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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 4:42 pm
by HardLuckYetAgain
Turn 6

Air Losses

I caused the extra air losses by over recon'ing :( I could have easily cut this in half and gotten the same result but I half arsed this together. Next time I will take my time.

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 4:44 pm
by HardLuckYetAgain
Turn 6

OOB

Soviets still have 450,000 in reserves :(

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 5:44 pm
by M60A3TTS
ORIGINAL: HardLuckYetAgain

Turn 6

OOB

Soviets still have 450,000 in reserves :(

Which means that 450,000 members of the Red Army aren't defending a single hex.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 6:47 pm
by HardLuckYetAgain
ORIGINAL: M60A3TTS

ORIGINAL: HardLuckYetAgain

Turn 6

OOB

Soviets still have 450,000 in reserves :(

Which means that 450,000 members of the Red Army aren't defending a single hex.

That is GOOD for me but BAD too!!! Bad in that 450,000 screaming yelling Soviets can show up in front of my azz where Im pushing. That isn't fun. So them still being in reserve with what he has on the map is a threat enough, but that is just me.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 8:31 pm
by Francophile
Having a blast following this AAR. I played a lot of WITE-1 and have just started to digest this version. Interested in seeing how this northern focus pans out. Getting the Finns in play and not having to surround Leningrad pays huge dividends in shortening the German line during the first winter. But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 9:54 pm
by HardLuckYetAgain
ORIGINAL: Francophile

Having a blast following this AAR. I played a lot of FITE-1 and have just started to digest this version. Interested in seeing how this northern focus pans out. Getting the Finns in play and not having to surround Leningrad pays huge dividends in shortening the German line during the first winter. But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.


You only have a chance of getting some Finns into play. :( Also the Terrain is HORRID for rail conversion & that is why it is imperative to at least have it under control. THEN to convert that rail as quickly as possible before rain. I didn't have that fully the first time I did this in my first BETA AAR about 2 months ago and by the time I did have the rail the late rains killed rail conversion (2 hex conversion vs 6 to 8 hexes, YUK). The railyards in Leningrad "push" freight like there is no tomorrow once taken. Just check out the level 2 railyards there ;-) This should be able to sustain a good drive on the Northern approach to Moscow which I still have plenty of time to do.

You should have noticed I have re-positioned PZ's & some Moto to the Central area of the Map now around Vitebsk. That offense should kick off turn 7 or turn 8 at the latest. Right after that kicks off 3rd Panzer should be ready turn 8 or 9 at the latest to start driving on Northern Moscow. Soviets will get pushed from North and East for Moscow. The South on the other hand is well... still undecided. But 11th Army has more than enough time to take Sevestopol. Did it easily in the BETA AAR with 11th Army alone. But all depends on what the Soviets put there. Should be interesting.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 10:00 pm
by HardLuckYetAgain
ORIGINAL: Francophile
But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.

You don't need big pockets all the time now either. When the Soviet line hardens and your German infantry can Deliberate attack you can cause "massive" casualties to the Soviets in 41. That Soviet line always hardens around Moscow ;-) Right now there is a race for me to beat the Soviet Nov reinforcements :(

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Tue Apr 20, 2021 10:05 pm
by HardLuckYetAgain
I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-ending :( But in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Wed Apr 21, 2021 4:46 am
by loki100
ORIGINAL: HardLuckYetAgain

ORIGINAL: Francophile
But, want to see how this plays out in terms of creating the big pockets that are needed to keep the Red Army size manageable. And are the PZGs located in a place to pressure Moscow? Can't wait to see.

You don't need big pockets all the time now either. When the Soviet line hardens and your German infantry can Deliberate attack you can cause "massive" casualties to the Soviets in 41. That Soviet line always hardens around Moscow ;-) Right now there is a race for me to beat the Soviet Nov reinforcements :(

concur, I'm really surprised how much damage fairly well rested infantry can do, but its a bit pac-man like the way they eat into a Soviet defensive line.

other good thing, start near 100 CPP, attack to drop to 50, if in an assault front and no more moves (so own territory/not ZOC) you get 25 CPP back for next turn. As so often in WiTE2, not pushing to the limits really can pay off. But this you can sustain for 3-4 turns before you really run out of offensive power

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Wed Apr 21, 2021 12:33 pm
by Iam5not8
I really appreciate how the CPP represents how difficult it is to maintain / sustain an offensive.
Then you need to plan / think the rotation odf your assaulting units, also the reserve...

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Wed Apr 21, 2021 12:57 pm
by HardLuckYetAgain
ORIGINAL: Iam5not8

I really appreciate how the CPP represents how difficult it is to maintain / sustain an offensive.
Then you need to plan / think the rotation odf your assaulting units, also the reserve...

This is so true! Plus the longer you push the longer it takes to recover those points.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Thu Apr 22, 2021 4:27 am
by Floxolydian
Loving the Real Time Updates! Really thrilling!!

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Thu Apr 22, 2021 4:54 am
by Nix77
ORIGINAL: HardLuckYetAgain

I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-ending :( But in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.

Since recon is no more the spammable tool it used to be in WitE1, I'd say that completely abandoning any area on the map is throwing away golden chances to derail the opponent. Having some units all over the front will keep the opponent guessing and making wild assumptions. Meanwhile you should of course maintain and position your main forces following the greater strategic goals.

I'm not fan of running away with the Red Army, which will probably get me into huge trouble versus human opponent :D

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Thu Apr 22, 2021 4:55 am
by loki100
ORIGINAL: Nix77

ORIGINAL: HardLuckYetAgain

I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-ending :( But in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.

Since recon is no more the spammable tool it used to be in WitE1, I'd say that completely abandoning any area on the map is throwing away golden chances to derail the opponent. Having some units all over the front will keep the opponent guessing and making wild assumptions. Meanwhile you should of course maintain and position your main forces following the greater strategic goals.

I'm not fan of running away with the Red Army, which will probably get me into huge trouble versus human opponent :D

actually SpeedySteve is doing that to me very effectively, I keep on having to use some units just to do ground recon and then rethink my larger moves in consequence. It is very very annoying [:D]

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Thu Apr 22, 2021 10:34 am
by HardLuckYetAgain
ORIGINAL: Nix77

ORIGINAL: HardLuckYetAgain

I believe I did 3,800,000 casualties (+/- couple 100,000) in the BETA AAR game and still felt like the Soviets were never-ending :( But in that game the Soviets completely abandoned the North, which is a really smart thing to do because I really couldn't convert the rail and I wouldn't go past the 3 hex wagon supply I did have on the converted dual track, lol.

Since recon is no more the spammable tool it used to be in WitE1, I'd say that completely abandoning any area on the map is throwing away golden chances to derail the opponent. Having some units all over the front will keep the opponent guessing and making wild assumptions. Meanwhile you should of course maintain and position your main forces following the greater strategic goals.

I'm not fan of running away with the Red Army, which will probably get me into huge trouble versus human opponent :D

There is literally "NOTHING" the Germans can do in the North if the Soviets Abandoned the North after Leningrad falls. UNLESS the Germans want to bring up one of their valuable FBDs and convert the rail to Chervopots. Literally NOTHING if you want to save on trucks and supply that deep without rail and not use a valuable FBD. Try and it and let me know. Now having said that I hardly "ever" leave a gap that is wide in my line as Germans. I will have interlocking ZoC's all the time. If I do leave a gap it is for the greater good somewhere else and I am taking a high risk chance.

As for recon the Germans & Soviets have the recon the Soviets had in WITE1. You pretty much know the counter and what the make up is. But in the Early game that is all I need to plan an offense very effectively. You can easily tell the Soviet defense with a good recon in the game.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Thu Apr 22, 2021 3:43 pm
by Francophile
Ummm, build forts? Lots of 'em. Three hexes east of the Moscow/Leningrad double track. Then sit.

I still can't believe the real Germans actually made it to Tikhvin.

RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Mon Apr 26, 2021 10:22 pm
by HardLuckYetAgain
Turn 7

Weather!!!



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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Mon Apr 26, 2021 10:23 pm
by HardLuckYetAgain
Turn 7

Events!!!

Partisans now active :(

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Mon Apr 26, 2021 10:25 pm
by HardLuckYetAgain
Turn 7 Beginning of Turn

North

Soviets swarming the top port. Will add the armor to the SS Regiment for extra ummmph.

I am in a hurry so no time to wait for CPP. Will be attacking this turn. Soviets already cut off a few turns so should not be as bad. Wish me luck.

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

Posted: Mon Apr 26, 2021 10:27 pm
by HardLuckYetAgain
Turn 7 Beginning of Turn

Pskov Area

One more turn of consolidation here. Maybe an attack or two. Next turn we should be able to start attacking again. CPP here is gaining nicely.

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