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RE: [WIP] DW - Starfall - version 1.01

Posted: Fri Sep 18, 2015 3:58 am
by LandShepherd
Thanks for the answer, will try it out when the new update is ready.

RE: [WIP] DW - Starfall - version 1.01

Posted: Fri Sep 18, 2015 5:47 pm
by Blueinstinct
hi, i wanted to give this one another go aswell, cant wait for the new version.

tnx for the hard work !!

greetings

RE: [WIP] DW - Starfall - version 1.01

Posted: Sun Sep 20, 2015 11:33 pm
by Tiberiumkyle
Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 21, 2015 3:05 am
by SirHoraceHarkness
ORIGINAL: Tiberiumkyle

Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.

The easy way around it is to make a text file with the links and instructions and then attach it to the post so others can download it. No restrictions on that.

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 21, 2015 4:27 pm
by fierceking
ORIGINAL: Tiberiumkyle

Apparently I managed to nab it a few days before the link poofed.
I'd stick a dropbox link up, but this forum has possibly the most annoying link restrictions I've run across, as it is annoyingly good at detecting work arounds. PMed it to fierceking, at least.

Thanx for the link. Here it is and I will change the link at the front page also

https://www.dropbox.com/s/6n8j5kohssls10e/DW%20-%20Starfall%201.06.rar?dl=0

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 21, 2015 4:33 pm
by fierceking
The next update will be the last for this mod. There's not much left I can think of to add to the mod and I have less time to work on it.

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 21, 2015 4:34 pm
by fierceking
The next update will probably be ready by this weekend




RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 21, 2015 4:37 pm
by fierceking
I was finally able to change the logo of the mod. The last one was really ugly


Image

RE: [WIP] DW - Starfall - version 1.01

Posted: Tue Sep 22, 2015 11:53 am
by CyclopsSlayer

RE: [WIP] DW - Starfall - version 1.01

Posted: Wed Sep 23, 2015 7:09 am
by Icemania
ORIGINAL: fierceking
The next update will be the last for this mod. There's not much left I can think of to add to the mod and I have less time to work on it.
Looking forward to it!

RE: [WIP] DW - Starfall - version 1.01

Posted: Sat Sep 26, 2015 5:41 am
by Dudok22
ORIGINAL: fierceking

I was finally able to change the logo of the mod. The last one was really ugly





Greeeat! [:)]

RE: [WIP] DW - Starfall - version 1.01

Posted: Sat Sep 26, 2015 3:36 pm
by fierceking
Updated to version 1.10 which will be the final update

Goto first page for info and download link

RE: [WIP] DW - Starfall - version 1.01

Posted: Sat Sep 26, 2015 3:45 pm
by PsyKoSnake
Hi fierceking,

Does this include the AI improvement mod, or part of it?

It dont seem to be included, but to be sure.

RE: [WIP] DW - Starfall - version 1.01

Posted: Sat Sep 26, 2015 5:39 pm
by Dudok22
Thanks for your hard work! [&o]

RE: [WIP] DW - Starfall - version 1.01

Posted: Sun Sep 27, 2015 3:59 am
by SirHoraceHarkness
ORIGINAL: PsyKoSnake

Hi fierceking,

Does this include the AI improvement mod, or part of it?

It dont seem to be included, but to be sure.

He made his own custom ai mod as icemania's mod of course doesn't include his expanded tech tree or the scripts for the ai designer and such to utilize it. I'm still playing a large game on his previous release and the ai seems to do very well at expanding and teching up the same as in icemania's mod. Will download this new version and give it a go as I'm about done and ready to pull the trigger on the planet destroyer fleet and wipe the universe of all things not insectkind.


RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 28, 2015 3:39 pm
by danymatrix
Fierceking, I must emphasize that version 1.10 is great news. Congratulations and thank you for this excellent mod. You have led to the game to his maximum expression. Anyway always welcome a future update.
By the way, SirHoraceHarkness, or who read me, with that number of races have started their games? because with 30 or more races on advanced games have crash to windows 7 or 8, and advanced games the game becomes very slow with my I7 4710. 970GTX and 24 GB of RAM. SSD disk.
Thanks 2 all!

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 28, 2015 3:50 pm
by Locust71
This is the best mod [:)]
But found two things:

S3F6 Repair Bot is broken. When i use that on a design, the ship is not buildable. (It was the same in last version but i thought maybe it will be fixed.)

And asteroidfields can sometimes not be scouted. Resulting in many scoutships getting stuck in asteroidfields. (This is new for this version of the mod. Have not seen that before.)

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 28, 2015 3:57 pm
by danymatrix
ORIGINAL: Locust71

This is the best mod [:)]
But found two things:

S3F6 Repair Bot is broken. When i use that on a design, the ship is not buildable. (It was the same in last version but i thought maybe it will be fixed.)

And asteroidfields can sometimes not be scouted. Resulting in many scoutships getting stuck in asteroidfields. (This is new for this version of the mod. Have not seen that before.)

2 good observations for a possible fix.

RE: [WIP] DW - Starfall - version 1.01

Posted: Mon Sep 28, 2015 4:09 pm
by SirHoraceHarkness
ORIGINAL: danymatrix

Fierceking, I must emphasize that version 1.10 is great news. Congratulations and thank you for this excellent mod. You have led to the game to his maximum expression. Anyway always welcome a future update.
By the way, SirHoraceHarkness, or who read me, with that number of races have started their games? because with 30 or more races on advanced games have crash to windows 7 or 8, and advanced games the game becomes very slow with my I7 4710. 970GTX and 24 GB of RAM. SSD disk.
Thanks 2 all!

Unfortunately the game will crash on very large games with lots of empires and stars due to limitations of the game engine. I've found that when you want to play a large 15x15 map with 700+ stars you need to limit the races down to about ten or so but can squeeze in lots and lots of races on the smaller maps.

Question

Posted: Mon Sep 28, 2015 4:14 pm
by Uncle Lumpy
With time constraints and obligations in the real world, I began to play this mod for the first time this past weekend (1.06). I got about a half year into the game and obtained an abandoned monitoring station with seven death rays, five super area weapons, and maintenance of 60,000. Nearly bankrupted my economy for the few ticks it was in my possession. A few game months later I encountered another empire with a similar government. A game months after that, I located their home world. In that time they went from a military strength of 470 to a strength of 157,886!?! As their entire "fleet" consists of three escorts and a frigate, I have to guess their medium space port is simply busting with super weapons. Is this typical/normal for this mod? [&:]

Glad to see their is another update. Downloading as I type.