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RE: 1.06.03 Axis AI vs fulkerson T28
Posted: Sat Feb 25, 2012 3:09 am
by larryfulkerson
This is the Soviet moves / attacks in T28:

RE: 1.06.03 Axis AI vs fulkerson T28
Posted: Sat Feb 25, 2012 3:12 am
by larryfulkerson
ORIGINAL: randallw
Well into the blizzard now, I believe?
Yes, and it's delicious.
ORIGINAL: randallw
Construction and engineer/sapper units are handled a bit funny in the automated process. You can try moving any in Stavka to a front HQ, if that's where you want them to end up.
But if they are in an Army HQ and I need to move them to a Front HQ I guess the only way to do that is disband them in the Army HQ and move them from STAVKA after buying them or just buy them in the Front HQ. Thanks for your input though.
RE: 1.06.03 Axis AI vs fulkerson T28
Posted: Sat Feb 25, 2012 3:14 am
by larryfulkerson
Here's the losses from the Soviet attacks in T28:

RE: 1.06.03 Axis AI vs fulkerson T29
Posted: Sat Feb 25, 2012 3:33 am
by larryfulkerson
This is the losses, etc. from the Axis half of T29:

RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 5:14 am
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
ORIGINAL: Apollo11
This is not good... darn...
If you need the saved game here it is for the Axis side in T23:
Larry, we are now treating this as two possible issues....
Please save the savegame files from those turns (i.e. turns where German AI abandoned the Leningrad and left whole area south of Leningrad undefended) - I will let you know when / if we need them - thanks in advance!
Leo "Apollo11"
RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 6:30 am
by Apollo11
Hi all,
Larry we would need the Axis auto savegame in turn where Axis AI abandons the Leningrad and removes the German units from the south of Leningrad and leaving gap in line...
Do you, hopefully, have those?
Leo "Apollo11"
RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 6:34 am
by randallw
You might want to bomb those hexes with German rail repair units in them.
RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 6:38 am
by Apollo11
Hi all,
I think that that should be AI auto savegame Turn #021...
Leo "Apollo11"
RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 6:54 am
by randallw
Armaments pool dried up the last few turns. Building too many support units?
RE: 1.06.03 Axis AI vs fulkerson T26
Posted: Sat Feb 25, 2012 11:40 am
by larryfulkerson
ORIGINAL: Apollo11
Hi all,
Larry we would need the Axis auto savegame in turn where Axis AI abandons the Leningrad and removes the German units from the south of Leningrad and leaving gap in line...
Do you, hopefully, have those?
Leo "Apollo11"
Yeah, I've been saving all the saved game turns.
Here's the Axis saved game from T21:
RE: 1.06.03 Axis AI vs fulkerson T23
Posted: Sat Feb 25, 2012 11:41 am
by larryfulkerson
ORIGINAL: randallw
You might want to bomb those hexes with German rail repair units in them.
Good idea. I'll get right on it.
ORIGINAL: randallw
Armaments pool dried up the last few turns. Building too many support units?
I've been building support units like they are going out of style. Now my divisions will be formidable. I hope.
Here's a picture showing the number of SU's per HQ. Admittedly there's no need for 3 SU's per HQ, so I changed the support level
to 2 per HQ. Maybe that'll flush the extra SU's back up to STAVKA where I can disband about 1/3 of them.

RE: 1.06.03 Axis AI vs fulkerson T26
Posted: Sat Feb 25, 2012 11:54 am
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
ORIGINAL: Apollo11
Larry we would need the Axis auto savegame in turn where Axis AI abandons the Leningrad and removes the German units from the south of Leningrad and leaving gap in line...
Do you, hopefully, have those?
Yeah, I've been saving all the saved game turns.
Here's the Axis saved game from T21:
Got it - thanks! [:)]
Leo "Apollo11"
RE: 1.06.03 Axis AI vs fulkerson T30
Posted: Sat Feb 25, 2012 12:03 pm
by larryfulkerson
Here's the losses, etc. from the Axis half of T30:

RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sat Feb 25, 2012 12:27 pm
by Apollo11
Hi all,
ORIGINAL: larryfulkerson
Turn #14:
Larry, did Axis AI ever try to attack northern Leningrad HEX and take it (after it took the southern Leningrad HEX in turn #14)?
Without that Finns are not released...
BTW, can you post Axis savegame from turn #15 (i.e. the first turn after AI took southern Leningrad HEX)?
Leo "Apollo11"
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sat Feb 25, 2012 6:48 pm
by randallw
No, you don't want to disband the SU's just yet, because if you create them again you lose out on whatever experience they gained early on.
What you can do is set some to 50% TOE, the ones you don't expect to see fighting soon. As time passes and the German AI attacks less you'll have lower losses and the armaments factories will catch up.
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sat Feb 25, 2012 9:13 pm
by larryfulkerson
ORIGINAL: Apollo11
Hi all,
Larry, did Axis AI ever try to attack northern Leningrad HEX and take it (after it took the southern Leningrad HEX in turn #14)?
Without that Finns are not released...
BTW, can you post Axis savegame from turn #15 (i.e. the first turn after AI took southern Leningrad HEX)?
Nope, they only took the Leningrad hex and no more. In fact, after a turn or two they evacuated Leningrad so I could reoccupy it.
Here's the T15 axis save game:
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sun Feb 26, 2012 2:23 am
by AFV
Larry, this is a basic question coming from an inexperienced Soviet player. I have been following this from the start and should have asked 25 turns ago but- early on, few turns, do you start assigning divisions from the Corps HQ to an Army HQ?
Really, this is also open to any player who has an opinion on this.
RE: 1.06.00 Axis AI vs fulkerson T14
Posted: Sun Feb 26, 2012 2:49 am
by randallw
I generally don't; there's never enough APs early on, and the corp HQs will disappear on their own.
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Sun Feb 26, 2012 4:14 am
by larryfulkerson
ORIGINAL: AFV
Larry, this is a basic question coming from an inexperienced Soviet player. I have been following this from the start and should have asked 25 turns ago but- early on, few turns, do you start assigning divisions from the Corps HQ to an Army HQ?
Really, this is also open to any player who has an opinion on this.
Keep asking these salent questions. That's the only way to get an answer. I seldom have enough AP's in the early turns to get some divisions assigned from the Corps HQ to an Army HQ. Plus as RandallW says below, they usually dissappear on turn 5 or 6 or so.
ORIGINAL: randallw
I generally don't; there's never enough APs early on, and the corp HQs will disappear on their own.
I quite agree. I even hesitate to assign any SU's to them unless I know the Army HQ it's assigned to can use the SU's. Otherwise I've been known to disband them early. Those in the Pripet marshes are on their own. I don't even use any rail cap. to rail them out of
danger. I suppose one of two of them might have a superior leader and disbanding them frees up the leader for re-assignment to a
more deserving Army HQ.
RE: 1.06.00 Axis AI vs fulkerson T30
Posted: Sun Feb 26, 2012 7:11 am
by AFV
I assume you have been spending all of your APs for support units (building like they are going out of style). I also assume not for any infantry divisions?
So what have you been building? (in general, not asking for a specific count)