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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 11:38 am
by warspite1
20th June 1941

In the South and Southwestern Fronts its a tale of two battles. In the extreme south, the defenders - such as there were any - have been blown aside and the Germans are already over the Dnestr.

Further north the Germans appear to have been trying to encircle Lvov by by-passing the old fortress of Przemysl altogether and heading east for Tarnopol. However, if that was the plan, this has failed, and the Soviets, under Lt-General Kirponos have largely held their ground.

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 11:50 am
by warspite1
1st July 1941

Soviet Union

The Soviets are asked if they want to move their industry to the east, away from the hands of the advancing Germans. Oh... I don't know, that's a tough one..... oh go on then....

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 11:50 am
by warspite1
1st July 1941

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 11:51 am
by warspite1
1st July 1941

Reinforcements


None

MPP Expenditure

UK - The British actually buy what they want this turn [8|]. All MPP goes to the army, air force and navy in Egypt.
USA - Research Spying and Intelligence
USSR - They buy a Corps and a Garrison and spend all remaining points on reinforcing and upgrading units in the field.

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 12:46 pm
by Hartmann
The eastern front looks a little bit like in my last game (where I played Italy). I don't know what's hidden behind the FOW, but the Germans seem to have not enough units to sustain Barbarossa. Especially tanks seem to be missing. In my game, they actually didn't get very much further in 1941 and the Soviets invaded East Prussia in 1942. I wonder if this might have been somehow connected with what you (too) just experienced in the Balkans, for in my game the Germans also acted suspiciously non-decisively in Yugoslavia and I (as Italy) took until 1942 to pacify Greece (because of terrain and no German help). In my game were some bugs at work, though, like the Africa Korps not arriving and Germany using most of her Panzers to guard partisan positions.

RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 1:52 pm
by warspite1
1st July 1941

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 2:03 pm
by warspite1
1st July 1941

United Kingdom

The British and Canadian destroyers fail to locate the German Wolf Packs.

The 2nd Submarine Flotilla remains on station in the Skaggerak.

As this must be a bug, I continue to only use the one Indian Corps in Iraq.

In Egypt the British decide to continue the policy of rotating corps to ensure fresh troops remain in the front line.

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RE: How the Axis could have won II. Allied AAR

Posted: Sun Dec 25, 2016 2:08 pm
by warspite1
1st July 1941

Soviet Union


The Soviets take two different approaches around Bialystok and Lvov. In Lvov the more usual approach is taken whereby the units try and escape the pocket that the Germans are seeking to close.

Further north, and remembering how in France I was able to buy time by giving the AI a phantom threat to deal with, the Soviets seek to get behind the Germans and threaten a pocket of their own.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 12:59 am
by Malor
Warspite,

From the image in post 286, you need to hit the axis armor hard with bombers, carrier ground attacks, artillery, antitank, your armor and anything else you can throw at it. Destroy it while it is in reach and has not done of lot of damage to you. Even a few lost points to your units is acceptable to put that unit out of action for a while or completely destroy it. It cost a lot to repair or repurchase.

Malor

RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 5:42 am
by warspite1
ORIGINAL: Malor

Warspite,

From the image in post 286, you need to hit the axis armor hard with bombers, carrier ground attacks, artillery, antitank, your armor and anything else you can throw at it. Destroy it while it is in reach and has not done of lot of damage to you. Even a few lost points to your units is acceptable to put that unit out of action for a while or completely destroy it. It cost a lot to repair or repurchase.

Malor
warspite1

Hi Malor. I thought what I would try instead is to allow the Axis to exhaust themselves against my fortifications. Sadly there appears to still be a lot of fight in the Axis! But yes, I hope to hit this and any other unit as soon as the opportunity arrives - without risking getting my self into trouble.

RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 5:50 am
by warspite1
8th July 1941

We start once again in the desert. The New Zealand Corps, the backbone of which is the elite 2nd New Zealand Division was brought up into El-Alamein and, like the units before it, were subjected to intense attacks - and like the units before, held on despite crippling losses. Once again the artillery provided much needed assistance in unsettling the attackers before they went in. Losses have been incurred by the enemy, who it appears are longer able to recover losses before attacking again. My policy of grinding them down is working I think....

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:04 am
by warspite1
8th July 1941

To the East Front now - and here is a summary of that turn's losses for the Soviets.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:08 am
by warspite1
8th July 1941

Once again Colonel-General Kuznetzov's Northwestern Front has remained fairly quiet. 14th Army continues its lone assault against Kaunas, but this has been fairly easily re-buffed.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:11 am
by warspite1
8th July 1941

I am not sure to what extent Soviet tactics were helpful here. It does appear that the Germans used significant resource to get rid of the units behind their lines - and have not been entirely successful as the 21st Rifle Corps remains an effective fighting force south of Siedlce.

Bialystok still holds, but a large part of Army Group Centre are already beyond the town and the way is open to Minsk and the conquest of Belorussia.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:19 am
by warspite1
8th July 1941

The Southern and Southwestern Fronts look the most 'scary' at the moment, simply because of how open it all looks. Having only two Engineers, I have allocated them to Leningrad and Moscow. Perhaps I should buy one for this front too. Its good to see the German panzers away from the front line too.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:23 am
by warspite1
15th July 1941

The US have kindly agreed to take over occupation duties in Iceland to free up some much needed troops.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:24 am
by warspite1
15th July 1941

Thank-you very much [:)]

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:25 am
by warspite1
15th July 1941

Great value for money, and they have agreed to spread the cost over five easy payments [goodness I sound like some dopey bird on QVC [X(]]

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:28 am
by warspite1
15th July 1941

This is where the war will be lost - so this is where the cash and supplies need to be going. The answer is a very big YES.

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RE: How the Axis could have won II. Allied AAR

Posted: Mon Dec 26, 2016 6:33 am
by warspite1
15th July 1941

Reinforcements

United Kingdom

The three garrisons I didn't need and didn't want to buy have turned up.. I place one in each of Plymouth, Newcastle and Edinburgh.

Soviet Union
The Soviets get the garrisons they did want to buy! These are placed in:
- Wilno
- Vinnitsa
- Kerch
- Liepaja
- Baranowicze

MPP Expenditure

UK - All MPP has gone to reinforcing units in Egypt.
USA - Industrial Technology research
USSR - 2 Shock Armies and an Army + reinforcing and upgrading whatever I can.

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