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RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 7:58 am
by warspite1
Okay gents - can you let me have a Belgian set up in due course please?

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:03 am
by AllenK
ORIGINAL: warspite1

Okay gents - can you let me have a Belgian set up in due course please?

CAV to Liege
2x INF to Antwerp
Fighter to woods, 2 hexes south from Brussels
2x CP and TER to port in Belgian Kongo

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:14 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)


Declaration of war and alignments
"Stella Artois" - Germany on Belgium I take it the CW align with Belgium?
Japan align Siam

Actions:
Germany: Land
Italy: Combined
Japan: Land

The US Congress continues to take a laissez-faire approach to Germany. They believe that the fact that Hitler re-opened parliament, proves the Nazi's basically peaceful approach. The subsequent declarations of war against neutral Holland and Belgium don't appear to have registered.....

However, matters closer to home are more concerning. The news that Siam has aligned with Japan goes down tres badly.


"I hear that the Empire of Japan has brought the Kingdom of Siam under its malevolent wing. I am extremely concerned for Mistress Anna ecetera, ecetera, ecetera"

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RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:55 am
by Mayhemizer_slith
Every time I really need help from weather, I get dissapointed [:(]

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:56 am
by Mayhemizer_slith
France aligns belgium.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:58 am
by Orm
ORIGINAL: Mayhemizer

France align belgium.
I trust you are aware of the RAW deviation for minors aligning with France when, or if, Vichy is created.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 8:59 am
by Orm
ORIGINAL: Mayhemizer

Every time I really need help from weather, I get dissapointed [:(]
Join the club. [;)]

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 9:27 am
by AllenK
ORIGINAL: Orm

ORIGINAL: Mayhemizer

France align belgium.
I trust you are aware of the RAW deviation for minors aligning with France when, or if, Vichy is created.

I'm away from PC at the moment. Could you refresh my memory on this one. Thanks

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 9:49 am
by Orm
ORIGINAL: AllenK

ORIGINAL: Orm

ORIGINAL: Mayhemizer

France align belgium.
I trust you are aware of the RAW deviation for minors aligning with France when, or if, Vichy is created.

I'm away from PC at the moment. Could you refresh my memory on this one. Thanks
Basically it is that the Belgian colonies might be conquered by Germany (or Italy, or Japan) when Vichy is created. Deviation is cut in below.

Cut from RAC: 17.2 Determine control
....
[Deviation (taken from RAW8.21 draft)
• All Axis controlled hexes in Vichy controlled minor countries and territories immediately revert (see 13.7.5)
to Vichy French control.
• Axis controlled hexes in Free French controlled minor countries and territories remain under Axis control.
• All Allied controlled hexes in Free French controlled minor countries and territories immediately revert to
Free French control.
• All Allied controlled hexes in Vichy French controlled minor countries and territories may now be
immediately reverted to Vichy control. Vichy France is hostile to all Allied major powers that do not
immediately revert all such hexes to Vichy control.
• Finally all Vichy controlled minor countries France has gained controlled of since the start of the game
immediately become controlled by an Axis major power nominated by the major power that installed Vichy
France. The minor country is conquered if it aligned to France and aligned if it was conquered by France.
If more than one minor country is available to be allocated they may be allocated to different major powers.
]

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 9:50 am
by Mayhemizer_slith
ORIGINAL: AllenK

ORIGINAL: Orm

ORIGINAL: Mayhemizer

France align belgium.
I trust you are aware of the RAW deviation for minors aligning with France when, or if, Vichy is created.

I'm away from PC at the moment. Could you refresh my memory on this one. Thanks
I have no idea. AllenK can decide. I'm offline now, I can check things from phone time afrer time, but not very often.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 9:58 am
by Centuur
You don't want the Belgain Congo Terr to become German controlled, running havoc in southern Africa and the road/railroad blocked for resource transportation out of South Africa...

Deviations:
ÇÇ
All Axis controlled hexes in Vichy controlled minor countries and territories immediately revert (see 13.7.5) to Vichy French control.
ÇÇ
Axis controlled hexes in Free French controlled minor countries and territories remain under Axis control.
ÇÇ
All Allied controlled hexes in Free French controlled minor countries and territories immediately revert to Free French control.
ÇÇ
All Allied controlled hexes in Vichy French controlled minor countries and territories may now be immediately reverted to Vichy control. Vichy France is hostile to all Allied major powers that do not immediately revert all such hexes to Vichy control.
ÇÇ
Finally all Vichy controlled minor countries France has gained controlled of since the start of the game immediately become controlled by an Axis major power nominated by the major power that installed Vichy France. The minor country is conquered if it aligned to France and aligned if it was conquered by France. If more than one minor country is available to be allocated they may be allocated to different major powers.
Example: Heinz declares war on the Netherlands in May/Jun 1940. The Allies align the Netherlands to France. By the end of the
turn the Netherlands is incompletely conquered. Pierre nominates the Netherlands East Indies as the new home country of the Netherlands. During the same turn France declares war on, and completely conquers, Greece. In Jul/Aug 1940 German troops occupy Paris and Heinz installs Vichy France. All French BBs and CVs are in Metropolitan French ports. Pierre rolls for each administrative group on the Free French Chart.
The Netherlands is rolled for on the “All other minors** & territories” row (as the original home country capital of the Netherlands, Amsterdam, is located on the West European map). Pierre rolls an 8, just not enough to sway the Netherlands to join the Free French. As the Netherlands was aligned to France after the start of the game then after all rolls on the Free French Chart Heinz gives the (what would otherwise be Vichy) Netherlands (including the Netherlands East Indies) to Japan as a conquered minor country. Greece is affected by the same roll as the Netherlands and Heinz allocates Greece to Germany as an aligned minor country.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:23 am
by Courtenay
ORIGINAL: Mayhemizer

Every time I really need help from weather, I get dissapointed [:(]
Of course. This is WiF!

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:25 am
by warspite1
Okay I will put the game on hold pending confirmation from the Allies as to who aligns Belgium.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:29 am
by AllenK
Align to the CW, thanks.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:33 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)


Port Strikes
None

Naval Air
None

Naval Movement
3 x Italian submarine flotillas put to sea. One heads for the Western Mediterranean, while the other two pass through the Straits of Gibraltar and into the Caribbean Sea and Cape St Vincent.

Once on station the Italians begin searching for enemy naval vessels.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:37 am
by warspite1
Firstly the Western Mediterranean

Do the Axis want to bring any aircraft to the area? Two fighters, one NAV and a LND possible.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:42 am
by AllenK
ORIGINAL: warspite1

Firstly the Western Mediterranean

Do the Axis want to bring any aircraft to the area? Two fighters, one NAV and a LND possible.

Don't you need to ask yourself that one? [:)] Personally, I'd say no.

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:49 am
by warspite1
ORIGINAL: AllenK
ORIGINAL: warspite1

Firstly the Western Mediterranean

Do the Axis want to bring any aircraft to the area? Two fighters, one NAV and a LND possible.

Don't you need to ask yourself that one? [:)] Personally, I'd say no.
warspite1

No sir - I am ze Germans - I was asking the Ormsterini

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:50 am
by Orm
ORIGINAL: warspite1

Firstly the Western Mediterranean

Do the Axis want to bring any aircraft to the area? Two fighters, one NAV and a LND possible.
No, thank you. [:)]

RE: Reverse 4-player AAR.

Posted: Sat Feb 04, 2017 10:57 am
by warspite1
The submarines get lucky. In the distance unidentified (believed hostile) vessels are spotted. Furthermore, the ships are on a course, heading toward the submarines, that will allow a firing solution to be plotted...

What target(s) do the submarines wish to aim for?

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