RE: Tweaking the Japanese/Allied Economies
Posted: Mon Feb 28, 2011 5:29 pm
ORIGINAL: JWE
This doesn't sound bad to me either.ORIGINAL: Don Bowen
Might be able to address the ship resource capacity issue by creative math with the industry values that are available in the editor. How about:
1. Double resource output per resource center point (from 20 to 40).
2. Double Resource input to HI and LI but do not affect output.
Doubling everything effectively halves the capacity of ships to haul resource without affecting their ability to haul other stuff.
I hate to sound so wishy-washy, but I'm not a production freak. All I want to see is more ships being used in the role they are supposed to be used in.
And do it in a way that doesn't break anything else.
So any simple, straight forward, solution works just fine for me. Think I'll have the guys play with this one for a while.
I appreciate all the work that TS and others have done so much. That said, I am not comfortable saying that this or that should be changed just yet. One this I don't know about yet is HI vs industrial demand balance. Going back to the discussion a while ago about stockpiling one million points of HI or more, I think that area needs to be addressed also.
JUst Casually speaking, at present the USA produces 72k of supply a day through allotments and industry. The bulk of that is the 65k allotment at ECUSA. Why not replace that with a number of Resource/LI centers at various continental bases. Damage a portion of each of these bases to represent the US economy ramping up for war. I am at work so cannot figure out just how this would need to be done. It may be necesary to add a few more bases to represent the central US industrial centers (Chicago/Gary/Detroit/Pittsburg)
