Re: Hierarchy Module Document
Posted: Mon Jun 09, 2025 9:33 pm
Now, Andrew Jackson is assigned to side 1.
What's your Strategy?
https://forums.matrixgames.com:443/
I just want to report that items 6 and 7 on the list were bogus problems - actually scenario busts that disappeared once the busts were fixed. Still have item 8 to go, though.Curtis Lemay wrote: Mon Jun 09, 2025 9:29 pm I fixed one more bug (#10 on the list): Now, once a commander has been added from the Commander List Editor to the Commander Inventory Editor, it can be removed by clicking the assign button for that side again, with that commander selected. The commander returns to "Not in Scenario" and is removed from that side's inventory.
The Commander List Editor has a scroll bar, so it shouldn't be hard to navigate that list. Besides, as I've advised elsewhere, designers should add commanders to the Commander Inventory Editor instead. Adding commanders to the Commander List Editor is only justified if you intend to use those new commanders in multiple scenarios.Lobster wrote: Tue Jun 24, 2025 11:12 am There needs to be a blank commanders sheet so we don't have to scroll through 3000 commanders to get to the new ones we enter please.
So we have 3k commanders we probably will never use as you just said. Would prefer an option with a blank list since the vast majority of those 3k will never be used. Could have just provided a page with a list of them and let people add them as they needed them into a blank list for the editor. Having it prefilled is pointless.Curtis Lemay wrote: Tue Jun 24, 2025 3:05 pm Adding commanders to the Commander List Editor is only justified if you intend to use those new commanders in multiple scenarios.
The Commander Inventory Editor does start out empty. That's where designer-created commanders should be saved, if you don't find the commanders you need in the Commander List Editor.Lobster wrote: Tue Jun 24, 2025 11:18 pmSo we have 3k commanders we probably will never use as you just said. Would prefer an option with a blank list since the vast majority of those 3k will never be used. Could have just provided a page with a list of them and let people add them as they needed them into a blank list for the editor. Having it prefilled is pointless.Curtis Lemay wrote: Tue Jun 24, 2025 3:05 pm Adding commanders to the Commander List Editor is only justified if you intend to use those new commanders in multiple scenarios.
I've updated seven of my scenarios. They total 653 commanders. 55% were on the canned list and 45% had to be created. Clearly, the canned list was not pointless for my updated scenarios.Lobster wrote: Tue Jun 24, 2025 11:18 pm So we have 3k commanders we probably will never use as you just said. Would prefer an option with a blank list since the vast majority of those 3k will never be used. Could have just provided a page with a list of them and let people add them as they needed them into a blank list for the editor. Having it prefilled is pointless.
So you're telling me you made a 'canned' list specifically your scenarios? 55%. That's 1650. Why didn't you just make lists for your scenarios and leave an empty list for other scenario designers? If someone wanted to use yours they would have been easily available in your scenarios. I know this will never change because you have dug in your heels and refuse to change it. Won't even provide a way to create an empty list.Curtis Lemay wrote: Tue Jun 24, 2025 11:55 pm I've updated seven of my scenarios. They total 653 commanders. 55% were on the canned list and 45% had to be created. Clearly, the canned list was not pointless for my updated scenarios.
No. The figures I posted show that, on average, scenario designers will find about 55% of their commanders on the canned list and will have to make about 45% of the rest. In no way, shape or form did I populate the list with commanders needed only for my scenarios. The Commander Team sought the commanders that fit the top echelon of leadership of each country included (corps-level or higher, generally).Lobster wrote: Wed Jun 25, 2025 12:14 pmSo you're telling me you made a 'canned' list specifically your scenarios? 55%. That's 1650. Why didn't you just make lists for your scenarios and leave an empty list for other scenario designers? If someone wanted to use yours they would have been easily available in your scenarios. I know this will never change because you have dug in your heels and refuse to change it. Won't even provide a way to create an empty list.Curtis Lemay wrote: Tue Jun 24, 2025 11:55 pm I've updated seven of my scenarios. They total 653 commanders. 55% were on the canned list and 45% had to be created. Clearly, the canned list was not pointless for my updated scenarios.
I've finished the bugs in the New Hierarchy Module. The one bug left expanded into four bugs (#6-#9) (one of which turned out to already have been addressed in the initial design). But, the three others were fixed as shown in the new shot.Curtis Lemay wrote: Thu Jun 12, 2025 5:58 pmI just want to report that items 6 and 7 on the list were bogus problems - actually scenario busts that disappeared once the busts were fixed. Still have item 8 to go, though.Curtis Lemay wrote: Mon Jun 09, 2025 9:29 pm I fixed one more bug (#10 on the list): Now, once a commander has been added from the Commander List Editor to the Commander Inventory Editor, it can be removed by clicking the assign button for that side again, with that commander selected. The commander returns to "Not in Scenario" and is removed from that side's inventory.