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RE: Wishlist

Posted: Fri Jun 29, 2018 11:34 am
by Deepstuff3725
No prob. Agree, I think the Hamachi would work well, just haven't tried it.
Thanks

RE: Wishlist

Posted: Thu Aug 16, 2018 3:57 am
by fritzfarlig
I'm looking for a feature
where trucks unload automatically when attacked
This will be the most natural
of course, it requires actionpoints

RE: Wishlist

Posted: Fri Nov 02, 2018 1:55 am
by R_TEAM
Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)

Regards

RE: Wishlist

Posted: Thu Nov 08, 2018 4:34 am
by R_TEAM
After play a couple of hours ... i get more ideas (or mor things i notice as "suboptimal" .. :) )

Zooming with mouse wheele should always centered at the mouse pointer ... not the ingame "pointer" - this is very un-intuitive ..

The same goes with the zoom sorting (irrelevant if you use the keys, but non-intuitive with mouse wheel ..) ->
Actual :
3d max -> med -> min -> 2d max -> med -> min -> 3d max ... very unnatural
better :
3d max -> med -> min -> 2d min -> med -> max -> 3d max ....

and it would be nice, to have the ability to scroll the screen even with movement animations ... (dont know get this sorted with the old engine ... ;) )

Regards

RE: Wishlist

Posted: Fri Nov 09, 2018 12:16 pm
by Jason Petho
ORIGINAL: R_TEAM

Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)

Regards

I'm curious as to why you can't play against the AI with multiple people?

Player 1 moves their units
Player 1 sends move to Player 2
Player 2 moves their units
Player 2 sends move to Player 3
Player 3 moves their units
Player 3 ends turn
AI plays
Player 3 moves their units
Player 3 sends move to Player 1
Player 1 moves their units
Player 1 sends moves to Player 2
Player 2 moves their units
Player 2 ends turn
AI plays

and so on.


RE: Wishlist

Posted: Sat Nov 10, 2018 4:16 am
by R_TEAM
Hi,

i have it not testet - but imho, the replay option is not "active" as for the game it looks like an singleplayer game ...
And not to see the move/action from the other human players, and the AI move see only the first humen player - it is hard to play ...
So to make the right replays available to all players, an option to tell the game it "is" an multiplayer game would needed ... imho ;)

Regards

RE: Wishlist

Posted: Sat Nov 10, 2018 4:19 am
by Jason Petho
Why would you need the replay though? It would be better and more immersive for the last player to watch the replay and then relay what they saw in that replay to the other two players.

As I demonstrated above, each player would have a chance to be the one relaying the replay intelligence to the other players every few turns.


RE: Wishlist

Posted: Sat Nov 10, 2018 8:56 am
by R_TEAM
Nope ....
it would be "real" immersive, if every player only see the replay that his troups can see ....... and for infos on other front lines, he musst speak to the other players of his side ................

But this would require that the game "know" which troops are under control from the different players , and how many players at side A and at side B .. all things that not implemented in the engine ...

So "i" would prefere , if i cant have the "real immersive" replay i write ... , an classical replay from the full side A for player group A , and if we have on both sides human players, the same for player group B ...

Actual, in the example you give, the one player where view the replay, can see the full replay and musst then explain it to the other team mates - not more/less immersive as show the full replay to all players.... imho

Regards

RE: Wishlist

Posted: Sat Nov 10, 2018 10:21 am
by R_TEAM
addition:
to get out of maybe "confusion" ... ;)
With "Full" replay i mean the view of "all" troops from one Side - NOT an "full" view of every movement from both sides ..(as we play anyway with FoW on ..)
The other is the "partial" replay, where have only the view of the troops from an specific player ...

In the given example from you, Jason, one player would show the replay with the view from his "and" other troops from his side .. and explain it then to all other ... and the other players see -> Zero ....
With the suggestion to have this replay available to all player - all player the "things" he cant directly see in reality ... but he see the own troops direct ... and this is for me more important, as things he see from other temmates, as this information he can get anyway ...

Regards
[english is not my prefered language - so sorry for confusion :D ]

RE: Wishlist

Posted: Sat Nov 10, 2018 1:43 pm
by Jason Petho
Another alternative solution is to share the end of the file and have everyone watch it.

Of course, you'll have to decide whom will keep the actual turn, but playing against HAL pre-CSEE will always perform the same way 95% of the time.

That way everyone will see the key elements of the replay.

RE: Wishlist

Posted: Thu Aug 08, 2019 5:50 am
by dorrismillerrr123
It would be nice to make the map resizable. Also more hotkeys.
But in all I am delighted! Thank you!

RE: Wishlist

Posted: Thu Aug 08, 2019 12:14 pm
by Jason Petho
Good day.

Thank you!

Can you let me know what you mean by making the map resizable? There is a map editor included where you can map the maps any size you wish?

I also believe that all of the actions have an associated hot key, is there something specifically missing?

RE: Wishlist

Posted: Fri Aug 14, 2020 9:07 am
by Ashcloud
I would love to be able to change the show line of sight and reach distance back to the old shaded and lit hexes rather than the purple outline thing - I just can't get used to it.

Just found it. Duh

How do I delete a post in this forum?

RE: Wishlist

Posted: Fri Aug 14, 2020 9:44 am
by Big Ivan
Hi Ash,

I don't believe you can delete a post. Only a moderator can delete posts I think!? All you can do is edit your post.

Then again I have edited but never had the ability to delete it. So I just moved on.[;)]

RE: Wishlist

Posted: Fri Aug 14, 2020 9:48 am
by Ashcloud
Thanks, moving on. [:)]

RE: Wishlist

Posted: Fri Aug 14, 2020 9:56 am
by berto
ORIGINAL: Ashcloud

the purple outline thing
You can change the purple outline color to some other color (black, white, yellow, etc.) by means of: Options > Highlight Colors

As you have discovered, you toggle ON/OFF the highlight type by means of: Options > Hex Highlights > ...

RE: Wishlist

Posted: Fri Aug 14, 2020 10:01 am
by Ashcloud
Hi Berto,

Thanks for the reply, my enjoyment factor just increased 10 fold.

Best regards,
Ash

RE: Wishlist

Posted: Sat Feb 13, 2021 8:46 am
by LittleBen
Hi, is there a way to see for an hex what are on the hexsides ?

RE: Wishlist

Posted: Sat Feb 13, 2021 2:04 pm
by Jason Petho
Hi, is there a way to see for an hex what are on the hexsides ?

Good day

Not yet, but it will be available in CSME 3.0

Re: Wishlist

Posted: Sun Mar 20, 2022 9:59 pm
by Ironwulf
I really enjoy the multi-battle campaign aspects of this series - where you have a unit and you go through a whole set of battles together. I noticed it was missing from Vietnam. I really enjoyed playing through that in CSME.

I also want to say thanks for all the added UI creature comforts you guys have added. It adds tremendously to the experience.