Page 15 of 17

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 6:52 am
by JJKettunen
Sounds good.

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 7:02 am
by Nikel
Clovis do you have/have read this book?

The White Armies of Russia; a chronicle of counter-revolution and Allied intervention, by G. Stewart

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 8:37 am
by Chilperic
ORIGINAL: Nikel

Clovis do you have/have read this book?

The White Armies of Russia; a chronicle of counter-revolution and Allied intervention, by G. Stewart

No, buT i've pruchased it and I'm waiting the delivery [:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 8:44 am
by Nikel
Oh, what a pity. I could have sent you a copy [:)]

Send me a pm in AGEod forum if you are interested

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 9:07 am
by Chilperic
ORIGINAL: Nikel

Oh, what a pity. I could have sent you a copy [:)]

Send me a pm in AGEod forum if you are interested


Thanks, but in some ways I'm old school, by example I prefer read physical books to pdf [:)]I just have more difficulties to read on a screen than on paper [:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 9:10 am
by Nikel
ORIGINAL: Chliperic
I prefer read physical books to pdf [:)]I just have more difficulties to read on a screen than on paper [:)]

Yes of course, that is right :)

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 11:39 am
by kev_uk
ORIGINAL: Chliperic

ORIGINAL: Nikel

Oh, what a pity. I could have sent you a copy [:)]

Send me a pm in AGEod forum if you are interested


Thanks, but in some ways I'm old school, by example I prefer read physical books to pdf [:)]I just have more difficulties to read on a screen than on paper [:)]
I agree - I hate reading pdfs on screen. Miss the old days of paper manuals and physical copies of games.

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 11:57 am
by Chilperic
OK, a bit of details about the new Prisoners events for FY tonight:

- Prisoners events are replaced by events fired automatically when a minimal number of prisoners of the same faction is reached, giving conscripts ( 25 at best). 2 main benefices: no more CTDs,as the possible bug is tied with the XXX tag not used anymore and an automation of ther prisoner system, prisoners enrollment being largely practiced in the RCW even without general order from the political height.

- New option system: each faction may buy an option directed against another faction to provoke desertions. The targeted factions will lose some units, the tageting ones will get conscript points. The option will work best if the targeted faction has NM under 90, and less well above. With an NM of 100, the option will have 75% risks to fail.

Thse options will be usable several times, to the exception of the Red option against Ukraine. This option may be fired once and Red will get one to three brigade units, depending from the Ukrainina NM level.

The negative point is of course AGE engine can't really delimiter a geographical area for killing units by events or options; So removed units may be garrison in the remote rear... But even with this approximation, using an option to weaken an enemy in disarray should be fun.....[:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 12:58 pm
by Chilperic
i've achieved to write the events for AI use of these options [:D]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 2:14 pm
by Nikel
While trying to mod a portrait of Syvory noticed that though apparently causes no problems, there is a doubled armies&fleet folder in your mod. I mean

"Graphics\Armies&Fleets\Armies&Fleets\Leaders Armies"


When should be

"Graphics\Armies&Fleets\Leaders Armies"

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 2:35 pm
by Chilperic
Thanks. [:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 2:37 pm
by Chilperic
I've found here what I consider to be a pretty good definition of a good AI

http://www.wargamer.com/forums/fb.ashx?m=558461

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 2:59 pm
by Chilperic
New version available on my blog ( see my sig)

Compatible with on going games to the exception of the old prisoners options. Just don't select them. New options should appear after one turn.

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 3:10 pm
by Nikel
Armies&Fleets\Armies&Fleets is still present.

And the .pdf should also be updated? [;)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 3:20 pm
by Chilperic
ORIGINAL: Nikel

Armies&Fleets\Armies&Fleets is still present.

And the .pdf should also be updated? [;)]

Yes, I know [:)] I'bve just added the Armies&Fleets\Leaders folder to be sure it will work. No time to check the right path for now so I've added both [:'(]

The same for the .pdf: update as soon I find some time [:)]But I will. [:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 3:25 pm
by Nikel
OK, Thanks [:)]

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 6:07 pm
by Chilperic
deleted

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 6:23 pm
by JJKettunen
ORIGINAL: Chliperic

deleted

It seems that Russians play only with illegal copies. Might explain game's low selling a bit.

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 6:24 pm
by Chilperic
ORIGINAL: Keke

ORIGINAL: Chliperic

deleted

It seems that Russians play only with illegal copies. Might explain game's low selling a bit.

Yes, that's why I've deleted my post.

RE: Rules: The Allied Intervention Level

Posted: Wed Jul 27, 2011 6:44 pm
by Nikel
Missed it. What has happened?

And thanks Clovis for updating the .pdf [:)]