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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 10:30 pm
by Jzanes
michaelm75 @ hotmail.com
here's a unit based at sidate. sent you the turn via email
thanks for your help.
jason.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 11:19 pm
by seydlitz_slith
I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.

RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 11:29 pm
by rev rico
Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.
Hpe that helps
Bob
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 11:36 pm
by Jzanes
ORIGINAL: rev rico
Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.
Hpe that helps
Bob
many thanks rev rico, that fixed it. i'm back in business.
jason.
ps. thanx to michaelm for his explanation of the problem and i'll be careful to not load units that have a destination set.
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 11:42 pm
by michaelm75au
these units still have a movement destination base. Units with a destination base are assumed to be moving. As these units are not moving, I suspect at sometime that they were loaded on to a TF before this check was made. In earlier releases, not all the movement values were being cleared and this could lead to units 'hyper-jumping' around the map when unloaded from a TF. To fix, just open the unit, select 'Set Destination Hex' and then click on the unit's hex. That will reject the orders and clear out all the movement values. In the meatime, I'll see if there is anyway around these 'invisibe' movement values still being set.
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Fri Aug 12, 2011 11:44 pm
by michaelm75au
ORIGINAL: seydlitz
I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.
To save time, a save?
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Sat Aug 13, 2011 1:30 am
by seydlitz_slith
Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.
RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 10:39 am
by Chris21wen
Don't know if this has been reported/fixed by p7 but in p6 there's a problem with some TFs that follow others.
I've had following TF not unloading at the destination, and yes, they have been set to unload. If also had following CV escort TF with standoff at destination not standing off.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 10:46 am
by Chris21wen
What is War in the Pacific Admiral EditionMP please?
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 11:55 am
by michaelm75au
ORIGINAL: Chris H
What is War in the Pacific Admiral EditionMP please?
Has room for More Pilots. Saves wont be loadable under normal EXE or tracker.
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)
Posted: Sat Aug 13, 2011 12:00 pm
by michaelm75au
ORIGINAL: seydlitz
Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.
Could you please save as zip. I can't download it as a JPG
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 12:31 pm
by Klahn
ORIGINAL: Chris H
What is War in the Pacific Admiral EditionMP please?
It's explained upthread.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 1:26 pm
by Chris21wen
ORIGINAL: Ryvan
ORIGINAL: Chris H
What is War in the Pacific Admiral EditionMP please?
It's explained upthread.
Couldn't find it.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 3:35 pm
by Klahn
ORIGINAL: Chris H
ORIGINAL: Ryvan
ORIGINAL: Chris H
What is War in the Pacific Admiral EditionMP please?
It's explained upthread.
Couldn't find it.
ORIGINAL: michaelm
The MP one is a version of the build with room for 70K pilots.
BEWARNED.
Once you use start down that path, witptracker and witpstaff will no longer recognize the pilot arrays. And those saves can't be loaded by the normal game engine.
They are there in case some one wants to continue play without using any of the tools.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sat Aug 13, 2011 5:14 pm
by topeverest
Upgrading to P7 for the new PBEM...seems 5x5, anything I should look for?
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sun Aug 14, 2011 1:09 am
by PaxMondo
Nope. p7 seems quite stable and the features are great.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sun Aug 14, 2011 8:51 am
by zuluhour
Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sun Aug 14, 2011 9:03 am
by Keldun
Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.
Edit: the ships in the force z task force seems to sink correctly about half the time though so it is just a problem with the pearl harbor ships.
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sun Aug 14, 2011 9:07 am
by koniu
ORIGINAL: Keldun
Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.
You should consider 8 December scenario
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 July (2nd part)
Posted: Sun Aug 14, 2011 9:20 am
by michaelm75au
ORIGINAL: zuluhour
Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?
Can you attach the save here?