd
Actually, I've got it too ... it is any save from Scen 1 ...

Yipes! It turns out that any device with an ID of 1300 or greater is discarded from the LCUs and TOEs. [X(]
The Chinese fighting units are all more than 1300, so that's why they never showed up.

I'll fix that one...

Floyd


Thats quick didnt have chance to respond [:)] thanks

RE: Torpedo Ordinance

Posted: Wed Sep 23, 2009 11:07 pm
by floydg
ORIGINAL: n01487477
ORIGINAL: floydg
ORIGINAL: Nomad

That answers why I couldn't find Torpedo Ordnance listed for any unit. I was trying to figure out what was wrong.

Edit: wow, didn't realize that Air HQ have them... but their device ID is 196, so my fix won't fix that.
Floyd, if you got my email from last night you will realise that the torpedo ordinance comes from the location info (see end of function) not the device info ... actually, maybe I should double check that the device is there as well, but from what I can tell -- I'm right [;)]


Okay, I see it now.

So this "ordinance" thing is just a storage depot of torpedoes and you can draw from the pool...
I guess we'll put this on the list for a later release.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 23, 2009 11:40 pm
by n01487477
ORIGINAL: Chris H

I have downloaded three times, reinstalling each download with exactly the same results. Not only that I've done it on two computers with different operating system. About the only thing that I can see might be causing the problem is the folder name I'm using for AE. Could it be something to do with it?

Missread your email, it was tracker I've download three times.
ORIGINAL: Nomad

...and you could look at scenario 1 of your install and see if that base exists.
I'm unsure what you mean by this? It isn't one, it's all of the LCU reinforements list as arriving at the wrong place e.g. Goa, Allies, a blank, Kiungshan and more. I have no problems with a/c or ships, just LCU.
Yeah, I need to fix the arrival bases for Lcu's, it is a holdover from the old witptracker, as to your region definition probs, I'd like you to send a save to witptracker@gmail.com , so it can forwarded onto me

--Damian--


RE: Torpedo Ordinance

Posted: Wed Sep 23, 2009 11:40 pm
by Nomad
So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.

RE: Torpedo Ordinance

Posted: Wed Sep 23, 2009 11:44 pm
by n01487477
ORIGINAL: Nomad

So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.
Yeah, but you can request more than that by expending supplies, I'm unsure if it is displayed above the 100 lvl though.- it certainly is in the data .. (Too little time playing, too much data finding)

Pity all Lcu's couldn't request devices and troops like this, as an accelerated option (probably lead to some exploit though)[8|]

RE: Torpedo Ordinance

Posted: Thu Sep 24, 2009 12:15 am
by floydg
ORIGINAL: Nomad

So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.

If you show the TOE of the Air HQ, the ordinance becomes a link, which you can click and change the maximum.
In the normal view, the right arrow lets you draw more (the value is the current storage level and it does show more than 100).

RE: Torpedo Ordinance

Posted: Thu Sep 24, 2009 1:46 am
by Nomad
OK. I am not sure what the maximum auto limit size means. But you can add a number of torpedoes to unit 10 at a time. Not sure if there is any maximum you can go to.

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 1:08 am
by pad152
Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?


RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 1:12 am
by n01487477
ORIGINAL: pad152

Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?

No, there are three different ways to get Tracker to load the next turn, you don't touch the properties file, unless you want to change the [mode] setting. Did you look at the web site tutorial? I think it is pretty good, but if you have a look and still can't do it I'm available to help

--Damian--

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 10:19 am
by SuluSea
Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.

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When I open the Jar file nothing happens, Thanks for any help.  [:)]

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 10:23 am
by n01487477
ORIGINAL: SuluSea

Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.

Image

Thanks for any help.  [:)]
SuluSea, the first problem is the side-by-side configuration, you need to apply the Microsoft patch . The x86 one if you are not a 64Bit user...

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 10:28 am
by floydg
ORIGINAL: SuluSea

Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.

Thanks for any help.  [:)]

Please follow all of the instructions in the Installation page. This one is step 4.

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 10:28 am
by SuluSea
I updated windows using that link the other day and thought I had the Microsoft Visual C++ 2005 which I didn't because now I'm able to open tracker and start on the user interface section. Thanks guys will ask for assistance again if I need it. [&o]

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 4:48 pm
by pad152
ORIGINAL: n01487477

ORIGINAL: pad152

Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?

No, there are three different ways to get Tracker to load the next turn, you don't touch the properties file, unless you want to change the [mode] setting. Did you look at the web site tutorial? I think it is pretty good, but if you have a look and still can't do it I'm available to help

--Damian--

Still not working.


Here's the properties file

Dir=[F:\Matrix Games\War in the Pacific Admiral's Edition]
GameType=[0]
Side=[0]
Password=[abc123]
SaveFile=[wpae003.pws]
SaveMode=[1]

1. I delete trackerdb.data, trackerdb.backup files
2. I run WitpTracker, loads looks fine.
3. Select Multi-Turn Read
4. Set directory to "F:\Matrix Games\War in the Pacific Admiral's Edition\Save".

I get a popup box with the message "There are no unloaded turns in the selected directory!"

There are six save game files "wpae000.pws - wpae005.pws". in the save game directory.

When I look at WitpTracker turn list it only show the autosave file loaded?

I would be nice if you showed the name and date of the file(s) loaded.



RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 5:24 pm
by USSAmerica
Pad, when you select multi-turn read, it looks in the specified directory for multiple versions of the save file specified in your properites.  You've specified wpae003.pws, so that is what it is looking for.  You need put all of your past turn save files into a directory, adding some type of numbering to them, like an appended ".001" for example:  wpae003.pws.001.  When you point to the directory containing them you'll be presented with a list of all the wpae003.pws.xxx files to select which you would like to import.

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 6:21 pm
by pad152
ORIGINAL: USS America

Pad, when you select multi-turn read, it looks in the specified directory for multiple versions of the save file specified in your properites. You've specified wpae003.pws, so that is what it is looking for. You need put all of your past turn save files into a directory, adding some type of numbering to them, like an appended ".001" for example: wpae003.pws.001. When you point to the directory containing them you'll be presented with a list of all the wpae003.pws.xxx files to select which you would like to import.

Why do you have to rename the files, huh? The files are already numbered wpae000 - wpae005, or read the files (*.pws) sorted by date in the save game directory! Forget the file in the properties, just show a list of saved game files in a list with date and let the user select them!



RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 8:03 pm
by USSAmerica
The Tracker db is designed to only keep track of one ongoing game at a time.  That's why, when it is normally loading one turn at a time, you have to specify what save file you want to load in the properties file.  The multi-turn load feature will load old saved versions of the same save file, from previous turns.  If you initialize your db with wpae005, for instance, you will not be able to later load a turn from file wpae006.

pad, I think what you may be doing is something like saving your "turn 1" as wpae001, turn 2 as wpae002, and so on.  I believe most folks save the game to the same save slot for each turn.  To keep old save turns, you need to file the old save files in some way.  I keep mine filed as attachments in the emails as they are received from my opponent.  To read in multiple turns, I need to save the attachments to a folder, add a sequence number of some type to keep them from just overwriting the first attachment I save there, because they are all versions of wpae010, and then point Tracker's multi-turn read to that folder. 

Hope this helps.

RE: Torpedo Ordinance

Posted: Sat Sep 26, 2009 8:49 pm
by floydg
An alternative approach, if you want to keep saving turns in different slots:
- use SaveMode of 0
- each turn, copy the new turn's save file to the WitPTracker folder and rename it to wpae003.pws
- use the Turn > Read Turn function

New capability request

Posted: Sun Sep 27, 2009 12:45 pm
by Kull
Excellent tool guys! I haven't been able to get a "real" campaign game started, but with this, there is hope!

One more feature request: On the LCU tab, could you a column for the name of the parent unit when there are "unit fragments"? For example, many of the Japanese units are broken down into sub-groups at the start of the game, and it would be very helpful to know which ones should be kept relatively close together in the event it's decided to "rebuild" a division. Something similar might be done for aircraft, although that's less of a pressing need.

RE: New capability request

Posted: Sun Sep 27, 2009 12:49 pm
by n01487477
I think this is what you want Kull ... in the LCU production screen. I want to improve it a little but it does the job ... and I believe the same in the Airgroup area is dealt with (could use a tweak too)

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