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Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 19, 2026 3:41 pm
by Orm
0103.jpg
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Picture from May/Jun '40 Impulse #2 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 19, 2026 3:42 pm
by Orm
0104.jpg
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Picture from May/Jun '40 Impulse #2 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 19, 2026 3:46 pm
by Orm
0105.jpg
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Picture from May/Jun '40 Impulse #2 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 19, 2026 3:47 pm
by Orm
0106.jpg
0106.jpg (1.02 MiB) Viewed 215 times
Picture from May/Jun '40 Impulse #2 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 19, 2026 3:47 pm
by Orm
0107.jpg
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Picture from May/Jun '40 Impulse #2 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 20, 2026 5:35 pm
by Orm
May/Jun '40
Impulse #2 (Allied)

Land: USSR, China, France
Combined:
Naval: CW
Pass: USA

No Port Strikes. No Naval Air.

Naval Movement:
CW:
TRS + MOT sail from Plymouth and enters CSV. Will Italy intercept?
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Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 20, 2026 8:03 pm
by Majorball68
Intercept

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 6:19 am
by Orm
The intercept failed (4), and the TRS continued to Casablanca.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 6:46 am
by Orm
May/Jun '40
Impulse #2 (Allied)

Naval Movement continued:
TRS + MIL India -> SCS
Liner Egypt -> Cape Basin
TRS Freetown -> CSV
A lot of escort do their thing, including one CV to CSV.
2 SUB -> It.C
SUB -> East Med

Will Italy search in CSV?
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 7:42 am
by Majorball68
No search CSV

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 8:44 am
by Orm
May/Jun '40
Impulse #2 (Allied)

No strategic bombing.

Ground Strike:

USSR:
ART -> NW Leningrad
LND3 -> Mannerheim in hex 33,51
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 8:51 am
by Orm
May/Jun '40
Impulse #2 (Allied)

Ground Strike continued:

CW:
LND2 -> 53,31 (SW Brussels)
LND2 -> Aachen

Axis has 2 FTR2, and 1 FTR3, available for intercept. Also, one AA can fire on one of the ground strikes.

Will Axis intercept? If not, will the AA fire?
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 9:09 am
by Majorball68
Intercept the Battle with BF110. Intercept the other with Italian.

Land both whence.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 11:08 am
by Orm
The Aachen bomber is cleared.
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 11:14 am
by Orm
The second raid is aborted.
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 11:17 am
by Orm
The Finnish HQ was hit.
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 11:20 am
by Orm
The Soviet ART hits the Finnish division.
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Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 21, 2026 11:24 am
by Orm
The CW raid on Aachen disorganize two bombers. Extremely favourable result. Excpt the unit that we really, really wanted to hit was almost the only one we missed. :)
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Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 22, 2026 8:45 pm
by Orm
May/Jun '40
Impulse #2 (Allied)

Rail Movement:
USSR:
MIL + ENG -> Karelia
ONF Div -> Novgorod

Land Movement:

USSR close in on the Finnish defences.

China makes minor adjustments.

France makes a lot of minor changes to strengthen the new defensive line.

Air rebase:

USSR:
FTR2 -> Eastern Finland
LND4 -> Eastwards to central Siberia

France:
FTR2 + LND3 -> withdraw one hex from the front.

Reorganization:
France:
HQI -> ARM + INF
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Re: Keep the World from Burning. (4-player Game)

Posted: Fri May 22, 2026 8:47 pm
by Orm
CW reorganize TRS in Casablanca.
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